• 个人简介

    #pragma GCC optimize(3,"Ofast","inline")
    

    发坤之山, 其上多只因。 有鸟焉, 其状如坤, 中分首, 鸡喙, 鸡脚, 名曰坤坤, 其名蔡徐坤。 是炎帝之坤坤, 名曰ikun。 ikun游于只因海, 溺而不返, 故为坤坤。 常衔坤山之木石, 以堙于只因海。

    屏幕在深夜微微发亮

    思想在那虚树路径上彷徨

    平面的向量交错生长

    织成 忧伤的网

    剪枝剪去我们的疯狂

    SPFA 告诉我前途在何方

    01 背包装下了忧伤

    笑颜 溢满脸庞

    键盘微凉 鼠标微凉

    指尖流淌 代码千行

    凸包周长 直径多长

    一进考场 全都忘光

    你在 OJ 上提交了千百遍

    却依然不能卡进那时限

    双手敲尽代码也敲尽岁月

    只有我一人

    写的题解

    凋零在 OJ 里面

    Tarjan 陪伴强连通分量

    生成树完成后思路才闪光

    欧拉跑过的七桥古塘

    让你 心驰神往

    队列进出图上的方向

    线段树区间修改求出总量

    可持久化留下的迹象

    我们 伏身欣赏

    数论算法 图论算法

    高斯费马 树上开花

    线性规划 动态规划

    时间爆炸 如何优化

    我在 OI 中辗转了千百天

    却不让我看 AK 最后一眼

    我用空间换回超限的时间

    随重新编译

    测完样例

    才发现漏洞满篇

    原来CE 是因选错语言

    其实爆零 只因忘写文件

    如果标算太难 请坚定信念

    不如回头 再看一眼题面

    以那暴力模拟向正解吊唁

    蒟蒻的蜕变

    神犇出现

    终将与 AC 擦肩

    屏幕在深夜微微发亮

    我心在考场...


    刷题是一种出路

    枚举是一种思想

    打表是一种勇气

    搜索是一种信仰

    剪枝是一种精神

    骗分是一种日常

    爆零是一种宿命

    WA是一种绝望

    TLE是一种痛苦

    RE是一种放弃

    UKE是一种无奈


    暴力出奇迹,骗分过样例。

    数学先打表,DP看运气。

    穷举TLE,递推UKE。

    模拟MLE,贪心还CE。

    想要骗到分,就要有方法。

    图论背模板,数论背公式。

    动规背方程,高精背代码。

    如果都没背,干脆输样例。

    模拟定想全,动规定找对。

    贪心定证明,二分L M+1。

    宜考NOIP , 小心别爆零。

    //mc 1.6
    //2024 12 23 18:09
    //baoyexuan
    
    #include <bits/stdc++.h>
    #include <windows.h>
    #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
    #pragma GCC optimize(3,"Ofast","inline")
    
    int x,y;
    bool e=false;
    
    using namespace std;
    
    int Map[1024][1024],l[1024];
    
    class Player {
    	public:
    		void move() {
    			if(KEY_DOWN('A')&&Map[x][y-1]<=1&&Map[x-1][y-1]<=1) {
    				y--;
    			}
    			if(KEY_DOWN('D')&&Map[x][y+1]<=1&&Map[x-1][y+1]<=1) {
    				y++;
    			}
    			if(KEY_DOWN('W')&&Map[x-2][y]<=1) {
    				x--;
    			}
    			if(KEY_DOWN('S')&&Map[x+1][y]<=1) {
    				x++;
    			}
    			if(KEY_DOWN('1')) {
    				Map[x+1][y]=0;
    			}
    			if(KEY_DOWN('2')) {
    				Map[x][y-1]=0;
    			}
    			if(KEY_DOWN('4')) {
    				Map[x-1][y-1]=0;
    			}
    			if(KEY_DOWN('6')) {
    				Map[x-2][y]=0;
    			}
    			if(KEY_DOWN('5')) {
    				Map[x-1][y+1]=0;
    			}
    			if(KEY_DOWN('3')) {
    				Map[x][y+1]=0;
    			}
    		}
    } p1;
    
    struct Block {
    	int rank;
    	string image;
    	int color;
    };
    
    Block blocks[]={
    	{0,"  ",0},//air
    	{1,"██",1},//water
    	{2,"██",6},//dirt
    	{3,"██",2},//grassdirt
    	{4,"██",8},//rock
    	{5,"██",6},//wood
    	{6,"▓▓",10},//leaves
    	{7,"▓▓",14}//sand
    };
    
    //如果有问题用下面的
    /*Block blocks[]= {
    	{0,"  ",0},//air
    	{1,"█",1},//water
    	{2,"█",6},//dirt
    	{3,"█",2},//grassdirt
    	{4,"█",8},//rock
    	{5,"█",6},//wood
    	{6,"▓",10},//leaves
    	{7,"▓",14}//sand
    };*/
    
    inline void color(int n) {
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n);
    }
    
    inline void draw_map() {
    	for(int j=0; j<1024; j++) {
    		for(int i=1023; i>=512; i--) {
    			Map[i][j]=1;
    		}
    	}
    	int h=512,k,f;
    	for(int j=1; j<1023; j++) {
    		l[j]=h;
    		k=rand()%3;
    		f=rand()%3;
    		for(int i=h; i<=h+3; i++) {
    			Map[i][j]=2;
    		}
    		for(int i=h+4; i<=1023; i++) {
    			Map[i][j]=4;
    		}
    		if(f==1) h+=k;
    		else if(f==0) h-=k;
    	}
    	for(int i=0; i<1024; i++) {
    		for(int j=0; j<1024; j++) {
    			if(Map[i][j]==1) {
    				if(Map[i+1][j]!=1) {
    					Map[i+1][j]=7;
    				}
    				if(Map[i][j+1]!=1) {
    					Map[i][j+1]=7;
    				}
    				if(Map[i][j-1]!=1) {
    					Map[i][j-1]=7;
    				}
    				if(Map[i-1][j]!=1) {
    					Map[i-1][j]=0;
    				}
    			}
    		}
    	}
    	int x,y,sum=0,s=0;
    	while(sum!=640) {
    		s++;
    		if(s>200000000)
    		{
    			e=true;
    			return ;
    		}
    		y=rand()%1024;
    		x=l[y]+1;
    		if(Map[x][y]!=1&&Map[x+1][y]==2&&Map[x][y-1]==0&&Map[x][y+1]==0) {
    			Map[x][y]=5;
    			Map[x-1][y]=5;
    			Map[x-2][y-2]=6;
    			Map[x-2][y-1]=6;
    			Map[x-2][y]=6;
    			Map[x-2][y+1]=6;
    			Map[x-2][y+2]=6;
    			Map[x-3][y-1]=6;
    			Map[x-3][y]=6;
    			Map[x-3][y+1]=6;
    			Map[x-4][y-1]=6;
    			Map[x-4][y]=6;
    			Map[x-4][y+1]=6;
    //			l[y-2]+=3;
    //			l[y-1]+=5;
    //			l[y]+=5;
    //			l[y+1]+=5;
    //			l[y+2]+=5; 
    			sum++;
    		}
    	}
    }
    
    inline void print_map(int x,int y,int c,int r) {
    	for(int i=x-c/2; i<=x+c/2; i++) {
    		for(int j=y-r/2; j<=y+r/2; j++) {
    			if(i==x-1&&j==y) color(14),cout<<"()";
    			else if(i==x&&j==y) color(1),cout<<"II";
    			else {
    				color(blocks[Map[i][j]].color);
    				cout<<blocks[Map[i][j]].image;
    			}
    		}
    		cout<<endl;
    	}
    	color(7);
    	cout<<"X:";
    	color(6);
    	cout<<x<<endl;
    	color(7);
    	cout<<"Y:";
    	color(6);
    	cout<<y;
    }
    
    inline void update() {
    	system("cls");
    	for(int i=0; i<1024; i++) {
    		for(int j=0; j<1024; j++) {
    			if(Map[i][j]==2&&(Map[i-1][j]==0||Map[i-1][j]==6)) {
    				Map[i][j]=3;
    			}
    		}
    	}
    	p1.move();
    	print_map(x,y,15,15);
    }
    
    int main() {
    //	ios::sync_with_stdio(false);
    	cin.tie(0);
    	cout.tie(0);
    	SetConsoleTitle("MyWorld_1.6");
    	srand(time(0));
    	cout<<"正在加载世界...";
    	draw_map();
    	system("cls");
    	if(e)
    	{
    		cout<<"加载失败>_<\n";
    		system("pause");
    		return 0;
    	}
    	int t=rand()%1024;
    	x=l[t]-1;
    	x=min(x,512);
    	y=t;
    	while(true) {
    	ShowCursor(false);
    		update();
    	}
    	return 0;
    }
    
