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    #include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a10+5))/10; } void Setpos(float x,float y) { COORD pos; pos.X=ti(y4)/2; pos.Y=ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void Color(int a) { if(a0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if(a7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE); if(a10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE); if(a11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if(a13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY); if(a14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE); } int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet { float x,y,vx,vy; int what; int a,t,How; int life; bool kill; } B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if(a-1) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(B[b].what==-10)Exp+=2; if(B[b].what==-11)Exp+=1; B[b].life=0; if(B[b].life0&&bbl) bl++; Map(3,b); break; } } if(a==-2) { if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what==-2)Exp+=5,Biao+=5; if(B[b].what==-3)Fire=300,Ice=0,Fir=3; if(B[b].what==-4)Water=200; if(B[b].what==-5) { Wind=70; Ding=28.25; Ice=0; if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down2) Vx=5; } if(B[b].what-6) { Thun=200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if(B[b].what==-7)Magne=300; if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20); if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20); B[b].life=0; if(B[b].life0&&bbl) bl++; Map(3,b); break; } } } if(Wind0&&Thun0&&(B[b].kill!=0||Killb>=15||Ren1&&Killb>0)) return; for(int i=0; i<3; i++) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(a1) { if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) { if(B[b].what>=99)Blo-=10; if(B[b].what14)Blo-=15,Ice=100,B[b].life=0; else if(B[b].what15)Blo-=20,Ice=0,B[b].life=0; else if(B[b].what17)Blo-=5,Drug=100,B[b].life=0; else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; Map(3,b); break; } } if (a2||a6||a8||a9||a10||a11||a12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a2)Blo-=20; else if(a8)Blo-=10; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; if(a!=2) { B[b].life=0; if(B[b].life0&&bbl) bl++; Map(3,b); break; } } } if(a4) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) { Blo-=25,B[b].kill=1,Killb=20; Kill=1; Vy=-1; Y-=0.5; break; } } } } void Map(int a,int b) { Color(0); if(a-1) { if(Boss1||Boss6) { if(Bwhat15) { if(ti(Bx1)20)Setpos(Bx1,By1),cout<<""; else Setpos(Bx1,By1),cout<<" "; } else { Setpos(Bx1-1,By1-0.5),cout<<" "; Setpos(Bx1,By1-1),cout<<" "; Setpos(Bx1+1,By1-0.5),cout<<" "; if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<""; } } if(Boss2||Boss6) { Setpos(Bx2-1,By2-1); cout<<" "; Setpos(Bx2,By2-1); cout<<" "; Setpos(Bx2+1,By2-1),cout<<" "; Color(0); if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<""; } if(Boss3||Boss6) { Setpos(Bx3-1,By3-0.5); cout<<" "; Setpos(Bx3,By3); cout<<" "; Setpos(Bx3+1,By3-1),cout<<" "; Color(0); if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"="; } if(X<0)return; if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1),cout<<" "; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-1),cout<<" "; } else if(X>23) { Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-0.5),cout<<" "; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1.5),cout<<" "; } else if(X<17) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-0.5),cout<<" "; } if(Thun>0) { Setpos(X-2,Y-1),cout<<" "; Setpos(X+2,Y-1),cout<<" "; Setpos(X,Y+2),cout<<" "; Setpos(X,Y-2.5),cout<<" "; Setpos(X-1,Y+1),cout<<" "; Setpos(X+1,Y+1),cout<<" "; Setpos(X-1,Y-2),cout<<" "; Setpos(X+1,Y-2),cout<<" "; Setpos(20,Y-2.5),cout<<""; } if(Wind!=0) { Setpos(X+1,Y-5); cout<<" "; Setpos(X,Y-5); cout<<" "; Setpos(X-1,Y-5); cout<<" "; Setpos(20,Y-5),cout<<""; } if(Water!=0) { Setpos(X,Y-4); cout<<" "; Setpos(X+2,Y-3.5); cout<<" "; Setpos(X-2,Y-3.5); cout<<" "; Setpos(X+1,Y-3.5); cout<<" "; Setpos(X-1,Y-3.5); cout<<" "; Setpos(20,Y-5),cout<<""; } if(Fire!