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个人简介
#pragma GCC optimize(3,"Ofast","inline")
发坤之山, 其上多只因。 有鸟焉, 其状如坤, 中分首, 鸡喙, 鸡脚, 名曰坤坤, 其名蔡徐坤。 是炎帝之坤坤, 名曰ikun。 ikun游于只因海, 溺而不返, 故为坤坤。 常衔坤山之木石, 以堙于只因海。
屏幕在深夜微微发亮
思想在那虚树路径上彷徨
平面的向量交错生长
织成 忧伤的网
剪枝剪去我们的疯狂
SPFA 告诉我前途在何方
01 背包装下了忧伤
笑颜 溢满脸庞
键盘微凉 鼠标微凉
指尖流淌 代码千行
凸包周长 直径多长
一进考场 全都忘光
你在 OJ 上提交了千百遍
却依然不能卡进那时限
双手敲尽代码也敲尽岁月
只有我一人
写的题解
凋零在 OJ 里面
Tarjan 陪伴强连通分量
生成树完成后思路才闪光
欧拉跑过的七桥古塘
让你 心驰神往
队列进出图上的方向
线段树区间修改求出总量
可持久化留下的迹象
我们 伏身欣赏
数论算法 图论算法
高斯费马 树上开花
线性规划 动态规划
时间爆炸 如何优化
我在 OI 中辗转了千百天
却不让我看 AK 最后一眼
我用空间换回超限的时间
随重新编译
测完样例
才发现漏洞满篇
原来CE 是因选错语言
其实爆零 只因忘写文件
如果标算太难 请坚定信念
不如回头 再看一眼题面
以那暴力模拟向正解吊唁
蒟蒻的蜕变
神犇出现
终将与 AC 擦肩
屏幕在深夜微微发亮
我心在考场...
刷题是一种出路
枚举是一种思想
打表是一种勇气
搜索是一种信仰
剪枝是一种精神
骗分是一种日常
爆零是一种宿命
WA是一种绝望
TLE是一种痛苦
RE是一种放弃
UKE是一种无奈
暴力出奇迹,骗分过样例。
数学先打表,DP看运气。
穷举TLE,递推UKE。
模拟MLE,贪心还CE。
想要骗到分,就要有方法。
图论背模板,数论背公式。
动规背方程,高精背代码。
如果都没背,干脆输样例。
模拟定想全,动规定找对。
贪心定证明,二分L M+1。
宜考NOIP , 小心别爆零。
//mc 1.6 //2024 12 23 18:09 //baoyexuan #include <bits/stdc++.h> #include <windows.h> #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) #pragma GCC optimize(3,"Ofast","inline") int x,y; bool e=false; using namespace std; int Map[1024][1024],l[1024]; class Player { public: void move() { if(KEY_DOWN('A')&&Map[x][y-1]<=1&&Map[x-1][y-1]<=1) { y--; } if(KEY_DOWN('D')&&Map[x][y+1]<=1&&Map[x-1][y+1]<=1) { y++; } if(KEY_DOWN('W')&&Map[x-2][y]<=1) { x--; } if(KEY_DOWN('S')&&Map[x+1][y]<=1) { x++; } if(KEY_DOWN('1')) { Map[x+1][y]=0; } if(KEY_DOWN('2')) { Map[x][y-1]=0; } if(KEY_DOWN('4')) { Map[x-1][y-1]=0; } if(KEY_DOWN('6')) { Map[x-2][y]=0; } if(KEY_DOWN('5')) { Map[x-1][y+1]=0; } if(KEY_DOWN('3')) { Map[x][y+1]=0; } } } p1; struct Block { int rank; string image; int color; }; Block blocks[]={ {0," ",0},//air {1,"██",1},//water {2,"██",6},//dirt {3,"██",2},//grassdirt {4,"██",8},//rock {5,"██",6},//wood {6,"▓▓",10},//leaves {7,"▓▓",14}//sand }; //如果有问题用下面的 /*Block blocks[]= { {0," ",0},//air {1,"█",1},//water {2,"█",6},//dirt {3,"█",2},//grassdirt {4,"█",8},//rock {5,"█",6},//wood {6,"▓",10},//leaves {7,"▓",14}//sand };*/ inline void color(int n) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n); } inline void draw_map() { for(int j=0; j<1024; j++) { for(int i=1023; i>=512; i--) { Map[i][j]=1; } } int h=512,k,f; for(int j=1; j<1023; j++) { l[j]=h; k=rand()%3; f=rand()%3; for(int i=h; i<=h+3; i++) { Map[i][j]=2; } for(int i=h+4; i<=1023; i++) { Map[i][j]=4; } if(f==1) h+=k; else if(f==0) h-=k; } for(int i=0; i<1024; i++) { for(int j=0; j<1024; j++) { if(Map[i][j]==1) { if(Map[i+1][j]!=1) { Map[i+1][j]=7; } if(Map[i][j+1]!=1) { Map[i][j+1]=7; } if(Map[i][j-1]!=1) { Map[i][j-1]=7; } if(Map[i-1][j]!=1) { Map[i-1][j]=0; } } } } int x,y,sum=0,s=0; while(sum!=640) { s++; if(s>200000000) { e=true; return ; } y=rand()%1024; x=l[y]+1; if(Map[x][y]!=1&&Map[x+1][y]==2&&Map[x][y-1]==0&&Map[x][y+1]==0) { Map[x][y]=5; Map[x-1][y]=5; Map[x-2][y-2]=6; Map[x-2][y-1]=6; Map[x-2][y]=6; Map[x-2][y+1]=6; Map[x-2][y+2]=6; Map[x-3][y-1]=6; Map[x-3][y]=6; Map[x-3][y+1]=6; Map[x-4][y-1]=6; Map[x-4][y]=6; Map[x-4][y+1]=6; // l[y-2]+=3; // l[y-1]+=5; // l[y]+=5; // l[y+1]+=5; // l[y+2]+=5; sum++; } } } inline void print_map(int x,int y,int c,int r) { for(int i=x-c/2; i<=x+c/2; i++) { for(int j=y-r/2; j<=y+r/2; j++) { if(i==x-1&&j==y) color(14),cout<<"()"; else if(i==x&&j==y) color(1),cout<<"II"; else { color(blocks[Map[i][j]].color); cout<<blocks[Map[i][j]].image; } } cout<<endl; } color(7); cout<<"X:"; color(6); cout<<x<<endl; color(7); cout<<"Y:"; color(6); cout<<y; } inline void update() { system("cls"); for(int i=0; i<1024; i++) { for(int j=0; j<1024; j++) { if(Map[i][j]==2&&(Map[i-1][j]==0||Map[i-1][j]==6)) { Map[i][j]=3; } } } p1.move(); print_map(x,y,15,15); } int main() { // ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); SetConsoleTitle("MyWorld_1.6"); srand(time(0)); cout<<"正在加载世界..."; draw_map(); system("cls"); if(e) { cout<<"加载失败>_<\n"; system("pause"); return 0; } int t=rand()%1024; x=l[t]-1; x=min(x,512); y=t; while(true) { ShowCursor(false); update(); } return 0; } /* 1 深蓝色 2 深绿色 3 深青色 4 深红色 5 深粉色 6 黄色 7 深白色 8 灰色 9 浅蓝色 10 浅绿色 11 浅青色 12 浅红色 13 浅粉色 14 浅黄色 15 浅白色 */
letters.cpp:
#include <bits/stdc++.h> using namespace std; string w[110],gw; bool f[20]; void print() { for(int i=0;i<gw.size();i++) { if(f[i]) cout<<gw[i]; else cout<<"_"; } } signed main() { int c=0; ifstream fin("words.txt"); for(int i=1;i<=90;i++) { fin>>w[i]; } fin.close(); srand(time(0)); gw=w[rand()%90+1]; for(int i=0;i<gw.size();i++) { if(gw[i]>='a'&&gw[i]<='z') f[i]=false; else f[i]=true; } char ch; while(true) { system("cls"); print(); cout<<"\nGusse:"; cin>>ch; for(int i=0;i<gw.size();i++) { if(gw[i]==ch) { f[i]=true; } } c++; if(c>10) { system("cls"); cout<<gw<<endl<<"You lost!"; return 0; } int l=1; for(int i=0;i<gw.size();i++) { if(f[i]==false) { l=0; break; } } if(l==1) { system("cls"); cout<<gw<<endl<<"You win!"; return 0; } } }
words.txt:
because they're friend their really apparently immediate we're wear where beautiful discipline around possession brought found didn't upon about abound aired houses winters lamp apple reader drinking aunt deed somewhere pockets honey bottom nurse vain gaze victory excellent marriage actually park faces yellows listed asked roses eight stage departed beast intended presented broke greatly worship ourselves fault motion whistle journey everyone everything coming happened tried haunted scared receive believe know eating page wished drove remove imagine leave porch delight basket backed asleep rounder yesterday lowered patient kindly pride steaming c++
#include <bits/stdc++.h> #include <windows.h> #pragma GCC optimize(3,"Ofast","inline") #define key(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) using namespace std; int x, y, sum; bool run, bai; int l[17][17]; bool f[16][16]; const int px[] = {-1, -1, -1, 0, 0, 1, 1, 1}; const int py[] = {-1, 0, 1, -1, 1, -1, 0, 1}; inline void clean() { system("cls"); } inline void color(int n) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n); } inline void dig(int x, int y) { f[x][y] = true; sum++; if(!f[x - 1][y] && l[x - 1][y] == 0 && x - 1 > 0) { dig(x - 1, y); } if(!f[x + 1][y] && l[x + 1][y] == 0 && x + 1 < 16) { dig(x + 1, y); } if(!f[x][y - 1] && l[x][y - 1] == 0&& y - 1 > 0) { dig(x, y - 1); } if(!f[x][y + 1] && l[x][y + 1] == 0&& y + 1 < 16) { dig(x, y + 1); } } inline void print(int p) { for(int i = 1; i <= 17; i++) { printf("#"); } printf("\n# "); if(p == 1) { printf("'_'"); } if(p == 2) { printf(">_<"); } if(p == 3) { printf("^_^"); } printf(" #\n"); printf("#score:%d", sum); if(sum < 10) { printf(" "); } else if(sum < 100) { printf(" "); } else { printf(" "); } printf("#\n"); for(int i = 1; i <= 17; i++) { printf("#"); } printf("\n"); for(int i = 1; i <= 15; i++) { color(15); printf("#"); for(int j = 1; j <= 15; j++) { if(i == x && j == y) { color(4); if(f[i][j]) { if(l[i][j] == -1) { printf("*"); } else if(l[i][j] != 0) { printf("%d", l[i][j]); } else { printf(" "); } } else { printf("?"); } continue; } if(f[i][j]) { if(l[i][j] == -1) { color(4); printf("*"); } else if(l[i][j] != 0) { color(15); printf("%d", l[i][j]); } else { printf(" "); } } else { color(15); printf("?"); } } color(15); printf("#\n"); } for(int i = 1; i <= 17; i++) { printf("#"); } printf("\nX: %d Y: %d", x, y); } inline void init() { int dl = 0, x, y; for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = false; l[i][j] = 0; } } while(dl < 20) { x = rand() % 15 + 1; y = rand() % 15 + 1; if(l[x][y] != -1) { l[x][y] = -1; dl++; for(int k = 0; k <= 7; k++) { int tx = x + px[k]; int ty = y + py[k]; if(l[tx][ty] != -1) { l[tx][ty]++; } } } } } inline void update() { clean(); print(1); bool kd = false; do { if(key('A')) { y--; kd = true; } if(key('D')) { y++; kd = true; } if(key('W')) { x--; kd = true; } if(key('S')) { x++; kd = true; } if(key('Q')) { if(l[x][y] == -1) { clean(); for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = true; } } print(2); printf("\n"); system("pause"); run = false; bai = true; return ; } else if(l[x][y] != 0) { f[x][y] = true; clean(); sum++; } else { dig(x, y); } kd = true; } } while(!kd); x = max(1, x); x = min(15, x); y = max(1, y); y = min(15, y); if(sum == 225) { run = false; } Sleep(100); } int main() { srand(time(0)); init(); x = 1; y = 1; run = true; bai = false; while(run) { update(); } if(!bai) { clean(); for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = true; } } print(3); printf("\n"); system("pause"); } return 0; }