    
    /*	1	深蓝色
    	2	深绿色
    	3	深青色
    	4	深红色
    	5	深粉色
    	6	黄色
    	7	深白色
    	8	灰色
    	9	浅蓝色
    	10	浅绿色
    	11	浅青色
    	12	浅红色
    	13	浅粉色
    	14	浅黄色
    	15	浅白色
    */
    

    letters.cpp:

    #include <bits/stdc++.h>
    
    using namespace std;
    
    string w[110],gw;
    
    bool f[20];
    
    void print()
    {
    	for(int i=0;i<gw.size();i++)
    	{
    		if(f[i]) cout<<gw[i];
    			else cout<<"_";
    	}
    }
    
    signed main()
    {
    	int c=0; 
    	ifstream fin("words.txt");
    	for(int i=1;i<=90;i++)
    	{
    		fin>>w[i];
    	}
    	fin.close();
    	srand(time(0));
    	gw=w[rand()%90+1];
    	for(int i=0;i<gw.size();i++)
    	{
    		if(gw[i]>='a'&&gw[i]<='z') f[i]=false;
    			else f[i]=true;
    	}
    	char ch;
    	while(true)
    	{
    		system("cls");
    		print();
    		cout<<"\nGusse:";
    		cin>>ch;
    		for(int i=0;i<gw.size();i++)
    		{
    			if(gw[i]==ch)
    			{
    				f[i]=true;
    			}
    		}
    		c++;
    		if(c>10) 
    		{
    			system("cls");
    			cout<<gw<<endl<<"You lost!"; 
    			return 0;
    		}
    		int l=1;
    		for(int i=0;i<gw.size();i++)
    		{
    			if(f[i]==false)
    			{
    				l=0;
    				break;
    			}
    		}
    		if(l==1)
    		{
    			system("cls");
    			cout<<gw<<endl<<"You win!"; 
    			return 0;
    		}
    	}
    }
    

    words.txt:

    because
    they're
    friend
    their
    really
    apparently
    immediate
    we're
    wear
    where
    beautiful
    discipline
    around
    possession
    brought
    found
    didn't
    upon
    about
    abound
    aired
    houses
    winters
    lamp
    apple
    reader
    drinking
    aunt
    deed
    somewhere
    pockets
    honey
    bottom
    nurse
    vain
    gaze
    victory
    excellent
    marriage
    actually
    park
    faces
    yellows
    listed
    asked
    roses
    eight
    stage
    departed
    beast
    intended
    presented
    broke
    greatly
    worship
    ourselves
    fault
    motion
    whistle
    journey
    everyone
    everything
    coming
    happened
    tried
    haunted
    scared
    receive
    believe
    know
    eating
    page
    wished
    drove
    remove
    imagine
    leave
    porch
    delight
    basket
    backed
    asleep
    rounder
    yesterday
    lowered
    patient
    kindly
    pride
    steaming
    c++
    

    #include <bits/stdc++.h>
    #include <windows.h>
    #pragma GCC optimize(3,"Ofast","inline")
    #define key(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
    
    using namespace std;
    
    int x, y, sum;
    bool run, bai;
    
    int l[17][17];
    bool f[16][16];
    
    const int px[] = {-1, -1, -1, 0, 0, 1, 1, 1};
    const int py[] = {-1, 0, 1, -1, 1, -1, 0, 1};
    
    inline void clean() {
    	system("cls");
    }
    
    inline void color(int n) {
    	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n);
    }
    
    inline void dig(int x, int y) {
    	f[x][y] = true;
    	sum++;
    	if(!f[x - 1][y] && l[x - 1][y] == 0 && x - 1 > 0) {
    		dig(x - 1, y);
    	}
    	if(!f[x + 1][y] && l[x + 1][y] == 0 && x + 1 < 16) {
    		dig(x + 1, y);
    	}
    	if(!f[x][y - 1] && l[x][y - 1] == 0&& y - 1 > 0) {
    		dig(x, y - 1);
    	}
    	if(!f[x][y + 1] && l[x][y + 1] == 0&& y + 1 < 16) {
    		dig(x, y + 1);
    	}
    }
    
    inline void print(int p) {
    	for(int i = 1; i <= 17; i++) {
    		printf("#");
    	}
    	printf("\n#      ");
    	if(p == 1) {
    		printf("'_'");
    	}
    	if(p == 2) {
    		printf(">_<");
    	}
    	if(p == 3) {
    		printf("^_^");
    	}
    	printf("      #\n");
    	printf("#score:%d", sum);
    	if(sum < 10) {
    		printf("        ");
    	} else if(sum < 100) {
    		printf("       ");
    	} else {
    		printf("      ");
    	}
    	printf("#\n");
    	for(int i = 1; i <= 17; i++) {
    		printf("#");
    	}
    	printf("\n");
    	for(int i = 1; i <= 15; i++) {
    		color(15);
    		printf("#");
    		for(int j = 1; j <= 15; j++) {
    			if(i == x && j == y) {
    				color(4);
    				if(f[i][j]) {
    					if(l[i][j] == -1) {
    						printf("*");
    					} else if(l[i][j] != 0) {
    						printf("%d", l[i][j]);
    					} else {
    						printf(" ");
    					}
    				} else {
    					printf("?");
    				}
    				continue;
    			}
    			if(f[i][j]) {
    				if(l[i][j] == -1) {
    					color(4);
    					printf("*");
    				} else if(l[i][j] != 0) {
    					color(15);
    					printf("%d", l[i][j]);
    				} else {
    					printf(" ");
    				}
    			} else {
    				color(15);
    				printf("?");
    			}
    		}
    		color(15);
    		printf("#\n");
    	}
    	for(int i = 1; i <= 17; i++) {
    		printf("#");
    	}
    	printf("\nX: %d Y: %d", x, y);
    }
    
    inline void init() {
    	int dl = 0, x, y;
    	for(int i = 1; i <= 15; i++) {
    		for(int j = 1; j <= 15; j++) {
    			f[i][j] = false;
    			l[i][j] = 0;
    		}
    	}
    	while(dl < 20) {
    		x = rand() % 15 + 1;
    		y = rand() % 15 + 1;
    		if(l[x][y] != -1) {
    			l[x][y] = -1;
    			dl++;
    			for(int k = 0; k <= 7; k++) {
    				int tx = x + px[k];
    				int ty = y + py[k];
    				if(l[tx][ty] != -1) {
    					l[tx][ty]++;
    				}
    			}
    		}
    	}
    }
    
    inline void update() {
    	clean();
    	print(1);
    	bool kd = false;
    	do {
    		if(key('A')) {
    			y--;
    			kd = true;
    		}
    		if(key('D')) {
    			y++;
    			kd = true;
    		}
    		if(key('W')) {
    			x--;
    			kd = true;
    		}
    		if(key('S')) {
    			x++;
    			kd = true;
    		}
    		if(key('Q')) {
    			if(l[x][y] == -1) {
    				clean();
    				for(int i = 1; i <= 15; i++) {
    					for(int j = 1; j <= 15; j++) {
    						f[i][j] = true;
    					}
    				}
    				print(2);
    				printf("\n");
    				system("pause");
    				run = false;
    				bai = true;
    				return ;
    			} else if(l[x][y] != 0) {
    				f[x][y] = true;
    				clean();
    				sum++;
    			} else {
    				dig(x, y);
    			}
    			kd = true;
    		}
    	} while(!kd);
    	x = max(1, x);
    	x = min(15, x);
    	y = max(1, y);
    	y = min(15, y);
    	if(sum == 225) {
    		run = false;
    	}
    	Sleep(100);
    }
    
    int main() {
    	srand(time(0));
    	init();
    	x = 1;
    	y = 1;
    	run = true;
    	bai = false;
    	while(run) {
    		update();
    	}
    	if(!bai) {
    		clean();
    		for(int i = 1; i <= 15; i++) {
    			for(int j = 1; j <= 15; j++) {
    				f[i][j] = true;
    			}
    		}
    		print(3);
    		printf("\n");
    		system("pause");
    	}
    	return 0;
    }
    