=0) { Setpos(X,Y+1),cout<<" "; Setpos(X+1,Y),cout<<" "; Setpos(X-1,Y-1),cout<<" "; Setpos(20,Y-1); cout<<""; } } if(a0) { if(Boss1||Boss6) { if(Bwhat15)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0); else if(Bwhat14&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0); else { Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●"; Setpos(Bx1,By1-1); if(Bwhat12&&Bgo1[1]<=5)Color(1); else if(Bwhat13&&Bgo1[1]<=5)Color(5); else if(Bwhat16&&Bgo1[1]<=5)Color(8); else Color(4); if(Bwhat14) Setpos(Bx1,By1-0.5),cout<<"██("; else cout<<")██("; Setpos(Bx1+1,By1-0.5),cout<<"……"; Color(0); } } if(Boss2||Boss6) { Setpos(Bx2-1,By2-1); Color(0),cout<<"\ "; Color(0); cout<<"●"; Setpos(Bx2,By2-1); Color(3); cout<<"◥"; Color(5),cout<<"JJJ"; Color(0),cout<<">"; Color(3); Setpos(Bx2+1,By2-1),cout<<"◢█◣"; Color(0); } if(Boss3||Boss6) { Setpos(Bx3-1,By3-0.5); if(Bwhat33||Bwhat39) Color(1); else if(Bwhat34||Bwhat310) Color(4); else if(Bwhat35||Bwhat311) Color(5); if(Bwhat311)cout<<' '; else if(Bwhat36) Color(3); else Color(2); cout<<"●-"; Setpos(Bx3,By3); if(Bwhat311)cout<<"/"; else cout<<"┃"; Color(0); Setpos(Bx3+1,By3-1),cout<<"●●●"; } if(X<0)return; if(Ren2) Color(12); if(Ren3) Color(1); if(Ren4) Color(3); if(Ren5) Color(4); if(Ren6) Color(2); if(Drug!=0&&T%5!=0) Color(11); if(Drug!=0&&T%50) Color(11); if(Ice!=0) Color(6); if(b1) Color(8); if(Li!=0) Color(5); if(Ren1&&Killb>0&&T%4<2) Color(13); if(Wind>0&&T%4<=1) Color(1); if(Wind>0&&T%4>=2) Color(0); if(Thun>0&&T%4<=1) Color(1); if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━/"; if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲"; else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ "; else Setpos(X+1,Y-1),cout<<"╯>"; if(Wind>0&&T%30) Setpos(X+1,Y-1),cout<<"┛╲"; else if(Wind>0&&T%31) Setpos(X+1,Y-1),cout<<"┦ "; else if(Wind>0&&T%32)Setpos(X+1,Y-1),cout<<"╯>"; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━\"; if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱"; else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ "; else Setpos(X-1,Y-1),cout<<"╮>"; if(Wind>0&&T%30) Setpos(X-1,Y-1),cout<<"┓╱"; else if(Wind>0&&T%31) Setpos(X-1,Y-1),cout<<"┪ "; else if(Wind>0&&T%32)Setpos(X-1,Y-1),cout<<"╮>"; } else if(X>23) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X-1,Y-0.5),cout<<"│>"; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-1.5),cout<<"╱ >"; } else if(X<17) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-0.5),cout<<"│>"; } if(Thun>0) { Setpos(X-2,Y-1),cout<<"▄▄"; Setpos(X+2,Y-1),cout<<"▄▄"; Setpos(X,Y+2),cout<<"▌"; Setpos(X,Y-2.5),cout<<"▌"; Setpos(X-1,Y+1),cout<<"█"; Setpos(X+1,Y+1),cout<<"█"; Setpos(X-1,Y-2),cout<<"█"; Setpos(X+1,Y-2),cout<<"█"; } if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★"; if(Wind>1) { if(T%6<2)Color(1); else Color(0); if(T%8<=1) { Setpos(X+1,Y-5); cout<<"---- --"; Setpos(X,Y-5); cout<<"- --- -"; Setpos(X-1,Y-5); cout<<"--- - --"; } else if(T%8<=3) { Setpos(X+1,Y-5); cout<<"------ "; Setpos(X,Y-5); cout<<" -- ---"; Setpos(X-1,Y-5); cout<<"----- - "; } else if(T%8<=5) { Setpos(X+1,Y-5); cout<<" ------"; Setpos(X,Y-5); cout<<"-- -- -"; Setpos(X-1,Y-5); cout<<"- ----- "; } else if(T%8<=7) { Setpos(X+1,Y-5); cout<<"-- ----"; Setpos(X,Y-5); cout<<" --- -- "; Setpos(X-1,Y-5); cout<<"- - ----"; } } if(Water!=0) { Color(1); if(T%20<5) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X+1,Y-3.5); cout<<"■"; Setpos(X-1,Y-2.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<10||T%20>=15) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X,Y-4); cout<<"■■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<15) { Setpos(X+2,Y-3.5); cout<<"■"; Setpos(X+1,Y-3); cout<<"■"; Setpos(X-1,Y-3.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } } if(Fire!=0) { if(T%6<3)Color(4); else Color(5); if(Fir>=1)Setpos(X,Y+1),cout<<"●"; if(Fir>=2)Setpos(X+1,Y),cout<<"●"; if(Fir>=3)Setpos(X-1,Y-1),cout<<"●"; } } if(a1||a3) { if(B[b].what1) { Nor; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].How<=1) Color(13); else Color(4); cout<<"●"; if(a1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what2) { Nor; Setpos(B[b].x-1,B[b].y-1); if(ti(B[b].x-1)20)cout<<""; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)20)cout<<""; else cout<<" "; Setpos(B[b].x+1,B[b].y-1); if(ti(B[b].x+1)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].How0) { Setpos(B[b].x-1,B[b].y),cout<<"↑"; Setpos(B[b].x,B[b].y-1),cout<<"←┼ →"; Setpos(B[b].x+1,B[b].y),cout<<"↓"; } else if(B[b].How1) { Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗"; Setpos(B[b].x,B[b].y),cout<<"╳"; Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘"; } if(a1) Pan(2,B[b].x,B[b].y,b); } } if(B[b].what3||B[b].what5) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y); if(B[b].How1) Color(5); else Color(4); cout<<"◎"; } } if(B[b].what4) { Nor; Setpos(B[b].x,fmax((float)0,B[b].y-8)); if(ti(B[b].x)20) { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<""; } else { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,fmax((float)0,B[b].y-8)); Color(6); for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═"; if(a1) Pan(4,B[b].x,B[b].y,b); } } if(B[b].what6||B[b].what8||B[b].what9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-120)cout<<""; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+120)cout<<""; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y-1); if(B[b].what6) { if(B[b].How<=1) Color(1); else