#include<bits/stdc++.h> #pragma GCC optimize(3,"Ofast","inline") #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2= 0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a*10+5))/10; } void Setpos(float x,float y) { COORD pos; pos.X=ti(y*4)/2; pos.Y=ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void Color(int a) { if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE); if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE); if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY); if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE); } int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet { float x,y,vx,vy; int what; int a,t,How; int life; bool kill; } B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if(a==-1) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(B[b].what==-10)Exp+=2; if(B[b].what==-11)Exp+=1; B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } if(a==-2) { if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what==-2)Exp+=5,Biao+=5; if(B[b].what==-3)Fire=300,Ice=0,Fir=3; if(B[b].what==-4)Water=200; if(B[b].what==-5) { Wind=70; Ding=28.25; Ice=0; if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(B[b].what==-6) { Thun=200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if(B[b].what==-7)Magne=300; if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20); if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20); B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } } if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return; for(int i=0; i<3; i++) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(a==1) { if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) { if(B[b].what>=99)Blo-=10; if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0; else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0; else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0; else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; Map(3,b); break; } } if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a==2)Blo-=20; else if(a==8)Blo-=10; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; if(a!=2) { B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } } if(a==4) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) { Blo-=25,B[b].kill=1,Killb=20; Kill=1; Vy=-1; Y-=0.5; break; } } } } void Map(int a,int b) { Color(0); if(a==-1) { if(Boss==1||Boss==6) { if(Bwhat1==5) { if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"=="; else Setpos(Bx1,By1),cout<<" "; } else { Setpos(Bx1-1,By1-0.5),cout<<" "; Setpos(Bx1,By1-1),cout<<" "; Setpos(Bx1+1,By1-0.5),cout<<" "; if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======"; } } if(Boss==2||Boss==6) { Setpos(Bx2-1,By2-1); cout<<" "; Setpos(Bx2,By2-1); cout<<" "; Setpos(Bx2+1,By2-1),cout<<" "; Color(0); if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======"; } if(Boss==3||Boss==6) { Setpos(Bx3-1,By3-0.5); cout<<" "; Setpos(Bx3,By3); cout<<" "; Setpos(Bx3+1,By3-1),cout<<" "; Color(0); if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"======="; } if(X<0)return; if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1),cout<<" "; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-1),cout<<" "; } else if(X>23) { Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-0.5),cout<<" "; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1.5),cout<<" "; } else if(X<17) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-0.5),cout<<" "; } if(Thun>0) { Setpos(X-2,Y-1),cout<<" "; Setpos(X+2,Y-1),cout<<" "; Setpos(X,Y+2),cout<<" "; Setpos(X,Y-2.5),cout<<" "; Setpos(X-1,Y+1),cout<<" "; Setpos(X+1,Y+1),cout<<" "; Setpos(X-1,Y-2),cout<<" "; Setpos(X+1,Y-2),cout<<" "; Setpos(20,Y-2.5),cout<<"============"; } if(Wind!=0) { Setpos(X+1,Y-5); cout<<" "; Setpos(X,Y-5); cout<<" "; Setpos(X-1,Y-5); cout<<" "; Setpos(20,Y-5),cout<<"========"; } if(Water!=0) { Setpos(X,Y-4); cout<<" "; Setpos(X+2,Y-3.5); cout<<" "; Setpos(X-2,Y-3.5); cout<<" "; Setpos(X+1,Y-3.5); cout<<" "; Setpos(X-1,Y-3.5); cout<<" "; Setpos(20,Y-5),cout<<"========"; } if(Fire!=0) { Setpos(X,Y+1),cout<<" "; Setpos(X+1,Y),cout<<" "; Setpos(X-1,Y-1),cout<<" "; Setpos(20,Y-1); cout<<"======"; } } if(a==0) { if(Boss==1||Boss==6) { if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0); else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0); else { Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●"; Setpos(Bx1,By1-1); if(Bwhat1==2&&Bgo1[1]<=5)Color(1); else if(Bwhat1==3&&Bgo1[1]<=5)Color(5); else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4); if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██("; else cout<<")██("; Setpos(Bx1+1,By1-0.5),cout<<"……"; Color(0); } } if(Boss==2||Boss==6) { Setpos(Bx2-1,By2-1); Color(0),cout<<"\\ "; Color(0); cout<<"●"; Setpos(Bx2,By2-1); Color(3); cout<<"◥"; Color(5),cout<<"JJJ"; Color(0),cout<<">"; Color(3); Setpos(Bx2+1,By2-1),cout<<"◢█◣"; Color(0); } if(Boss==3||Boss==6) { Setpos(Bx3-1,By3-0.5); if(Bwhat3==3||Bwhat3==9) Color(1); else if(Bwhat3==4||Bwhat3==10) Color(4); else if(Bwhat3==5||Bwhat3==11) Color(5); if(Bwhat3==11)cout<<' '; else if(Bwhat3==6) Color(3); else Color(2); cout<<"●-"; Setpos(Bx3,By3); if(Bwhat3==11)cout<<"/"; else cout<<"┃"; Color(0); Setpos(Bx3+1,By3-1),cout<<"●●●"; } if(X<0)return; if(Ren==2) Color(12); if(Ren==3) Color(1); if(Ren==4) Color(3); if(Ren==5) Color(4); if(Ren==6) Color(2); if(Drug!