    #include<bits/stdc++.h>
    #pragma GCC optimize(3,"Ofast","inline")
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2= 0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {
    	return ((int)(a*10+5))/10;
    }
    void Setpos(float x,float y) {
    	COORD pos;
    	pos.X=ti(y*4)/2;
    	pos.Y=ti(x);
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Color(int a) {
    	if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    	if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    	if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    	if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    	if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    	if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
    	if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
    	if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
    	if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
    	if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
    	if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
    	if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet {
    	float x,y,vx,vy;
    	int what;
    	int a,t,How;
    	int life;
    	bool kill;
    } B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b) {
    	float Nox[4],Noy[4];
    	Nox[0]=X,Noy[0]=Y;
    	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	for(int i=0; i<3; i++) {
    		if(a==-1) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(B[b].what==-10)Exp+=2;
    				if(B[b].what==-11)Exp+=1;
    				B[b].life=0;
    				if(B[b].life==0&&b==bl) bl++;
    				Map(3,b);
    				break;
    			}
    		}
    		if(a==-2) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
    				if(B[b].what==-2)Exp+=5,Biao+=5;
    				if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
    				if(B[b].what==-4)Water=200;
    				if(B[b].what==-5) {
    					Wind=70;
    					Ding=28.25;
    					Ice=0;
    					if(Y<Ding-1)Vy=5;
    					else Vy=0;
    					if(Up>=1) Vx=-5;
    					if(Down==2) Vx=5;
    				}
    				if(B[b].what==-6) {
    					Thun=200;
    					system("color 1F");
    					Sleep(20);
    					system("color 6F");
    					Sleep(10);
    					system("color 0F");
    				}
    				if(B[b].what==-7)Magne=300;
    				if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
    				if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
    				B[b].life=0;
    				if(B[b].life==0&&b==bl) bl++;
    				Map(3,b);
    				break;
    			}
    		}
    	}
    	if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    	for(int i=0; i<3; i++) {
    		if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
    			if(B[b].what<98)Exp+=2;
    			B[b].life=0;
    			Map(3,b);
    			break;
    		}
    		if(a==1) {
    			if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
    				if(B[b].what>=99)Blo-=10;
    				if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
    				else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
    				else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
    				else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
    				else Blo-=15;
    				B[b].kill=1,Killb=20;
    				Kill=1;
    				Map(3,b);
    				break;
    			}
    		}
    		if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(a==2)Blo-=20;
    				else if(a==8)Blo-=10;
    				else Blo-=15;
    				B[b].kill=1,Killb=20;
    				Kill=1;
    				if(a!=2) {
    					B[b].life=0;
    					if(B[b].life==0&&b==bl) bl++;
    					Map(3,b);
    					break;
    				}
    			}
    		}
    		if(a==4) {
    			if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
    				if(B[b].what<98)Exp+=2;
    				B[b].life=0;
    				Map(3,b);
    				break;
    			}
    			if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
    				Blo-=25,B[b].kill=1,Killb=20;
    				Kill=1;
    				Vy=-1;
    				Y-=0.5;
    				break;
    			}
    		}
    	}
    }
    void Map(int a,int b) {
    	Color(0);
    	if(a==-1) {
    		if(Boss==1||Boss==6) {
    			if(Bwhat1==5) {
    				if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
    				else Setpos(Bx1,By1),cout<<"  ";
    			} else {
    				Setpos(Bx1-1,By1-0.5),cout<<"    ";
    				Setpos(Bx1,By1-1),cout<<"      ";
    				Setpos(Bx1+1,By1-0.5),cout<<"    ";
    				if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
    			}
    		}
    		if(Boss==2||Boss==6) {
    			Setpos(Bx2-1,By2-1);
    			cout<<"    ";
    			Setpos(Bx2,By2-1);
    			cout<<"      ";
    			Setpos(Bx2+1,By2-1),cout<<"      ";
    			Color(0);
    			if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
    		}
    		if(Boss==3||Boss==6) {
    			Setpos(Bx3-1,By3-0.5);
    			cout<<"     ";
    			Setpos(Bx3,By3);
    			cout<<"  ";
    			Setpos(Bx3+1,By3-1),cout<<"      ";
    			Color(0);
    			if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
    		}
    		if(X<0)return;
    		if(X>=17&&X<=19) {
    			Setpos(X-1,Y);
    			cout<<"  ";
    			Setpos(X,Y-1);
    			cout<<"   ";
    			Setpos(X+1,Y-1),cout<<"   ";
    		} else if(X<=23&&X>=21) {
    			Setpos(X+1,Y);
    			cout<<"  ";
    			Setpos(X,Y-1);
    			cout<<"   ";
    			Setpos(X-1,Y-1),cout<<"    ";
    		} else if(X>23) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X-1,Y-0.5),cout<<"   ";
    		} else if(X<17&&Upt!=0) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X+1,Y-1.5),cout<<"    ";
    		} else if(X<17) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X+1,Y-0.5),cout<<"   ";
    		}
    		if(Thun>0) {
    			Setpos(X-2,Y-1),cout<<"    ";
    			Setpos(X+2,Y-1),cout<<"    ";
    			Setpos(X,Y+2),cout<<"  ";
    			Setpos(X,Y-2.5),cout<<"  ";
    			Setpos(X-1,Y+1),cout<<"  ";
    			Setpos(X+1,Y+1),cout<<"  ";
    			Setpos(X-1,Y-2),cout<<"  ";
    			Setpos(X+1,Y-2),cout<<"  ";
    			Setpos(20,Y-2.5),cout<<"============";
    		}
    		if(Wind!=0) {
    			Setpos(X+1,Y-5);
    			cout<<"        ";
    			Setpos(X,Y-5);
    			cout<<"        ";
    			Setpos(X-1,Y-5);
    			cout<<"        ";
    			Setpos(20,Y-5),cout<<"========";
    		}
    		if(Water!=0) {
    			Setpos(X,Y-4);
    			cout<<"       ";
    			Setpos(X+2,Y-3.5);
    			cout<<"     ";
    			Setpos(X-2,Y-3.5);
    			cout<<"     ";
    			Setpos(X+1,Y-3.5);
    			cout<<"     ";
    			Setpos(X-1,Y-3.5);
    			cout<<"     ";
    			Setpos(20,Y-5),cout<<"========";
    		}
    		if(Fire!=0) {
    			Setpos(X,Y+1),cout<<"  ";
    			Setpos(X+1,Y),cout<<"  ";
    			Setpos(X-1,Y-1),cout<<"  ";
    			Setpos(20,Y-1);
    			cout<<"======";
    		}
    	}
    	if(a==0) {
    		if(Boss==1||Boss==6) {
    			if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
    			else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
    			else {
    				Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
    				Setpos(Bx1,By1-1);
    				if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
    				else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
    				else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
    				else Color(4);
    				if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
    				else cout<<")██(";
    				Setpos(Bx1+1,By1-0.5),cout<<"……";
    				Color(0);
    			}
    		}
    		if(Boss==2||Boss==6) {
    			Setpos(Bx2-1,By2-1);
    			Color(0),cout<<"\\ ";
    			Color(0);
    			cout<<"●";
    			Setpos(Bx2,By2-1);
    			Color(3);
    			cout<<"◥";
    			Color(5),cout<<"JJJ";
    			Color(0),cout<<">";
    			Color(3);
    			Setpos(Bx2+1,By2-1),cout<<"◢█◣";
    			Color(0);
    		}
    		if(Boss==3||Boss==6) {
    			Setpos(Bx3-1,By3-0.5);
    			if(Bwhat3==3||Bwhat3==9) Color(1);
    			else if(Bwhat3==4||Bwhat3==10) Color(4);
    			else if(Bwhat3==5||Bwhat3==11) Color(5);
    			if(Bwhat3==11)cout<<' ';
    			else if(Bwhat3==6) Color(3);
    			else Color(2);
    			cout<<"●-";
    			Setpos(Bx3,By3);
    			if(Bwhat3==11)cout<<"/";
    			else cout<<"┃";
    			Color(0);
    			Setpos(Bx3+1,By3-1),cout<<"●●●";
    		}
    		if(X<0)return;
    		if(Ren==2) Color(12);
    		if(Ren==3) Color(1);
    		if(Ren==4) Color(3);
    		if(Ren==5) Color(4);
    		if(Ren==6) Color(2);
    		if(Drug!=0&&T%5!=0) Color(11);
    		if(Drug!=0&&T%5==0) Color(11);
    		if(Ice!=0) Color(6);
    		if(b==1) Color(8);
    		if(Li!=0) Color(5);