Color(6); } if(B[b].what9) { if(B[b].How<=1) Color(4); else Color(8); } if(B[b].what8)Color(5); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].How%21) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a1) Pan(6,B[b].x,B[b].y,b); } } if(B[b].what7) { Nor; Setpos(B[b].x,B[b].y); if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<" "; } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<"║"; if(a1) Pan(7,i,B[b].y,b); } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<"║"; if(a1) Pan(7,i,B[b].y,b); } } } if(B[b].what10||B[b].what11||B[b].what12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; if(B[b].How1) { B[b].vy-=0.2; } else B[b].vx-=0.35; if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8; if(B[b].what11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1; if(B[b].what12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1; Setpos(B[b].x,B[b].y); if(B[b].what11)Color(1); else if(B[b].what12)Color(5); else Color(0); if(B[b].t%4<2)cout<<"▃"; else cout<<"▍"; if(a1) Pan(B[b].what,B[b].x,B[b].y,b); } } if(B[b].what>=13&&B[b].what<=17) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what14) Color(1); else if(B[b].what15) Color(4); else if(B[b].what16) Color(5); else if(B[b].what17) Color(3); else Color(2); cout<<"●"; if(B[b].what14)cout<<""; if(B[b].what15)cout<<""; if(B[b].what16)cout<<"<"; if(B[b].what17)cout<<"X"; } if(a1) Pan(1,B[b].x,B[b].y,b); } if(B[b].what98&&B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(ti(B[b].x20))cout<<""; else cout<<" "; if(B[b].y<=3)B[b].life=0; } if(B[b].what>=99) { if(B[b].y<=3)B[b].life=0; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].what99)cout<<"█"; if(B[b].what>=100&&B[b].what<200) { if(B[b].what%50)cout<<"我"; if(B[b].what%51)cout<<"是"; if(B[b].what%52)cout<<"最"; if(B[b].what%53)cout<<"强"; if(B[b].what%54)cout<<"的"; } if(B[b].what>=200&&B[b].what<300) { if(B[b].what%60)cout<<"神"; if(B[b].what%61)cout<<"级"; if(B[b].what%62)cout<<"怪"; if(B[b].what%63)cout<<"物"; if(B[b].what%64)cout<<"之"; if(B[b].what%65)cout<<"光"; } if(B[b].what>=300&&B[b].what<400) { if(B[b].what%80)cout<<"颤"; if(B[b].what%81)cout<<"抖"; if(B[b].what%82)cout<<"吧"; if(B[b].what%83)cout<<"无"; if(B[b].what%84)cout<<"能"; if(B[b].what%85)cout<<"的"; if(B[b].what%86)cout<<"人"; if(B[b].what%87)cout<<"类"; } if(B[b].what>=400&&B[b].what<500) { if(B[b].what%80)cout<<"还"; if(B[b].what%81)cout<<"不"; if(B[b].what%82)cout<<"快"; if(B[b].what%83)cout<<"跪"; if(B[b].what%84)cout<<"倒"; if(B[b].what%85)cout<<"在"; if(B[b].what%86)cout<<"朕"; if(B[b].what%87)cout<<"前"; } if(B[b].what>=500&&B[b].what<600) { if(B[b].what%80)cout<<"看"; if(B[b].what%81)cout<<"懂"; if(B[b].what%82)cout<<"这"; if(B[b].what%83)cout<<"句"; if(B[b].what%84)cout<<"话"; if(B[b].what%85)cout<<"的"; if(B[b].what%86)cout<<"是"; if(B[b].what%87)cout<<"猪"; } if(a1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what==-1) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(Boss0) B[b].life=0; else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t10))&&B[b].life1) Bblo-=8+Lv2,B[b].life=0; if(B[b].life!=0) { if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0; if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)1.0; if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0; Setpos(B[b].x,B[b].y); Color(7); if(B[b].t%20) cout<<"+"; else cout<<"×"; } } if(B[b].what<=-2&&B[b].what>=-9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-120)cout<<""; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+120)cout<<""; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; if(B[b].what<=-3&&B[b].what>=-7) { if(B[b].x<=7)B[b].x=7; if(B[b].x>=28)B[b].x=28; else if(B[b].x>=B[b].a+1&&B[b].How1)B[b].How=0; else if(B[b].x<=B[b].a-1&&B[b].How0)B[b].How=1; if(B[b].How1&&B[b].vx>=-1)B[b].vx-=0.2; if(B[b].How0&&B[b].vx<=1)B[b].vx+=0.2; } if(B[b].what==-2) Color(3); if(B[b].what==-3) Color(4); if(B[b].what==-4) Color(1); if(B[b].what==-5) Color(0); if(B[b].what==-6) Color(6); if(B[b].what==-7) Color(5); if(B[b].what==-8) Color(2); if(B[b].what==-9) Color(14); if(T%7<=1&&B[b].what==-5)Color(1); else if(T%7<=1)Color(0); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].what==-2) cout<<"﹝镖﹞"; if(B[b].what==-3) cout<<"﹝火﹞"; if(B[b].what==-4) cout<<"﹝水﹞"; if(B[b].what==-5) cout<<"﹝风﹞"; if(B[b].what==-6) cout<<"﹝雷﹞"; if(B[b].what==-7) cout<<"﹝磁﹞"; if(B[b].what==-8) cout<<"﹝血﹞"; if(B[b].what==-9) cout<<"﹝忍﹞"; if(a1) Pan(-2,B[b].x,B[b].y,b); } } if(B[b].what-11||B[b].what==-12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)20)cout<<""; else cout<<" "; if(B[b].life!