=0&&T%5!=0) Color(11); if(Drug!=0&&T%5==0) Color(11); if(Ice!=0) Color(6); if(b==1) Color(8); if(Li!=0) Color(5); if(Ren==1&&Killb>0&&T%4<2) Color(13); if(Wind>0&&T%4<=1) Color(1); if(Wind>0&&T%4>=2) Color(0); if(Thun>0&&T%4<=1) Color(1); if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━/"; if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲"; else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ "; else Setpos(X+1,Y-1),cout<<"╯>"; if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲"; else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ "; else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>"; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━\\"; if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱"; else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ "; else Setpos(X-1,Y-1),cout<<"╮>"; if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱"; else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ "; else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>"; } else if(X>23) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X-1,Y-0.5),cout<<"│>"; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-1.5),cout<<"╱ >"; } else if(X<17) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-0.5),cout<<"│>"; } if(Thun>0) { Setpos(X-2,Y-1),cout<<"▄▄"; Setpos(X+2,Y-1),cout<<"▄▄"; Setpos(X,Y+2),cout<<"▌"; Setpos(X,Y-2.5),cout<<"▌"; Setpos(X-1,Y+1),cout<<"█"; Setpos(X+1,Y+1),cout<<"█"; Setpos(X-1,Y-2),cout<<"█"; Setpos(X+1,Y-2),cout<<"█"; } if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★"; if(Wind>1) { if(T%6<2)Color(1); else Color(0); if(T%8<=1) { Setpos(X+1,Y-5); cout<<"---- --"; Setpos(X,Y-5); cout<<"- --- -"; Setpos(X-1,Y-5); cout<<"--- - --"; } else if(T%8<=3) { Setpos(X+1,Y-5); cout<<"------ "; Setpos(X,Y-5); cout<<" -- ---"; Setpos(X-1,Y-5); cout<<"----- - "; } else if(T%8<=5) { Setpos(X+1,Y-5); cout<<" ------"; Setpos(X,Y-5); cout<<"-- -- -"; Setpos(X-1,Y-5); cout<<"- ----- "; } else if(T%8<=7) { Setpos(X+1,Y-5); cout<<"-- ----"; Setpos(X,Y-5); cout<<" --- -- "; Setpos(X-1,Y-5); cout<<"- - ----"; } } if(Water!=0) { Color(1); if(T%20<5) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X+1,Y-3.5); cout<<"■"; Setpos(X-1,Y-2.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<10||T%20>=15) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X,Y-4); cout<<"■■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<15) { Setpos(X+2,Y-3.5); cout<<"■"; Setpos(X+1,Y-3); cout<<"■"; Setpos(X-1,Y-3.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } } if(Fire!=0) { if(T%6<3)Color(4); else Color(5); if(Fir>=1)Setpos(X,Y+1),cout<<"●"; if(Fir>=2)Setpos(X+1,Y),cout<<"●"; if(Fir>=3)Setpos(X-1,Y-1),cout<<"●"; } } if(a==1||a==3) { if(B[b].what==1) { Nor; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].How<=1) Color(13); else Color(4); cout<<"●"; if(a==1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what==2) { Nor; Setpos(B[b].x-1,B[b].y-1); if(ti(B[b].x-1)==20)cout<<"======"; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; Setpos(B[b].x+1,B[b].y-1); if(ti(B[b].x+1)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].How==0) { Setpos(B[b].x-1,B[b].y),cout<<"↑"; Setpos(B[b].x,B[b].y-1),cout<<"←┼ →"; Setpos(B[b].x+1,B[b].y),cout<<"↓"; } else if(B[b].How==1) { Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗"; Setpos(B[b].x,B[b].y),cout<<"╳"; Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘"; } if(a==1) Pan(2,B[b].x,B[b].y,b); } } if(B[b].what==3||B[b].what==5) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y); if(B[b].How==1) Color(5); else Color(4); cout<<"◎"; } } if(B[b].what==4) { Nor; Setpos(B[b].x,fmax((float)0,B[b].y-8)); if(ti(B[b].x)==20) { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"=="; } else { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,fmax((float)0,B[b].y-8)); Color(6); for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b); } } if(B[b].what==6||B[b].what==8||B[b].what==9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y-1); if(B[b].what==6) { if(B[b].How<=1) Color(1); else Color(6); } if(B[b].what==9) { if(B[b].How<=1) Color(4); else