    		if(Ren==1&&Killb>0&&T%4<2) Color(13);
    		if(Wind>0&&T%4<=1) Color(1);
    		if(Wind>0&&T%4>=2) Color(0);
    		if(Thun>0&&T%4<=1) Color(1);
    		if(Thun>0&&T%4>=2) Color(6);
    		if(X>=17&&X<=19) {
    			Setpos(X-1,Y);
    			cout<<"●";
    			Setpos(X,Y-1);
    			cout<<"━/";
    			if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
    			else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
    			else Setpos(X+1,Y-1),cout<<"╯>";
    			if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
    			else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
    			else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
    		} else if(X<=23&&X>=21) {
    			Setpos(X+1,Y);
    			cout<<"●";
    			Setpos(X,Y-1);
    			cout<<"━\\";
    			if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
    			else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
    			else Setpos(X-1,Y-1),cout<<"╮>";
    			if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
    			else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
    			else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
    		} else if(X>23) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X-1,Y-0.5),cout<<"│>";
    		} else if(X<17&&Upt!=0) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X+1,Y-1.5),cout<<"╱ >";
    		} else if(X<17) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X+1,Y-0.5),cout<<"│>";
    		}
    		if(Thun>0) {
    			Setpos(X-2,Y-1),cout<<"▄▄";
    			Setpos(X+2,Y-1),cout<<"▄▄";
    			Setpos(X,Y+2),cout<<"▌";
    			Setpos(X,Y-2.5),cout<<"▌";
    			Setpos(X-1,Y+1),cout<<"█";
    			Setpos(X+1,Y+1),cout<<"█";
    			Setpos(X-1,Y-2),cout<<"█";
    			Setpos(X+1,Y-2),cout<<"█";
    		}
    		if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
    		if(Wind>1) {
    			if(T%6<2)Color(1);
    			else Color(0);
    			if(T%8<=1) {
    				Setpos(X+1,Y-5);
    				cout<<"----  --";
    				Setpos(X,Y-5);
    				cout<<"-  --- -";
    				Setpos(X-1,Y-5);
    				cout<<"--- - --";
    			} else if(T%8<=3) {
    				Setpos(X+1,Y-5);
    				cout<<"------  ";
    				Setpos(X,Y-5);
    				cout<<" --  ---";
    				Setpos(X-1,Y-5);
    				cout<<"----- - ";
    			} else if(T%8<=5) {
    				Setpos(X+1,Y-5);
    				cout<<"  ------";
    				Setpos(X,Y-5);
    				cout<<"-- --  -";
    				Setpos(X-1,Y-5);
    				cout<<"- ----- ";
    			} else if(T%8<=7) {
    				Setpos(X+1,Y-5);
    				cout<<"--  ----";
    				Setpos(X,Y-5);
    				cout<<" --- -- ";
    				Setpos(X-1,Y-5);
    				cout<<"- - ----";
    			}
    		}
    		if(Water!=0) {
    			Color(1);
    			if(T%20<5) {
    				Setpos(X+2,Y-3);
    				cout<<"■";
    				Setpos(X+1,Y-3.5);
    				cout<<"■";
    				Setpos(X-1,Y-2.5);
    				cout<<"■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			} else if(T%20<10||T%20>=15) {
    				Setpos(X+2,Y-3);
    				cout<<"■";
    				Setpos(X,Y-4);
    				cout<<"■■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			} else if(T%20<15) {
    				Setpos(X+2,Y-3.5);
    				cout<<"■";
    				Setpos(X+1,Y-3);
    				cout<<"■";
    				Setpos(X-1,Y-3.5);
    				cout<<"■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			}
    		}
    		if(Fire!=0) {
    			if(T%6<3)Color(4);
    			else Color(5);
    			if(Fir>=1)Setpos(X,Y+1),cout<<"●";
    			if(Fir>=2)Setpos(X+1,Y),cout<<"●";
    			if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
    		}
    	}
    	if(a==1||a==3) {
    		if(B[b].what==1) {
    			Nor;
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].How<=1) Color(13);
    				else Color(4);
    				cout<<"●";
    				if(a==1) Pan(1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==2) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y-1);
    			if(ti(B[b].x-1)==20)cout<<"======";
    			else cout<<"      ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			Setpos(B[b].x+1,B[b].y-1);
    			if(ti(B[b].x+1)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				Color(5);
    				if(B[b].How==0) {
    					Setpos(B[b].x-1,B[b].y),cout<<"↑";
    					Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
    					Setpos(B[b].x+1,B[b].y),cout<<"↓";
    				} else if(B[b].How==1) {
    					Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
    					Setpos(B[b].x,B[b].y),cout<<"╳";
    					Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
    				}
    				if(a==1) Pan(2,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==3||B[b].what==5) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].How==1) Color(5);
    				else Color(4);
    				cout<<"◎";
    			}
    		}
    		if(B[b].what==4) {
    			Nor;
    			Setpos(B[b].x,fmax((float)0,B[b].y-8));
    			if(ti(B[b].x)==20) {
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
    			} else {
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
    			}
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,fmax((float)0,B[b].y-8));
    				Color(6);
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
    				if(a==1) Pan(4,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==6||B[b].what==8||B[b].what==9) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y);
    			if(ti(B[b].x)-1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x+1,B[b].y);
    			if(ti(B[b].x)+1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].what==6) {
    					if(B[b].How<=1) Color(1);
    					else Color(6);
    				}
    				if(B[b].what==9) {
    					if(B[b].How<=1) Color(4);
    					else Color(8);
    				}
    				if(B[b].what==8)Color(5);
    				Setpos(B[b].x-1,B[b].y);
    				cout<<"︹";
    				Setpos(B[b].x+1,B[b].y);
    				cout<<"︺";
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].How%2==1) cout<<"〔●〕";
    				else cout<<"﹝○﹞";
    				if(a==1) Pan(6,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==7) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
    					Setpos(i,B[b].y);
    					cout<<"  ";
    				}
    			if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
    					Setpos(i,B[b].y);
    					cout<<"  ";
    				}
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
    						Setpos(i,B[b].y);
    						cout<<"║";
    						if(a==1) Pan(7,i,B[b].y,b);
    					}
    				if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
    						Setpos(i,B[b].y);
    						cout<<"║";
    						if(a==1) Pan(7,i,B[b].y,b);
    					}
    			}
    		}
    		if(B[b].what==10||B[b].what==11||B[b].what==12) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				B[b].x-=B[b].vx;
    				B[b].y-=B[b].vy;
    				if(B[b].How==1) {
    					B[b].vy-=0.2;
    				} else B[b].vx-=0.35;
    				if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
    				if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
    				if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==11)Color(1);
    				else if(B[b].what==12)Color(5);
    				else Color(0);
    				if(B[b].t%4<2)cout<<"▃";
    				else cout<<"▍";
    				if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what>=13&&B[b].what<=17) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"====";
    			else cout<<"    ";
    			if(B[b].life!=0) {
    				B[b].x-=B[b].vx;
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==14) Color(1);
    				else if(B[b].what==15) Color(4);
    				else if(B[b].what==16) Color(5);
    				else if(B[b].what==17) Color(3);
    				else Color(2);
    				cout<<"●";
    				if(B[b].what==14)cout<<"*";
    				if(B[b].what==15)cout<<"";
    				if(B[b].what==16)cout<<"<";
    				if(B[b].what==17)cout<<"X";
    			}
    			if(a==1) Pan(1,B[b].x,B[b].y,b);
    		}
    		if(B[b].what==98&&B[b].life!=0) {
    			B[b].y-=B[b].vy;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x==20))cout<<"==";
    			else cout<<"  ";
    			if(B[b].y<=3)B[b].life=0;
    		}
    		if(B[b].what>=99) {
    			if(B[b].y<=3)B[b].life=0;
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				Color(5);
    				if(B[b].what==99)cout<<"█";
    				if(B[b].what>=100&&B[b].what<200) {
    					if(B[b].what%5==0)cout<<"我";
    					if(B[b].what%5==1)cout<<"是";
    					if(B[b].what%5==2)cout<<"最";
    					if(B[b].what%5==3)cout<<"强";
    					if(B[b].what%5==4)cout<<"的";
    				}
    				if(B[b].what>=200&&B[b].what<300) {
    					if(B[b].what%6==0)cout<<"神";