=0) { if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)1.0; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what==-10) Color(5); if(B[b].what==-11) Color(7); if(T%7<=1)Color(0); cout<<"◆"; if(a1) Pan(-1,B[b].x,B[b].y,b); } } if(B[b].what-13) { Nor; Setpos(B[b].x,B[b].y-0.5); if(ti(B[b].x)20)cout<<"="; else cout<<" "; if(B[b].life!=0) { if(B[b].a13880086) { if(Boss0) B[b].life=0; else if(((Boss1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t5))&&B[b].life==1) Bblo-=8+Lv2,B[b].life=0; if(B[b].life!=0) { if(Boss1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0; if(Boss2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)1.0; if(Boss3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0; } } else { if(B[B[b].a].life0) B[b].life=0; else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t5))&&B[b].life1) Exp+=2,B[B[b].a].life=B[b].life=0; if(B[b].life!=0) { B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)1.0; } } Setpos(B[b].x,B[b].y-0.5); if(T%6<3)Color(5); else Color(4); cout<<"●"; } } } if(br<bl) { br=-1,bl=0; memset(B,0,sizeof(B)); } Color(0); } void Move() { if(X<3) X=3; if(Y<1) Y=1,Vy=0; if(Y>29) Y=29,Vy=0; if(Ice!=0) { X-=Vx/2.0; Y+=Vy/2.0; Vy=fmax(Vy-0.025,(float)0); if(T%60&&Up0&&Y<Ding) Y+=0.25; if(T%63&&Up0&&Y>=Ding) Y-=0.25; if(Up0&&Y<=Ding-1.25) Vy=0.25; if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.25; if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<""; else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<""; else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<""; else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<""; else if(Down2) Vx+=0.175; else if(Up>0&&Upt0) Vx-=0.175; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.125,(float)0); if(Upt1&&T%20)Map(-1,0); if(T%20)Upt--; } } else { X-=Vx; Y+=Vy; Vy=fmax(Vy-0.05,(float)0); if(Wind0) { if(T%60&&Up0&&Y<Ding) Y+=0.5; if(T%63&&Up0&&Y>=Ding) Y-=0.5; } else { if(T%20&&Up0&&Y<Ding) Y+=0.5; if(T%21&&Up0&&Y>=Ding) Y-=0.5; } if(Up0&&Y<=Ding-1.25) Vy=0.5; if(Up0&&Y>=Ding+1.25&&Wind0) Vy=-0.5; if(Up0&&Down0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<""; else if(Down2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<""; else if(Up0&&Down1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<""; else if(Up>0&&Down0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<""; else if(Down2) Vx+=0.35; else if(Up>0&&Upt0) Vx-=0.35; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.25,(float)0); if(Upt1)Map(-1,0); Upt--; } } for(int i=bl; i<=br; i++) { if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) { B[i].life=0; Map(1,i); } for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]20) cout<<"="; else cout<<" "; I[j][0]=I[j][1]=-1; B[i].life=0; Exp+=2; } if(B[i].t>=100)B[i].life=0; if(B[i].life0&&ibl) bl++; Map(1,i); if(B[i].life0) continue; else { B[i].t++; if(B[i].what1) { if(B[i].y<=25&&B[i].How0) B[i].vy=0,B[i].How=1; if(B[i].t30) B[i].y+=1.5,B[i].How=2; if(B[i].t35) B[i].vy=1.5,B[i].How=3; } if(B[i].what2) { if(B[i].t%30) B[i].How=!B[i].How; } if(B[i].what3||B[i].what5) { if(B[i].what3&&B[i].y<=20) B[i].vy=0; if(B[i].what5&&B[i].y<=21) B[i].vy=0; if(B[i].t>30&&B[i].t%20) B[i].How=!B[i].How; if(B[i].what5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2; else if(B[i].what5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2; else B[i].vx=0; if(B[i].t45) { B[i].life=0; br++; B[br].what=4; B[br].x=B[i].x; B[br].y=32; B[br].vy=3; B[br].life=1; } } if(B[i].what6||B[i].what8||B[i].what9) { if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) { B[i].life=0; if(B[i].life0&&ibl) bl++; Map(1,i); break; } if(B[i].t%50) B[i].How=rand()%4; if(B[i].what9) { if(B[i].t7) { X9: float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0; if(xx<=0.5&&yy<=0.5) goto X9; for(int j=1; j<=4; j++) { br++,B[br].what=9; B[br].t=11; B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy; if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy=-1; if(j<=2)B[br].vx=-1,B[br].vy=-1; B[br].life=1; } B[i].life=0; } } if(B[i].what8) { if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25); if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25); if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25); if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25); } } if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) { if(B[i].xB[i].How)B[i].vx=0,B[i].How=0; } if(B[i].what16) { if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2; else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2; } } if(B[i].life1&&B[i].a==0&&B[i].what>0) { if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis) Dis=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb=i; else