Color(8); } if(B[b].what==8)Color(5); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b); } } if(B[b].what==7) { Nor; Setpos(B[b].x,B[b].y); if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<" "; } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<"║"; if(a==1) Pan(7,i,B[b].y,b); } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<"║"; if(a==1) Pan(7,i,B[b].y,b); } } } if(B[b].what==10||B[b].what==11||B[b].what==12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; if(B[b].How==1) { B[b].vy-=0.2; } else B[b].vx-=0.35; if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8; if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1; if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1; Setpos(B[b].x,B[b].y); if(B[b].what==11)Color(1); else if(B[b].what==12)Color(5); else Color(0); if(B[b].t%4<2)cout<<"▃"; else cout<<"▍"; if(a==1) Pan(B[b].what,B[b].x,B[b].y,b); } } if(B[b].what>=13&&B[b].what<=17) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"===="; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what==14) Color(1); else if(B[b].what==15) Color(4); else if(B[b].what==16) Color(5); else if(B[b].what==17) Color(3); else Color(2); cout<<"●"; if(B[b].what==14)cout<<"*"; if(B[b].what==15)cout<<""; if(B[b].what==16)cout<<"<"; if(B[b].what==17)cout<<"X"; } if(a==1) Pan(1,B[b].x,B[b].y,b); } if(B[b].what==98&&B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(ti(B[b].x==20))cout<<"=="; else cout<<" "; if(B[b].y<=3)B[b].life=0; } if(B[b].what>=99) { if(B[b].y<=3)B[b].life=0; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].what==99)cout<<"█"; if(B[b].what>=100&&B[b].what<200) { if(B[b].what%5==0)cout<<"我"; if(B[b].what%5==1)cout<<"是"; if(B[b].what%5==2)cout<<"最"; if(B[b].what%5==3)cout<<"强"; if(B[b].what%5==4)cout<<"的"; } if(B[b].what>=200&&B[b].what<300) { if(B[b].what%6==0)cout<<"神"; if(B[b].what%6==1)cout<<"级"; if(B[b].what%6==2)cout<<"怪"; if(B[b].what%6==3)cout<<"物"; if(B[b].what%6==4)cout<<"之"; if(B[b].what%6==5)cout<<"光"; } if(B[b].what>=300&&B[b].what<400) { if(B[b].what%8==0)cout<<"颤"; if(B[b].what%8==1)cout<<"抖"; if(B[b].what%8==2)cout<<"吧"; if(B[b].what%8==3)cout<<"无"; if(B[b].what%8==4)cout<<"能"; if(B[b].what%8==5)cout<<"的"; if(B[b].what%8==6)cout<<"人"; if(B[b].what%8==7)cout<<"类"; } if(B[b].what>=400&&B[b].what<500) { if(B[b].what%8==0)cout<<"还"; if(B[b].what%8==1)cout<<"不"; if(B[b].what%8==2)cout<<"快"; if(B[b].what%8==3)cout<<"跪"; if(B[b].what%8==4)cout<<"倒"; if(B[b].what%8==5)cout<<"在"; if(B[b].what%8==6)cout<<"朕"; if(B[b].what%8==7)cout<<"前"; } if(B[b].what>=500&&B[b].what<600) { if(B[b].what%8==0)cout<<"看"; if(B[b].what%8==1)cout<<"懂"; if(B[b].what%8==2)cout<<"这"; if(B[b].what%8==3)cout<<"句"; if(B[b].what%8==4)cout<<"话"; if(B[b].what%8==5)cout<<"的"; if(B[b].what%8==6)cout<<"是"; if(B[b].what%8==7)cout<<"猪"; } if(a==1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what==-1) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(Boss==0) B[b].life=0; else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if(B[b].life!=0) { if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0; if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0; if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0; Setpos(B[b].x,B[b].y); Color(7); if(B[b].t%2==0) cout<<"+"; else cout<<"×"; } } if(B[b].what<=-2&&B[b].what>=-9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; if(B[b].what<=-3&&B[b].what>=-7) { if(B[b].x<=7)B[b].x=7; if(B[b].x>=28)B[b].x=28; else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0; else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1; if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2; if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2; } if(B[b].what==-2) Color(3); if(B[b].what==-3) Color(4); if(B[b].what==-4) Color(1); if(B[b].what==-5) Color(0); if(B[b].what==-6) Color(6); if(B[b].what==-7) Color(5); if(B[b].what==-8) Color(2); if(B[b].what==-9) Color(14); if(T%7<=1&&B[b].what==-5)Color(1); else if(T%7<=1)Color(0); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].what==-2) cout<<"﹝镖﹞"; if(B[b].what==-3) cout<<"﹝火﹞"; if(B[b].what==-4) cout<<"﹝水﹞"; if(B[b].what==-5) cout<<"﹝风﹞"; if(B[b].what==-6) cout<<"﹝雷﹞"; if(B[b].what==-7) cout<<"﹝磁﹞"; if(B[b].what==-8) cout<<"﹝血﹞"; if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b); } } if(B[b].what==-11||B[b].what==-12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what==-10) Color(5); if(B[b].what==-11) Color(7); if(T%7<=1)Color(0); cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b); } } if(B[b].what==-13) { Nor; Setpos(B[b].x,B[b].y-0.5); if(ti(B[b].x)==20)cout<<"==="; else cout<<" "; if(B[b].life!