    					if(B[b].what%6==1)cout<<"级";
    					if(B[b].what%6==2)cout<<"怪";
    					if(B[b].what%6==3)cout<<"物";
    					if(B[b].what%6==4)cout<<"之";
    					if(B[b].what%6==5)cout<<"光";
    				}
    				if(B[b].what>=300&&B[b].what<400) {
    					if(B[b].what%8==0)cout<<"颤";
    					if(B[b].what%8==1)cout<<"抖";
    					if(B[b].what%8==2)cout<<"吧";
    					if(B[b].what%8==3)cout<<"无";
    					if(B[b].what%8==4)cout<<"能";
    					if(B[b].what%8==5)cout<<"的";
    					if(B[b].what%8==6)cout<<"人";
    					if(B[b].what%8==7)cout<<"类";
    				}
    				if(B[b].what>=400&&B[b].what<500) {
    					if(B[b].what%8==0)cout<<"还";
    					if(B[b].what%8==1)cout<<"不";
    					if(B[b].what%8==2)cout<<"快";
    					if(B[b].what%8==3)cout<<"跪";
    					if(B[b].what%8==4)cout<<"倒";
    					if(B[b].what%8==5)cout<<"在";
    					if(B[b].what%8==6)cout<<"朕";
    					if(B[b].what%8==7)cout<<"前";
    				}
    				if(B[b].what>=500&&B[b].what<600) {
    					if(B[b].what%8==0)cout<<"看";
    					if(B[b].what%8==1)cout<<"懂";
    					if(B[b].what%8==2)cout<<"这";
    					if(B[b].what%8==3)cout<<"句";
    					if(B[b].what%8==4)cout<<"话";
    					if(B[b].what%8==5)cout<<"的";
    					if(B[b].what%8==6)cout<<"是";
    					if(B[b].what%8==7)cout<<"猪";
    				}
    				if(a==1) Pan(1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-1) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(Boss==0) B[b].life=0;
    			else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
    			if(B[b].life!=0) {
    				if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
    				if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
    				if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
    				Setpos(B[b].x,B[b].y);
    				Color(7);
    				if(B[b].t%2==0) cout<<"+";
    				else cout<<"×";
    			}
    		}
    		if(B[b].what<=-2&&B[b].what>=-9) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y);
    			if(ti(B[b].x)-1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x+1,B[b].y);
    			if(ti(B[b].x)+1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				if(B[b].what<=-3&&B[b].what>=-7) {
    					if(B[b].x<=7)B[b].x=7;
    					if(B[b].x>=28)B[b].x=28;
    					else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
    					else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
    					if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
    					if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
    				}
    				if(B[b].what==-2) Color(3);
    				if(B[b].what==-3) Color(4);
    				if(B[b].what==-4) Color(1);
    				if(B[b].what==-5) Color(0);
    				if(B[b].what==-6) Color(6);
    				if(B[b].what==-7) Color(5);
    				if(B[b].what==-8) Color(2);
    				if(B[b].what==-9) Color(14);
    				if(T%7<=1&&B[b].what==-5)Color(1);
    				else if(T%7<=1)Color(0);
    				Setpos(B[b].x-1,B[b].y);
    				cout<<"︹";
    				Setpos(B[b].x+1,B[b].y);
    				cout<<"︺";
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].what==-2) cout<<"﹝镖﹞";
    				if(B[b].what==-3) cout<<"﹝火﹞";
    				if(B[b].what==-4) cout<<"﹝水﹞";
    				if(B[b].what==-5) cout<<"﹝风﹞";
    				if(B[b].what==-6) cout<<"﹝雷﹞";
    				if(B[b].what==-7) cout<<"﹝磁﹞";
    				if(B[b].what==-8) cout<<"﹝血﹞";
    				if(B[b].what==-9) cout<<"﹝忍﹞";
    				if(a==1) Pan(-2,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-11||B[b].what==-12) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==-10) Color(5);
    				if(B[b].what==-11) Color(7);
    				if(T%7<=1)Color(0);
    				cout<<"◆";
    				if(a==1) Pan(-1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-13) {
    			Nor;
    			Setpos(B[b].x,B[b].y-0.5);
    			if(ti(B[b].x)==20)cout<<"===";
    			else cout<<"   ";
    			if(B[b].life!=0) {
    				if(B[b].a==13880086) {
    					if(Boss==0) B[b].life=0;
    					else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
    					if(B[b].life!=0) {
    						if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
    						if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
    						if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
    					}
    				} else {
    					if(B[B[b].a].life==0) B[b].life=0;
    					else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
    					if(B[b].life!=0) {
    						B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
    					}
    				}
    				Setpos(B[b].x,B[b].y-0.5);
    				if(T%6<3)Color(5);
    				else Color(4);
    				cout<<"●";
    			}
    		}
    	}
    	if(br<bl) {
    		br=-1,bl=0;
    		memset(B,0,sizeof(B));
    	}
    	Color(0);
    }
    void Move() {
    	if(X<3) X=3;
    	if(Y<1) Y=1,Vy=0;
    	if(Y>29) Y=29,Vy=0;
    	if(Ice!=0) {
    		X-=Vx/2.0;
    		Y+=Vy/2.0;
    		Vy=fmax(Vy-0.025,(float)0);
    		if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
    		if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
    		if(Up==0&&Y<=Ding-1.25) Vy=0.25;
    		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
    		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2) Vx+=0.175;
    		else if(Up>0&&Upt==0) Vx-=0.175;
    		else if(Up>0&&Upt>0) {
    			Vx=fmax(Vx-0.125,(float)0);
    			if(Upt==1&&T%2==0)Map(-1,0);
    			if(T%2==0)Upt--;
    		}
    	} else {
    		X-=Vx;
    		Y+=Vy;
    		Vy=fmax(Vy-0.05,(float)0);
    		if(Wind==0) {
    			if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
    			if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
    		} else {
    			if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
    			if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
    		}
    		if(Up==0&&Y<=Ding-1.25) Vy=0.5;
    		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
    		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2) Vx+=0.35;
    		else if(Up>0&&Upt==0) Vx-=0.35;
    		else if(Up>0&&Upt>0) {
    			Vx=fmax(Vx-0.25,(float)0);
    			if(Upt==1)Map(-1,0);
    			Upt--;
    		}
    	}
    	for(int i=bl; i<=br; i++) {
    		if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
    				B[i].life=0;
    				Map(1,i);
    			}
    		for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
    				Setpos(I[j][0],I[j][1]);
    				if(I[j][0]==20) cout<<"===";
    				else cout<<"   ";
    				I[j][0]=I[j][1]=-1;
    				B[i].life=0;
    				Exp+=2;
    			}
    		if(B[i].t>=100)B[i].life=0;
    		if(B[i].life==0&&i==bl) bl++;
    		Map(1,i);
    		if(B[i].life==0) continue;
    		else {
    			B[i].t++;
    			if(B[i].what==1) {
    				if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
    				if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
    				if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
    			}
    			if(B[i].what==2) {
    				if(B[i].t%3==0) B[i].How=!B[i].How;
    			}
    			if(B[i].what==3||B[i].what==5) {
    				if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
    				if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
    				if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
    				if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
    				else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
    				else B[i].vx=0;
    				if(B[i].t==45) {
    					B[i].life=0;
    					br++;
    					B[br].what=4;
    					B[br].x=B[i].x;
    					B[br].y=32;
    					B[br].vy=3;
    					B[br].life=1;
    				}
    			}
    			if(B[i].what==6||B[i].what==8||B[i].what==9) {
    				if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
    					B[i].life=0;
    					if(B[i].life==0&&i==bl) bl++;
    					Map(1,i);
    					break;
    				}
    				if(B[i].t%5==0) B[i].How=rand()%4;
    				if(B[i].what==9) {
    					if(B[i].t==7) {
    X9:
    						float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
    						if(xx<=0.5&&yy<=0.5) goto X9;
    						for(int j=1; j<=4; j++) {
    							br++,B[br].what=9;
    							B[br].t=11;
    							B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
    							if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
    							if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
    							B[br].life=1;
    						}
    						B[i].life=0;
    					}
    				}
    				if(B[i].what==8) {
    					if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
    				}
    			}
    			if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