if(((B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)(B[i].x-X)+(B[i].y-Y)(B[i].y-Y),Disb1=i; } } } void Guai(int R,int r) { if(R==-1) { br++; B[br].what=-1; B[br].x=X+rand()%3-1; B[br].y=Y+rand()%3-1; B[br].life=1; } if(R<=-2&&R>=-11) { br++; B[br].what=R; B[br].x=B[br].a=r; B[br].y=29; if(R<=-3&&R>=-7)B[br].vx=-1; B[br].vy=1; B[br].life=1; } if(R0) { br++; B[br].what=1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R1) { br++; B[br].what=2; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R2||R3) { br++; B[br].what=2R-1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R4) { br++; B[br].what=6; if(r<5)r=5; if(r>30)r=30; B[br].x=r; if(r11||r25) B[br].y=29-(rand()%20); else B[br].y=29; X4: B[br].vx=(rand()%21-10)/30.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4; int rx=rand()%50; if(rx0) B[br].vx=0; B[br].life=1; } if(R5) { br++; B[br].How=r; B[br].what=7; if(B[br].How<0) B[br].x=19; if(B[br].How>0) B[br].x=21; B[br].y=29; B[br].vy=1; B[br].life=1; } } void CpGuai(int R,float x,float y,float xx,float yy) { if(R4) { br++; B[br].what=6; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } if(R6||R7||R8) { br++; B[br].what=4+R; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } } void MesGuai(int a,int rr) { int R=rand()%rr,r=-10086; if(R0) { if(a1) r=(5+rand()%8)*2; if(a<=3&&a!=1) r=10+rand()%16; if(a4) r=rand()%75-20; if(a5) r=2+rand()%4; if(r!=-10086) Guai(a,r); } } void NorGuai(int a,int b) { if(a1) { if(b1||b41) Guai(0,15),Guai(0,17),Guai(0,19); if(b21||b61) Guai(0,21),Guai(0,23),Guai(0,25); if(b81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19); if(b101||b141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25); if(b121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23); if(b>=160&&b<=260&&b%100) Guai(0,b/10-1); if(b>=270&&b<=370&&b%100) Guai(0,52-b/10); if(b>=460&&b<=560&&b%100) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35); if(b>=570&&b<=670&&b%100) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10); if(b>=760&&b<=960&&b%100) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10); if(b>=1000&&b<=1300) MesGuai(0,30-b/50); } if(a2) { if(b<=200&&b%301) { int r=rand()%4; if(r1) r=0; for(int i=0; i<4; i++) if(i!=r) Guai(1,i4+9); } if(b>200&&b<=220&&b%51) Guai(1,18); if(b>220&&b<=300&&b%71) Guai(1,b/5-26); if(b>350&&b<=370&&b%51) Guai(1,22); if(b>370&&b<=450&&b%71) Guai(1,96-b/5); if(b461||b501||b541) Guai(1,13),Guai(1,17),Guai(1,21); if(b481||b521||b561) Guai(1,17),Guai(1,21),Guai(1,25); if(b>=561&&b<=861&&b%201) Guai(1,b/40+5); if(b>=561&&b<=861&&b%2011) Guai(1,35-b/40); if(b>=801&&b<=961&&b%151) Guai(1,20); if(b>=1000&&b<=1300) MesGuai(1,30-b/50); } if(a3) { if(b1||b61) Guai(3,15),Guai(2,17),Guai(2,19); if(b31||b91) Guai(2,21),Guai(2,23),Guai(3,25); if(b>=120&&b<=220&&b%100) Guai(2,b/10+3); if(b>=240&&b<=340&&b%100) Guai(2,49-b/10); if(b>=360&&b<=460&&b%200) Guai(2,b/10-21),Guai(2,61-b/10); if(b>=480&&b<=580&&b%200) Guai(3,b/10-33),Guai(3,73-b/10); if(b>=600&&b<750&&b%300) { for(int i=0; i<5; i++) Guai(3,i*3+10); } if(b>=750&&b<830&&b%100) if(b<=200&&b%401) Guai(2,X); if(b>=830&&b<910&&b%200) Guai(2,X); if(b>=910&&b<980&&b%100) Guai(2,X); if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50); } if(a4) { if(b1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65); if(b41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65); if(b121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65); if(b161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b>=200&&b<=500&&b%401) { float r=0,rr; for(int i=1; i<=5; i++) { X5: rr=0.7+(rand()%5)/10.0; if(rrr)goto X5; r=rr; CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0); } } if(b>540&&b<=565&&b%51) CpGuai(4,5,8,-2,0.2); if(b>590&&b<=615&&b%51) CpGuai(4,30,8,1.5,0.2); if(b>640&&b<=665&&b%51) CpGuai(4,5,8,-1.5,0.3); if(b>690&&b<=715&&b%51) CpGuai(4,30,8,2,0.3); if(b>=750&&b<=950&&b%201) { float r=0,rr; for(int i=1; i<=3; i++) { X6: rr=0.7+(rand()%5)/10.0; if(rrr)goto X6; r=rr; CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0); } } if(b>=1000&&b<=1300) MesGuai(4,5); } } void RandGood() { if(Biao>0) { Biao--; Guai(-1,0); } if(Gd[1]0) { Gd[1]=rand()%1000+1; if(Win7)Gd[1]=10086; Gd[3]=rand()%16+8; } else if(Gd[1]<=5) { Guai(-2-Gd[1],Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=20&&Gd[1]<27) { Guai(-8,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=30&&Gd[1]<37) { Guai(-9,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=40&&Gd[1]<70) { Gd[2]++; if(Gd[2]%21)Guai(-10,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=70&&Gd[1]<100) { Gd[2]++; if(Gd[2]%21)Guai(-11,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) { Guai(-2,Gd[3]); memset(Gd,0,sizeof(Gd)); } else