=0) { if(B[b].a==13880086) { if(Boss==0) B[b].life=0; else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if(B[b].life!=0) { if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0; if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0; if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0; } } else { if(B[B[b].a].life==0) B[b].life=0; else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0; if(B[b].life!=0) { B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0; } } Setpos(B[b].x,B[b].y-0.5); if(T%6<3)Color(5); else Color(4); cout<<"●"; } } } if(br<bl) { br=-1,bl=0; memset(B,0,sizeof(B)); } Color(0); } void Move() { if(X<3) X=3; if(Y<1) Y=1,Vy=0; if(Y>29) Y=29,Vy=0; if(Ice!=0) { X-=Vx/2.0; Y+=Vy/2.0; Vy=fmax(Vy-0.025,(float)0); if(T%6==0&&Up==0&&Y<Ding) Y+=0.25; if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25; if(Up==0&&Y<=Ding-1.25) Vy=0.25; if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25; if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2) Vx+=0.175; else if(Up>0&&Upt==0) Vx-=0.175; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.125,(float)0); if(Upt==1&&T%2==0)Map(-1,0); if(T%2==0)Upt--; } } else { X-=Vx; Y+=Vy; Vy=fmax(Vy-0.05,(float)0); if(Wind==0) { if(T%6==0&&Up==0&&Y<Ding) Y+=0.5; if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5; } else { if(T%2==0&&Up==0&&Y<Ding) Y+=0.5; if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5; } if(Up==0&&Y<=Ding-1.25) Vy=0.5; if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5; if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2) Vx+=0.35; else if(Up>0&&Upt==0) Vx-=0.35; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.25,(float)0); if(Upt==1)Map(-1,0); Upt--; } } for(int i=bl; i<=br; i++) { if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) { B[i].life=0; Map(1,i); } for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; B[i].life=0; Exp+=2; } if(B[i].t>=100)B[i].life=0; if(B[i].life==0&&i==bl) bl++; Map(1,i); if(B[i].life==0) continue; else { B[i].t++; if(B[i].what==1) { if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1; if(B[i].t==30) B[i].y+=1.5,B[i].How=2; if(B[i].t==35) B[i].vy=1.5,B[i].How=3; } if(B[i].what==2) { if(B[i].t%3==0) B[i].How=!B[i].How; } if(B[i].what==3||B[i].what==5) { if(B[i].what==3&&B[i].y<=20) B[i].vy=0; if(B[i].what==5&&B[i].y<=21) B[i].vy=0; if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How; if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2; else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2; else B[i].vx=0; if(B[i].t==45) { B[i].life=0; br++; B[br].what=4; B[br].x=B[i].x; B[br].y=32; B[br].vy=3; B[br].life=1; } } if(B[i].what==6||B[i].what==8||B[i].what==9) { if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) { B[i].life=0; if(B[i].life==0&&i==bl) bl++; Map(1,i); break; } if(B[i].t%5==0) B[i].How=rand()%4; if(B[i].what==9) { if(B[i].t==7) { X9: float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0; if(xx<=0.5&&yy<=0.5) goto X9; for(int j=1; j<=4; j++) { br++,B[br].what=9; B[br].t=11; B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy; if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1; if(j<=2)B[br].vx*=-1,B[br].vy*=-1; B[br].life=1; } B[i].life=0; } } if(B[i].what==8) { if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25); if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25); if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25); if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25); } } if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) { if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0; } if(B[i].what==16) { if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2; else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2; } } if(B[i].life==1&&B[i].a==0&&B[i].what>0) { if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i; else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i; } } } void Guai(int R,int r) { if(R==-1) { br++; B[br].what=-1; B[br].x=X+rand()%3-1; B[br].y=Y+rand()%3-1; B[br].life=1; } if(R<=-2&&R>=-11) { br++; B[br].what=R; B[br].x=B[br].a=r; B[br].y=29; if(R<=-3&&R>=-7)B[br].vx=-1; B[br].vy=1; B[br].life=1; } if(R==0) { br++; B[br].what=1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==1) { br++; B[br].what=2; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==2||R==3) { br++; B[br].what=2*R-1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==4) { br++; B[br].what=6; if(r<5)r=5; if(r>30)r=30; B[br].x=r; if(r==11||r==25) B[br].y=29-(rand()%20); else B[br].y=29; X4: B[br].vx=(rand()%21-10)/30.