    				if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
    			}
    			if(B[i].what==16) {
    				if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
    				else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
    			}
    		}
    		if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
    			if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
    			else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
    		}
    	}
    }
    void Guai(int R,int r) {
    	if(R==-1) {
    		br++;
    		B[br].what=-1;
    		B[br].x=X+rand()%3-1;
    		B[br].y=Y+rand()%3-1;
    		B[br].life=1;
    	}
    	if(R<=-2&&R>=-11) {
    		br++;
    		B[br].what=R;
    		B[br].x=B[br].a=r;
    		B[br].y=29;
    		if(R<=-3&&R>=-7)B[br].vx=-1;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==0) {
    		br++;
    		B[br].what=1;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==1) {
    		br++;
    		B[br].what=2;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==2||R==3) {
    		br++;
    		B[br].what=2*R-1;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==4) {
    		br++;
    		B[br].what=6;
    		if(r<5)r=5;
    		if(r>30)r=30;
    		B[br].x=r;
    		if(r==11||r==25) B[br].y=29-(rand()%20);
    		else B[br].y=29;
    X4:
    		B[br].vx=(rand()%21-10)/30.0;
    		B[br].vy=(rand()%25)/30.0;
    		if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
    		int rx=rand()%50;
    		if(rx==0) B[br].vx=0;
    		B[br].life=1;
    	}
    	if(R==5) {
    		br++;
    		B[br].How=r;
    		B[br].what=7;
    		if(B[br].How<0) B[br].x=19;
    		if(B[br].How>0) B[br].x=21;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    }
    void CpGuai(int R,float x,float y,float xx,float yy) {
    	if(R==4) {
    		br++;
    		B[br].what=6;
    		B[br].x=x;
    		B[br].y=y;
    		B[br].vx=xx;
    		B[br].vy=yy;
    		B[br].life=1;
    	}
    	if(R==6||R==7||R==8) {
    		br++;
    		B[br].what=4+R;
    		B[br].x=x;
    		B[br].y=y;
    		B[br].vx=xx;
    		B[br].vy=yy;
    		B[br].life=1;
    	}
    }
    void MesGuai(int a,int rr) {
    	int R=rand()%rr,r=-10086;
    	if(R==0) {
    		if(a==1) r=(5+rand()%8)*2;
    		if(a<=3&&a!=1) r=10+rand()%16;
    		if(a==4) r=rand()%75-20;
    		if(a==5) r=2+rand()%4;
    		if(r!=-10086) Guai(a,r);
    	}
    }
    void NorGuai(int a,int b) {
    	if(a==1) {
    		if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
    		if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
    		if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
    		if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
    		if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
    		if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
    		if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
    		if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
    		if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
    		if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
    		if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
    	}
    	if(a==2) {
    		if(b<=200&&b%30==1) {
    			int r=rand()%4;
    			if(r==1) r=0;
    			for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
    		}
    		if(b>200&&b<=220&&b%5==1) Guai(1,18);
    		if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
    		if(b>350&&b<=370&&b%5==1) Guai(1,22);
    		if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
    		if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
    		if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
    		if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
    		if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
    		if(b>=801&&b<=961&&b%15==1) Guai(1,20);
    		if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
    	}
    	if(a==3) {
    		if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
    		if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
    		if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
    		if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
    		if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
    		if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
    		if(b>=600&&b<750&&b%30==0) {
    			for(int i=0; i<5; i++) Guai(3,i*3+10);
    		}
    		if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
    		if(b>=830&&b<910&&b%20==0) Guai(2,X);
    		if(b>=910&&b<980&&b%10==0) Guai(2,X);
    		if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
    	}
    	if(a==4) {
    		if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
    		if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
    		if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
    		if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
    		if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
    		if(b>=200&&b<=500&&b%40==1) {
    			float r=0,rr;
    			for(int i=1; i<=5; i++) {
    X5:
    				rr=0.7+(rand()%5)/10.0;
    				if(rr==r)goto X5;
    				r=rr;
    				CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
    			}
    		}
    		if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
    		if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
    		if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
    		if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
    		if(b>=750&&b<=950&&b%20==1) {
    			float r=0,rr;
    			for(int i=1; i<=3; i++) {
    X6:
    				rr=0.7+(rand()%5)/10.0;
    				if(rr==r)goto X6;
    				r=rr;
    				CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
    			}
    		}
    		if(b>=1000&&b<=1300) MesGuai(4,5);
    	}
    }
    void RandGood() {
    	if(Biao>0) {
    		Biao--;
    		Guai(-1,0);
    	}
    	if(Gd[1]==0) {
    		Gd[1]=rand()%1000+1;
    		if(Win==7)Gd[1]=10086;
    		Gd[3]=rand()%16+8;
    	} else if(Gd[1]<=5) {
    		Guai(-2-Gd[1],Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=20&&Gd[1]<27) {
    		Guai(-8,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=30&&Gd[1]<37) {
    		Guai(-9,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=40&&Gd[1]<70) {
    		Gd[2]++;
    		if(Gd[2]%2==1)Guai(-10,Gd[3]);
    		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=70&&Gd[1]<100) {
    		Gd[2]++;
    		if(Gd[2]%2==1)Guai(-11,Gd[3]);
    		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    	} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
    		Guai(-2,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else Gd[1]=0;
    	for(int i=0; i<20; i++) {
    		if(I[i][0]==-1) continue;
    		Setpos(I[i][0],I[i][1]);
    		Color(0);
    		if(I[i][0]==20) cout<<"===";
    		else cout<<"   ";
    		I[i][1]++;
    		if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
    		else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
    		Color(0);
    	}
    }
    void Panboss(int bx,int by) {
    	float Nox[4],Noy[4];
    	Nox[0]=X,Noy[0]=Y;
    	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	for(int i=0; i<3; i++) {
    		if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
    		if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
    	}
    }
    void Boss1() {
    	for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
    			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
    			if(Bway[Bbr][0]==20) cout<<"==";
    			else cout<<"  ";
    			Bbr++;
    		}
    	if(Bwhat1==5) {
    		int bx,by;
    		Color(5);
    		for(int i=0; i<10; i++) {
    			bx=Bx1-i*Bvx1/10.0;
    			by=By1-i*Bvy1/10.0;
    			Setpos(bx,by),cout<<"█";
    			Bbl++;
    			Bway[Bbl][0]=bx;
    			Bway[Bbl][1]=by;
    		}
    		Color(0);
    	}
    	Bx1-=Bvx1;
    	By1-=Bvy1;
    	if(Bwhat1==0) {
    X2:
    		Bwhat1=rand()%7;
    		if(Bwhat1==2||Bwhat1==3) {
    			if(By1<=10||By1>25) goto X2;
    		}
    		if(Bwhat1==4) {
    			if(By1<=15||Bx1<20) goto X2;
    			Bgo1[2]=Bx1;
    			Bgo1[3]=By1-1;
    		}
    		if(Bwhat1==5) {
    X0:
    			Bgo1[3]=rand()%4+1;
    			Bvx1=(rand()%101)/20.0;
    			Bvy1=(rand()%101)/20.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
    		}
    		if(Bwhat1==6) {
    			if(By1<=17||By1>25) goto X2;
    		}
    	}
    	if(Bwhat1==1) {
    		Bgo1[1]++,Bgo1[2]++;
    		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
    		if(Out1) R=0;
    		if(R==0) {
    			int vx=Bvx1,vy=Bvy1;
    			Bgo1[1]=0;