Gd[1]=0; for(int i=0; i<20; i++) { if(I[i][0]-1) continue; Setpos(I[i][0],I[i][1]); Color(0); if(I[i][0]20) cout<<"="; else cout<<" "; I[i][1]++; if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1; else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■"; Color(0); } } void Panboss(int bx,int by) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down1&&X22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if((Boss1||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1; if((Boss2||Boss6)&&Wind0&&Thun0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1; } } void Boss1() { for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]20) cout<<"="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]20) cout<<""; else cout<<" "; Bbr++; } if(Bwhat15) { int bx,by; Color(5); for(int i=0; i<10; i++) { bx=Bx1-iBvx1/10.0; by=By1-iBvy1/10.0; Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); } Bx1-=Bvx1; By1-=Bvy1; if(Bwhat10) { X2: Bwhat1=rand()%7; if(Bwhat12||Bwhat13) { if(By1<=10||By1>25) goto X2; } if(Bwhat14) { if(By1<=15||Bx1<20) goto X2; Bgo1[2]=Bx1; Bgo1[3]=By1-1; } if(Bwhat15) { X0: Bgo1[3]=rand()%4+1; Bvx1=(rand()%101)/20.0; Bvy1=(rand()%101)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%21) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0; } if(Bwhat16) { if(By1<=17||By1>25) goto X2; } } if(Bwhat11) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; Bvx1=(rand()%101-20)/50.0; Bvy1=(rand()%101-20)/50.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%21) Bvy1*=-1; if(Out1) r=0; } if(r0) Chang1 } if(Bwhat12) { Bgo1[1]++; if(Bgo1[1]>6) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=6; X3: B[br].vx=(rand()%21-10)/40.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3; int rx=rand()%50; if(rx0) B[br].vx=0; B[br].life=1; } if(Bgo1[1]>8) Chang1 } if(Bwhat13) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%30) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=8; B[br].life=1; } if(Bgo1[1]>15) Chang1 } if(Bwhat14) { Bgo1[1]++; if(Bgo1[1]<=8) { Setpos(Bgo1[2],Bgo1[3]); if(Bgo1[1]1)cout<<" "; else if(Bgo1[1]>1&&Bgo1[2]20) cout<<""; else cout<<" "; Bgo1[2]--; Setpos(Bgo1[2],Bgo1[3]); int r=rand()%4; if(r%20) Color(6); else Color(9); if(r<2) cout<<") "; else cout<<"】"; Color(0); } if(Bgo1[1]6) Bgo1[5]=X,Bgo1[6]=Y; if(Bgo1[1]11) { Map(0,(bool)Kill); Setpos(Bgo1[5],Bgo1[6]+1),cout<<" "; Setpos(Bgo1[5],Bgo1[6]-1),cout<<" "; Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" "; Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" "; int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6]; Color(6); int i=0; while(1) { bx=Bgo1[2]-ibvx/30.0; by=Bgo1[3]-ibvy/30.0; if(bx<=5||bx>=30||by<0||by>=29) break; Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; i++; } Color(0); Map(-1,0); Chang1 } } if(Bwhat15) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; X1: Bvx1=(rand()%101-20)/20.0; Bvy1=(rand()%101-20)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%21) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1; if(Out1) r=0; } if(r0) Chang1 } if(Bwhat16) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%100) { By1-=1; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=9; X30: B[br].vy=1; B[br].life=1; } if(Bgo1[1]>31) Chang1 } } void Boss2() { for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]20) cout<<"="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv2; Exp+=2; } if(BbrBbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]20) cout<<""; else cout<<" "; Bbr++; } Bx2-=Bvx2; By2-=Bvy2; if(Bwhat20) { X21: Bwhat2=rand()%7; if(Bwhat2==2) { X31: for(int i=1; i<=3; i++) { Bgo2[i2+1]=rand()%28+1,Bgo2[i2]=rand()%25+5; if((abs(Bgo2[i2]-Bx2)<=2&&abs(Bgo2[i2+1]-By2)<=2)||(abs(Bgo2[i2]-X)<=2&&abs(Bgo2[i2+1]-Y)<=2))goto X31; } if(Bgo2[2]Bgo2[4]||Bgo2[2]Bgo2[6]||Bgo2[6]Bgo2[4]||Bgo2[5]Bgo2[3]||Bgo2[3]Bgo2[7]||Bgo2[5]Bgo2[7]) goto X31; } if(Bwhat23) { Bgo2[2]=rand()%2; } if(Bwhat24||Bwhat25||Bwhat26) { Bvy2=-1.5; Bvx2=-0.5; } } if(Bwhat21) { Bgo2[1]++,Bgo2[2]++; int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]); if(Out2) R=0; if(R0) { int vx=Bvx2,vy=Bvy2; Bgo2[1]=0; Bvx2=(rand()%101-20)/50.0; Bvy2=(rand()%101-20)/50.0; if(Bgo2[3]<=2) Bvx2=-1; if(Bgo2[3]%21) Bvy2*=-1; if(Out2) r=0; } if(r0) Chang2 } if(Bwhat22) { Bgo2[1]++; float bx,by,bvx,bvy; if(Bgo2[1]<21) { for(int i=1; i<=3; i++) { bvx=Bgo2[i2]-Bx2,bvy=Bgo2[i2+1]-By2; if(Bgo2[1]<=10) { Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0); if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<""; else