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4; int rx=rand()%50; if(rx==0) B[br].vx=0; B[br].life=1; } if(R==5) { br++; B[br].How=r; B[br].what=7; if(B[br].How<0) B[br].x=19; if(B[br].How>0) B[br].x=21; B[br].y=29; B[br].vy=1; B[br].life=1; } } void CpGuai(int R,float x,float y,float xx,float yy) { if(R==4) { br++; B[br].what=6; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } if(R==6||R==7||R==8) { br++; B[br].what=4+R; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } } void MesGuai(int a,int rr) { int R=rand()%rr,r=-10086; if(R==0) { if(a==1) r=(5+rand()%8)*2; if(a<=3&&a!=1) r=10+rand()%16; if(a==4) r=rand()%75-20; if(a==5) r=2+rand()%4; if(r!=-10086) Guai(a,r); } } void NorGuai(int a,int b) { if(a==1) { if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19); if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25); if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19); if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25); if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23); if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1); if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10); if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35); if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10); if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10); if(b>=1000&&b<=1300) MesGuai(0,30-b/50); } if(a==2) { if(b<=200&&b%30==1) { int r=rand()%4; if(r==1) r=0; for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9); } if(b>200&&b<=220&&b%5==1) Guai(1,18); if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26); if(b>350&&b<=370&&b%5==1) Guai(1,22); if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5); if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21); if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25); if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5); if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40); if(b>=801&&b<=961&&b%15==1) Guai(1,20); if(b>=1000&&b<=1300) MesGuai(1,30-b/50); } if(a==3) { if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19); if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25); if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3); if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10); if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10); if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10); if(b>=600&&b<750&&b%30==0) { for(int i=0; i<5; i++) Guai(3,i*3+10); } if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X); if(b>=830&&b<910&&b%20==0) Guai(2,X); if(b>=910&&b<980&&b%10==0) Guai(2,X); if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50); } if(a==4) { if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65); if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65); if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65); if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b>=200&&b<=500&&b%40==1) { float r=0,rr; for(int i=1; i<=5; i++) { X5: rr=0.7+(rand()%5)/10.0; if(rr==r)goto X5; r=rr; CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0); } } if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2); if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2); if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3); if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3); if(b>=750&&b<=950&&b%20==1) { float r=0,rr; for(int i=1; i<=3; i++) { X6: rr=0.7+(rand()%5)/10.0; if(rr==r)goto X6; r=rr; CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0); } } if(b>=1000&&b<=1300) MesGuai(4,5); } } void RandGood() { if(Biao>0) { Biao--; Guai(-1,0); } if(Gd[1]==0) { Gd[1]=rand()%1000+1; if(Win==7)Gd[1]=10086; Gd[3]=rand()%16+8; } else if(Gd[1]<=5) { Guai(-2-Gd[1],Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=20&&Gd[1]<27) { Guai(-8,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=30&&Gd[1]<37) { Guai(-9,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=40&&Gd[1]<70) { Gd[2]++; if(Gd[2]%2==1)Guai(-10,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=70&&Gd[1]<100) { Gd[2]++; if(Gd[2]%2==1)Guai(-11,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) { Guai(-2,Gd[3]); memset(Gd,0,sizeof(Gd)); } else Gd[1]=0; for(int i=0; i<20; i++) { if(I[i][0]==-1) continue; Setpos(I[i][0],I[i][1]); Color(0); if(I[i][0]==20) cout<<"==="; else cout<<" "; I[i][1]++; if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1; else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■"; Color(0); } } void Panboss(int