    			Bvx1=(rand()%101-20)/50.0;
    			Bvy1=(rand()%101-20)/50.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(Out1) r=0;
    		}
    		if(r==0) Chang1
    		}
    	if(Bwhat1==2) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6) {
    			Bvy1=-0.3;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=6;
    X3:
    			B[br].vx=(rand()%21-10)/40.0;
    			B[br].vy=(rand()%25)/30.0;
    			if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
    			int rx=rand()%50;
    			if(rx==0) B[br].vx=0;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>8) Chang1
    		}
    	if(Bwhat1==3) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6&&Bgo1[1]%3==0) {
    			Bvy1=-0.3;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=8;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>15) Chang1
    		}
    	if(Bwhat1==4) {
    		Bgo1[1]++;
    		if(Bgo1[1]<=8) {
    			Setpos(Bgo1[2],Bgo1[3]);
    			if(Bgo1[1]==1)cout<<" ";
    			else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
    			else cout<<"  ";
    			Bgo1[2]--;
    			Setpos(Bgo1[2],Bgo1[3]);
    			int r=rand()%4;
    			if(r%2==0) Color(6);
    			else Color(9);
    			if(r<2) cout<<") ";
    			else cout<<"】";
    			Color(0);
    		}
    		if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
    		if(Bgo1[1]==11) {
    			Map(0,(bool)Kill);
    			Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
    			Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
    			Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
    			Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
    			int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
    			Color(6);
    			int i=0;
    			while(1) {
    				bx=Bgo1[2]-i*bvx/30.0;
    				by=Bgo1[3]-i*bvy/30.0;
    				if(bx<=5||bx>=30||by<0||by>=29) break;
    				Panboss(bx,by);
    				Setpos(bx,by),cout<<"█";
    				Bbl++;
    				Bway[Bbl][0]=bx;
    				Bway[Bbl][1]=by;
    				i++;
    			}
    			Color(0);
    			Map(-1,0);
    			Chang1
    		}
    	}
    	if(Bwhat1==5) {
    		Bgo1[1]++,Bgo1[2]++;
    		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
    		if(Out1) R=0;
    		if(R==0) {
    			int vx=Bvx1,vy=Bvy1;
    			Bgo1[1]=0;
    X1:
    			Bvx1=(rand()%101-20)/20.0;
    			Bvy1=(rand()%101-20)/20.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
    			if(Out1) r=0;
    		}
    		if(r==0) Chang1
    		}
    	if(Bwhat1==6) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6&&Bgo1[1]%10==0) {
    			By1-=1;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=9;
    X30:
    			B[br].vy=1;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>31) Chang1
    		}
    }
    void Boss2() {
    	for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
    			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
    			if(Bway[Bbr][0]==20) cout<<"==";
    			else cout<<"  ";
    			Bbr++;
    		}
    	Bx2-=Bvx2;
    	By2-=Bvy2;
    	if(Bwhat2==0) {
    X21:
    		Bwhat2=rand()%7;
    		if(Bwhat2==2) {
    X31:
    			for(int i=1; i<=3; i++) {
    				Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
    				if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
    			}
    			if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
    		}
    		if(Bwhat2==3) {
    			Bgo2[2]=rand()%2;
    		}
    		if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
    			Bvy2=-1.5;
    			Bvx2=-0.5;
    		}
    	}
    	if(Bwhat2==1) {
    		Bgo2[1]++,Bgo2[2]++;
    		int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
    		if(Out2) R=0;
    		if(R==0) {
    			int vx=Bvx2,vy=Bvy2;
    			Bgo2[1]=0;
    			Bvx2=(rand()%101-20)/50.0;
    			Bvy2=(rand()%101-20)/50.0;
    			if(Bgo2[3]<=2) Bvx2*=-1;
    			if(Bgo2[3]%2==1) Bvy2*=-1;
    			if(Out2) r=0;
    		}
    		if(r==0) Chang2
    		}
    	if(Bwhat2==2) {
    		Bgo2[1]++;
    		float bx,by,bvx,bvy;
    		if(Bgo2[1]<21) {
    			for(int i=1; i<=3; i++) {
    				bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
    				if(Bgo2[1]<=10) {
    					Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
    					if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
    					else cout<<"  ";
    					bx=Bx2+Bgo2[1]*bvx/10.0;
    					by=By2+Bgo2[1]*bvy/10.0;
    					Setpos(bx,by);
    				} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
    				int r=rand()%4;
    				if(r%2==0) Color(3);
    				else Color(10);
    				if(r<=1) cout<<"×";
    				else cout<<"+";
    				Color(0);
    			}
    		}
    		if(Bgo2[1]==21) {
    			Map(0,(bool)Kill);
    			Color(3);
    			int j=0;
    			for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
    						if(k==1) bvx=j,bvy=0;
    						if(k==2) bvx=-j,bvy=0;
    						if(k==3) bvx=0,bvy=j;
    						if(k==4) bvx=0,bvy=-j;
    						bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
    						if(bx<=5||bx>=30||by<0||by>=30) {
    							continue;
    						}
    						Panboss(bx,by);
    						Setpos(bx,by),cout<<"█";
    						Bbl++;
    						Bway[Bbl][0]=bx;
    						Bway[Bbl][1]=by;
    					}
    			Color(0);
    			Map(-1,0);
    			Chang2
    		}
    	}
    	if(Bwhat2==3) {
    		Bgo2[1]++;
    		if(Bgo2[1]<=18) {
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    			if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
    			if(Bgo2[1]%6<3)Color(3);
    			else Color(5);
    			if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
    			if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
    			Color(0);
    		}
    		if(Bgo2[1]==18) {
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    		}
    		if(Bgo2[1]>18&&Bgo2[1]<=25) {
    			Bgo2[3]=Bgo2[2];
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    			if(Bgo2[1]%4<2)Color(3);
    			else Color(5);
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
    			Color(0);
    		}
    		if(Bgo2[1]==25) {
    			if(Bgo2[2]==0) {
    				Color(3);
    				for(int i=4; i<=29; i++) {
    					Setpos(i,Bgo2[5]),cout<<"█";
    					Bbl++;
    					Panboss(i,Bgo2[5]);
    					Bway[Bbl][0]=i;
    					Bway[Bbl][1]=Bgo2[5];
    				}
    			}
    			if(Bgo2[2]==1) {
    				Color(3);
    				for(int i=0; i<=28; i++) {
    					Setpos(Bgo2[4],i),cout<<"█";
    					Bbl++;
    					Panboss(Bgo2[4],i);
    					Bway[Bbl][0]=Bgo2[4];
    					Bway[Bbl][1]=i;
    				}
    			}
    			Chang2
    		}
    	}
    	if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
    		Bgo2[1]++;
    		if(By2>27)Bvy2=0;
    		if(Bx2>23)Bvx2=0;
    		if(Bgo2[1]>13&&Bgo2[1]%3==0) {
    			float t=By2-Y,g=0.35;
    			if(Boss==6) t/=2.0;
    			CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
    		}
    		if(Bgo2[1]>20) Chang2
    		}
    }
    void Boss3() {
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    	for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	Bx3-=Bvx3;
    	By3-=Bvy3;
    	if(Bwhat3<=8) {
    		if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
    		if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
    	}
    	if(Bwhat3==0) {
    X22:
    		Bwhat3=rand()%12;
    		if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
    		if(Bwhat3==11)Bgo3[2]=rand()%5;
    	}
    	if(Bwhat3==1) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3>=2&&Bwhat3<=6) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].what=11+Bwhat3;
    			B[br].vy=0.5+(rand()%100)/80.0;
    			if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==7) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==8) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==9) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]==6||Bgo3[1]==8) {
    			Bean
    		}
    		if(Bgo3[1]>=8)Chang3
    		}
    	if(Bwhat3==10) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
    			Bean
    		}
    		if(Bgo3[1]>=12)Chang3
    		}
    	if(Bwhat3==11) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=99;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=99;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    		if(Bgo3[1]>=20) {
    			for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    			Chang3
    		}
    	}
    }
    void Ball(int ball) {
    	if(ball==1) {
    		if(Fir<3&&T%8==0) Fir++;
    		if(Fir>0) {
    			br++;
    			B[br].what=-13;
    			B[br].x=X;
    			B[br].y=Y+rand()%3-1;
    			B[br].life=1;