cout<<" "; bx=Bx2+Bgo2[1]bvx/10.0; by=By2+Bgo2[1]bvy/10.0; Setpos(bx,by); } else Setpos(Bgo2[i2],Bgo2[i2+1]); int r=rand()%4; if(r%20) Color(3); else Color(10); if(r<=1) cout<<"×"; else cout<<"+"; Color(0); } } if(Bgo2[1]21) { Map(0,(bool)Kill); Color(3); int j=0; for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) { if(k1) bvx=j,bvy=0; if(k2) bvx=-j,bvy=0; if(k3) bvx=0,bvy=j; if(k4) bvx=0,bvy=-j; bx=Bgo2[i2]+bvx,by=Bgo2[i2+1]+bvy; if(bx<=5||bx>=30||by<0||by>=30) { continue; } Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); Map(-1,0); Chang2 } } if(Bwhat23) { Bgo2[1]++; if(Bgo2[1]<=18) { if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<""; if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<""; if(Bgo2[1]%40)Bgo2[3]=!Bgo2[3]; if(Bgo2[1]%6<3)Color(3); else Color(5); if(Bgo2[3]0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); if(Bgo2[3]1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); Color(0); } if(Bgo2[1]18) { if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<""; if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<""; } if(Bgo2[1]>18&&Bgo2[1]<=25) { Bgo2[3]=Bgo2[2]; if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<""; if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"",Setpos(20,Bgo2[5]-3.5),cout<<""; if(Bgo2[1]%4<2)Color(3); else Color(5); if(Bgo2[3]0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲"; if(Bgo2[3]1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" "; Color(0); } if(Bgo2[1]25) { if(Bgo2[2]0) { Color(3); for(int i=4; i<=29; i++) { Setpos(i,Bgo2[5]),cout<<"█"; Bbl++; Panboss(i,Bgo2[5]); Bway[Bbl][0]=i; Bway[Bbl][1]=Bgo2[5]; } } if(Bgo2[2]1) { Color(3); for(int i=0; i<=28; i++) { Setpos(Bgo2[4],i),cout<<"█"; Bbl++; Panboss(Bgo2[4],i); Bway[Bbl][0]=Bgo2[4]; Bway[Bbl][1]=i; } } Chang2 } } if(Bwhat24||Bwhat25||Bwhat26) { Bgo2[1]++; if(By2>27)Bvy2=0; if(Bx2>23)Bvx2=0; if(Bgo2[1]>13&&Bgo2[1]%30) { float t=By2-Y,g=0.35; if(Boss6) t/=2.0; CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)g/2.0,1); } if(Bgo2[1]>20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]20) cout<<"="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv2; Exp+=2; } Bx3-=Bvx3; By3-=Bvy3; if(Bwhat3<=8) { if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3; if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3; } if(Bwhat30) { X22: Bwhat3=rand()%12; if(Bwhat311&&abs(Bx3-20)<=1)goto X22; if(Bwhat311)Bgo3[2]=rand()%5; } if(Bwhat31) { Bgo3[1]++; if(Bgo3[1]6) { br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3>=2&&Bwhat3<=6) { Bgo3[1]++; if(Bgo3[1]6) { br++; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].what=11+Bwhat3; B[br].vy=0.5+(rand()%100)/80.0; if(Bwhat35)B[br].vy=B[br].vy*3/4.0; B[br].life=1; Chang3 } } if(Bwhat37) { Bgo3[1]++; if(Bgo3[1]6) { br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat38) { Bgo3[1]++; if(Bgo3[1]6) { br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat39) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]6||Bgo3[1]8) { Bean } if(Bgo3[1]>=8)Chang3 } if(Bwhat310) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]6||Bgo3[1]8||Bgo3[1]10||Bgo3[1]12) { Bean } if(Bgo3[1]>=12)Chang3 } if(Bwhat311) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]>=8)for(int i=1; i<=4; i++) { br++; B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } if(Bgo3[1]>=20) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } Chang3 } } } void Ball(int ball) { if(ball1) { if(Fir<3&&T%80) Fir++; if(Fir>0) { br++; B[br].what=-13; B[br].x=X; B[br].y=Y+rand()%3-1; B[br].life=1; if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Boss!=0) B[br].a=13880086,Fir--; else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--; else B[br].life=0; Dis=Dis1=13880087; } } if(ball2) { if(T%40)ib=(ib+1)%20,I[ib][1]=Y-2; if(T%160)I[ib][0]=X; if(T%164)I[ib][0]=X-1; if(T%168)I[ib][0]=X+1; if(T%1612)I[ib][0]=X-2; if(T%129)I[ib][0]=X+2; if(Water1) { for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5abs(i-X); } } if(ball3) { if(Wind>5) { if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down2) Vx=5; } if(Wind<5) { if(Y>Ding-1)Vy=-5; else Vy=0; if(Up>=1) Vx=-5; if(Down2) Vx=5; } if(Wind5) { if(Boss==2) Ding=12.25; else Ding=6.25; if(Boss!=0) Bblo-=16+Lv4; if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball4) { if(Thun1) { if(Boss!=0) Bblo-=16+Lv*4; if(Boss1) Chang1 if(Boss2) Chang2 if(Boss3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball5) { system("cls"); Color(5); Setpos(10,10); cout<<"新天赋!"; Y: int rr=rand()%4+2; Setpos(12,10); if(rrRen) goto Y; if(rr2)cout<<"瞬跳"; if(rr3)cout<<"空之舞"; if(rr4)cout<<"三段跳"; if(rr5)cout<<"反重力跳跃"; Setpos(14,10); cout<<"当前天赋:"; if(Ren1)cout<<"小无敌"; if(Ren2)cout<<"瞬跳"; if(Ren3)cout<<"空之舞"; if(Ren4)cout<<"三段跳"; if(Ren5)cout<<"反重力跳跃"; Setpos(16,10); cout<<"换否?(y/n)"; G: char g=_getch(); if(g'y')Ren=rr; else if(g!='n')goto G; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); } if(ball6) { Color(4); for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄"; Color(0); cout<<' '<<Bblo<<" "; Color(0); } if(ball7) { Color(1); if(Win7&&T%6<3)Color(3); for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄"; Color(0); if(Win7&&T%6<3)Color(3); printf(" %0.1f ",Blo); } } int main() { SetConsoleTitle("忍者必须死"); system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info= {1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand((unsigned)time(NULL)); Win=0; Ren=1; Lv=1; Blo=Blomax=100; Expmax=300; Hui=15; X=18,Y=6; ReStart: system("cls"); memset(B,0,sizeof(B)); memset(I,-1,sizeof(I)); T=0; bl=0; br=-1; Upt=0; Start: Blo=Blomax * 100; Ding=6.25; memset(Bgo1,0,sizeof(Bgo1)); memset(Bgo2,0,sizeof(Bgo2)); memset(Bgo3,0,sizeof(Bgo3)); if(Win%20) T=0; if(Win%20&&D0) { if(Win>0)Ball(5); Boss=0; lL: L=rand()%4+1; for(int i=0; i<=Win/2-1; i++)if(LLl[i]) goto lL; Ll[Win/2]=L; } if(Win%21&&D0) { if(Win7)Boss=6,T=0,Blomax+=100; else { bl: Boss=rand()%3+1; for(int i=0; i<=3; i++)if(BossBl[i]) goto bl; } Bl[Win/2]=Boss; Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20; system("color 4C"); Sleep(20); system("color 0F"); Map(0,1); Sleep(1000); } if(Win%21) { Bblomax=500+(Win/2)*500; Bblo=Bblomax; if(Boss2) Ding=12.25; } while(1) { T++; //Blo=100; if(Wind0) { if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0; if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0; } if(GetAsyncKeyState(VK_UP)&0x8000&&u10) { u1++; if(Down1) { Down=0; Up=0; if(Ren2)Map(-1,0),Vx=0,X=18,Li=5; else Vx=7,Vy=0.3; } else if(Up0&&Wind0) { Down=0; Up=1; if(Ren2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5; else Vx=2,Vy=0.1; } else if(Up1&&Wind0) { Down=0; Up=2; if(Ren2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5; else Vx=1.5,Vy=0.1; } else if(Ren3&&Up2&&Wind0) { Down=0; Up=3; Vx=1; Vy=0.5; Upt=30; } else if(Ren4&&Up2&&Wind0) { Down=0; Up=3; Vx=1.8; Vy=0.1; } } if(GetAsyncKeyState(VK_DOWN)&0x8000&&u20) { u2++; if(Down1&&Ren5) { Down=2; Up=0; Vx=-1.7; } else { Down=1; Up=0; if(Ren2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5; else { if(Upt!=0) Map(-1,0),Upt=0; Vx=-7; } } } if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0; if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0; if(kbhit()) { char g=_getch(); if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause"); } if(Sy1) Setpos(4,1),printf(" "),Sy--; if(Drug0) Blo=fmin((float)Blomax,Blo+Hui/100.0); else if(T%100)Blo--; if(T%200) { if(Kill!=0) Kill=0; if(Lvl!=0) Lvl=0; } if(Killb>0) Killb--; if(Li>0) Li--; if(Ice>0) Ice--; if(Drug>0) Drug--; if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--; if(Water>0) Ball(2),Water--; if(Wind>0) Ball(3),Wind--; if(Thun>0) Ball(4),Thun--; if(Boss0) NorGuai(L,T%1500); RandGood(); if(T%201)Exp++; if(T%501) { Exp++; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); if(Win0&&T<300) { Setpos(4,6); cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6); cout<<"球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8,6); cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10,15); cout<<"空格可以暂停。"; } } Map(-1,0); if(Boss1) Boss1(); if(Boss2) Boss2(); if(Boss3) Boss3(); if(Boss6) Boss1(),Boss2(),Boss3(); Move(); Map(0,(bool)Kill); Color(0); Setpos(1,1); Blo=fmin(Blo,(float)Blomax); if(Boss0)cout<<"血量: "<<(int)Blo<<" "; Color(0); Setpos(1,9),cout<<"死亡次数: "<<D<<" "; Setpos(2,1); Exp=min(Exp,Expmax); if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5; if(Lvl>0)Color(5); cout<<"级别: "<<Lv; Color(0); Setpos(2,9); cout<<"经验: "<<Exp<<" "; if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7); if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6); if(Boss6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win0) Sleep(55); if(Win1) Sleep(50); if(Win2) Sleep(35); if(Win3) Sleep(40); if(Win4) Sleep(25); if(Win5) Sleep(30); if(Win6) Sleep(20); if(Win>=7) Sleep(17); if(Boss3&&Bblo<=0) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } } if((Win%20&&T>=1400)||(Win%21&&Bblo<=0)||(Win7&&T>=450)||Blo<=0) { Map(-1,0); break; } } if(Blo<=0) { Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win6) { system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(10,0); Win++; D=0; } else if(Win==7) { Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; } else Sleep(1000),Win++,D=0; goto Start; }

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