    			if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
    			else if(Boss!=0) B[br].a=13880086,Fir--;
    			else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
    			else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
    			else B[br].life=0;
    			Dis=Dis1=13880087;
    		}
    	}
    	if(ball==2) {
    		if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
    		if(T%16==0)I[ib][0]=X;
    		if(T%16==4)I[ib][0]=X-1;
    		if(T%16==8)I[ib][0]=X+1;
    		if(T%16==12)I[ib][0]=X-2;
    		if(T%12==9)I[ib][0]=X+2;
    		if(Water==1) {
    			for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
    		}
    	}
    	if(ball==3) {
    		if(Wind>5) {
    			if(Y<Ding-1)Vy=5;
    			else Vy=0;
    			if(Up>=1) Vx=-5;
    			if(Down==2) Vx=5;
    		}
    		if(Wind<5) {
    			if(Y>Ding-1)Vy=-5;
    			else Vy=0;
    			if(Up>=1) Vx=-5;
    			if(Down==2) Vx=5;
    		}
    		if(Wind==5) {
    			if(Boss==2) Ding=12.25;
    			else Ding=6.25;
    			if(Boss!=0) Bblo-=16+Lv*4;
    			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
    			Setpos(20,0);
    			for(int i=1; i<=60; i++) printf("=");
    		}
    	}
    	if(ball==4) {
    		if(Thun==1) {
    			if(Boss!=0) Bblo-=16+Lv*4;
    			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
    			Setpos(20,0);
    			for(int i=1; i<=60; i++) printf("=");
    		}
    	}
    	if(ball==5) {
    		system("cls");
    		Color(5);
    		Setpos(10,10);
    		cout<<"新天赋!";
    Y:
    		int rr=rand()%4+2;
    		Setpos(12,10);
    		if(rr==Ren) goto Y;
    		if(rr==2)cout<<"瞬跳";
    		if(rr==3)cout<<"空之舞";
    		if(rr==4)cout<<"三段跳";
    		if(rr==5)cout<<"反重力跳跃";
    		Setpos(14,10);
    		cout<<"当前天赋:";
    		if(Ren==1)cout<<"小无敌";
    		if(Ren==2)cout<<"瞬跳";
    		if(Ren==3)cout<<"空之舞";
    		if(Ren==4)cout<<"三段跳";
    		if(Ren==5)cout<<"反重力跳跃";
    		Setpos(16,10);
    		cout<<"换否?(y/n)";
    G:
    		char g=_getch();
    		if(g=='y')Ren=rr;
    		else if(g!='n')goto G;
    		system("cls");
    		Setpos(20,0);
    		Color(0);
    		for(int i=1; i<=60; i++) printf("=");
    	}
    	if(ball==6) {
    		Color(4);
    		for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
    		Color(0);
    		cout<<' '<<Bblo<<"                              ";
    		Color(0);
    	}
    	if(ball==7) {
    		Color(1);
    		if(Win==7&&T%6<3)Color(3);
    		for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
    		Color(0);
    		if(Win==7&&T%6<3)Color(3);
    		printf(" %0.1f                              ",Blo);
    	}
    }
    int main() {
    	SetConsoleTitle("忍者必须死");
    	system("mode con cols=60 lines=37");
    	CONSOLE_CURSOR_INFO cursor_info= {1,0};
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
    	srand((unsigned)time(NULL));
    	Win=0;
    	Ren=1;
    	Lv=1;
    	Blo=Blomax=100;
    	Expmax=300;
    	Hui=15;
    	X=18,Y=6;
    ReStart:
    	system("cls");
    	memset(B,0,sizeof(B));
    	memset(I,-1,sizeof(I));
    	T=0;
    	bl=0;
    	br=-1;
    	Upt=0;
    Start:
    	Blo=Blomax * 100;
    	Ding=6.25;
    	memset(Bgo1,0,sizeof(Bgo1));
    	memset(Bgo2,0,sizeof(Bgo2));
    	memset(Bgo3,0,sizeof(Bgo3));
    	if(Win%2==0) T=0;
    	if(Win%2==0&&D==0) {
    		if(Win>0)Ball(5);
    		Boss=0;
    lL:
    		L=rand()%4+1;
    		for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
    		Ll[Win/2]=L;
    	}
    	if(Win%2==1&&D==0) {
    		if(Win==7)Boss=6,T=0,Blomax+=100;
    		else {
    bl:
    			Boss=rand()%3+1;
    			for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
    		}
    		Bl[Win/2]=Boss;
    		Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
    		system("color 4C");
    		Sleep(20);
    		system("color 0F");
    		Map(0,1);
    		Sleep(1000);
    	}
    	if(Win%2==1) {
    		Bblomax=500+(Win/2)*500;
    		Bblo=Bblomax;
    		if(Boss==2) Ding=12.25;
    	}
    	while(1) {
    		T++;
    		Blo=10000000000;
    		if(Wind==0) {
    			if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
    			if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
    		}
    		if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
    			u1++;
    			if(Down==1) {
    				Down=0;
    				Up=0;
    				if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
    				else Vx=7,Vy=0.3;
    			} else if(Up==0&&Wind==0) {
    				Down=0;
    				Up=1;
    				if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
    				else Vx=2,Vy=0.1;
    			} else if(Up==1&&Wind==0) {
    				Down=0;
    				Up=2;
    				if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
    				else Vx=1.5,Vy=0.1;
    			} else if(Ren==3&&Up==2&&Wind==0) {
    				Down=0;
    				Up=3;
    				Vx=1;
    				Vy=0.5;
    				Upt=30;
    			} else if(Ren==4&&Up==2&&Wind==0) {
    				Down=0;
    				Up=3;
    				Vx=1.8;
    				Vy=0.1;
    			}
    		}
    		if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
    			u2++;
    			if(Down==1&&Ren==5) {
    				Down=2;
    				Up=0;
    				Vx=-1.7;
    			} else {
    				Down=1;
    				Up=0;
    				if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
    				else {
    					if(Upt!=0) Map(-1,0),Upt=0;
    					Vx=-7;
    				}
    			}
    		}
    		if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
    		if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
    		if(kbhit()) {
    			char g=_getch();
    			if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
    		}
    		if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
    		if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
    		else if(T%10==0)Blo--;
    		if(T%20==0) {
    			if(Kill!=0) Kill=0;
    			if(Lvl!=0) Lvl=0;
    		}
    		if(Killb>0) Killb--;
    		if(Li>0) Li--;
    		if(Ice>0) Ice--;
    		if(Drug>0) Drug--;
    		if(Magne>0) Magne--;
    		if(Fire>0) Ball(1),Fire--;
    		if(Water>0) Ball(2),Water--;
    		if(Wind>0) Ball(3),Wind--;
    		if(Thun>0) Ball(4),Thun--;
    		if(Boss==0) NorGuai(L,T%1500);
    		RandGood();
    		if(T%20==1)Exp++;
    		if(T%50==1) {
    			Exp++;
    			system("cls");
    			Setpos(20,0);
    			Color(0);
    			for(int i=1; i<=60; i++) printf("=");
    			if(Win==0&&T<300) {
    				Setpos(4,6);
    				cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
    				Setpos(8,6);
    				cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
    				Setpos(8,6);
    				cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
    				Setpos(10,15);
    				cout<<"空格可以暂停。";
    			}
    		}
    		Map(-1,0);
    		if(Boss==1) Boss1();
    		if(Boss==2) Boss2();
    		if(Boss==3) Boss3();
    		if(Boss==6) Boss1(),Boss2(),Boss3();
    		Move();
    		Map(0,(bool)Kill);
    		Color(0);
    		Setpos(1,1);
    		Blo=fmin(Blo,(float)Blomax);
    		if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
    		Color(0);
    		Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
    		Setpos(2,1);
    		Exp=min(Exp,Expmax);
    		if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
    		if(Lvl>0)Color(5);
    		cout<<"级别: "<<Lv;
    		Color(0);
    		Setpos(2,9);
    		cout<<"经验: "<<Exp<<"  ";
    		if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
    		if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
    		if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
    		if(Win==0) Sleep(55);
    		if(Win==1) Sleep(50);
    		if(Win==2) Sleep(35);
    		if(Win==3) Sleep(40);
    		if(Win==4) Sleep(25);
    		if(Win==5) Sleep(30);
    		if(Win==6) Sleep(20);
    		if(Win>=7) Sleep(17);
    		if(Boss==3&&Bblo<=0) {
    			for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    		}
    		if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
    			Map(-1,0);
    			break;
    		}
    	}
    	if(Blo<=0) {
    		Sleep(1000);
    		D++;
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"GAME OVER...";
    		Sleep(2000);
    		goto ReStart;
    	} else if(Win==6) {
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"坚持30秒 !";
    		Sleep(2000);
    		Setpos(10,0);
    		Win++;
    		D=0;
    	} else if(Win==7) {
    		Sleep(1000);
    		system("color 6E");
    		Setpos(15,11);
    		Color(5);
    		cout<<"YOU WIN !";
    		Sleep(2000);
    		Setpos(30,0);
    		return 0;
    	} else Sleep(1000),Win++,D=0;
    	goto Start;
    }                                    
    
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