bx,int by) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1; if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1; } } void Boss1() { for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]==20) cout<<"=="; else cout<<" "; Bbr++; } if(Bwhat1==5) { int bx,by; Color(5); for(int i=0; i<10; i++) { bx=Bx1-i*Bvx1/10.0; by=By1-i*Bvy1/10.0; Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); } Bx1-=Bvx1; By1-=Bvy1; if(Bwhat1==0) { X2: Bwhat1=rand()%7; if(Bwhat1==2||Bwhat1==3) { if(By1<=10||By1>25) goto X2; } if(Bwhat1==4) { if(By1<=15||Bx1<20) goto X2; Bgo1[2]=Bx1; Bgo1[3]=By1-1; } if(Bwhat1==5) { X0: Bgo1[3]=rand()%4+1; Bvx1=(rand()%101)/20.0; Bvy1=(rand()%101)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0; } if(Bwhat1==6) { if(By1<=17||By1>25) goto X2; } } if(Bwhat1==1) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R==0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; Bvx1=(rand()%101-20)/50.0; Bvy1=(rand()%101-20)/50.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(Out1) r=0; } if(r==0) Chang1 } if(Bwhat1==2) { Bgo1[1]++; if(Bgo1[1]>6) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=6; X3: B[br].vx=(rand()%21-10)/40.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3; int rx=rand()%50; if(rx==0) B[br].vx=0; B[br].life=1; } if(Bgo1[1]>8) Chang1 } if(Bwhat1==3) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%3==0) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=8; B[br].life=1; } if(Bgo1[1]>15) Chang1 } if(Bwhat1==4) { Bgo1[1]++; if(Bgo1[1]<=8) { Setpos(Bgo1[2],Bgo1[3]); if(Bgo1[1]==1)cout<<" "; else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"=="; else cout<<" "; Bgo1[2]--; Setpos(Bgo1[2],Bgo1[3]); int r=rand()%4; if(r%2==0) Color(6); else Color(9); if(r<2) cout<<") "; else cout<<"】"; Color(0); } if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y; if(Bgo1[1]==11) { Map(0,(bool)Kill); Setpos(Bgo1[5],Bgo1[6]+1),cout<<" "; Setpos(Bgo1[5],Bgo1[6]-1),cout<<" "; Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" "; Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" "; int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6]; Color(6); int i=0; while(1) { bx=Bgo1[2]-i*bvx/30.0; by=Bgo1[3]-i*bvy/30.0; if(bx<=5||bx>=30||by<0||by>=29) break; Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; i++; } Color(0); Map(-1,0); Chang1 } } if(Bwhat1==5) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R==0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; X1: Bvx1=(rand()%101-20)/20.0; Bvy1=(rand()%101-20)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1; if(Out1) r=0; } if(r==0) Chang1 } if(Bwhat1==6) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%10==0) { By1-=1; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=9; X30: B[br].vy=1; B[br].life=1; } if(Bgo1[1]>31) Chang1 } } void Boss2() { for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]==20) cout<<"=="; else cout<<" "; Bbr++; } Bx2-=Bvx2; By2-=Bvy2; if(Bwhat2==0) { X21: Bwhat2=rand()%7; if(Bwhat2==2) { X31: for(int i=1; i<=3; i++) { Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5; if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31; } if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31; } if(Bwhat2==3) { Bgo2[2]=rand()%2; } if(Bwhat2==4||Bwhat2==5||Bwhat2==6) { Bvy2=-1.5; Bvx2=-0.5; } } if(Bwhat2==1) { Bgo2[1]++,Bgo2[2]++; int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]); if(Out2) R=0; if(R==0) { int vx=Bvx2,vy=Bvy2; Bgo2[1]=0; Bvx2=(rand()%101-20)/50.0; Bvy2=(rand()%101-20)/50.0; if(Bgo2[3]<=2) Bvx2*=-1; if(Bgo2[3]%2==1) Bvy2*=-1; if(Out2) r=0; } if(r==0) Chang2 } if(Bwhat2==2) { Bgo2[1]++; float bx,by,bvx,bvy; if(Bgo2[1]<21) { for(int i=1; i<=3; i++) { bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2; if(Bgo2[1]<=10) { Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0); if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"=="; else cout<<" "; bx=Bx2+Bgo2[1]*bvx/10.0; by=By2+Bgo2[1]*bvy/10.0; Setpos(bx,by); } else Setpos(Bgo2[i*2],Bgo2[i*2+1]); int r=rand()%4; if(r%2==0) Color(3); else Color(10); if(r<=1) cout<<"×"; else cout<<"+"; Color(0); } } if(Bgo2[1]==21) { Map(0,(bool)Kill); Color(3); int j=0; for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) { if(k==1) bvx=j,bvy=0; if(k==2) bvx=-j,bvy=0; if(k==3) bvx=0,bvy=j; if(k==4) bvx=0,bvy=-j; bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy; if(bx<=5||bx>=30||by<0||by>=30) { continue; } Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); Map(-1,0); Chang2 } } if(Bwhat2==3) { Bgo2[1]++; if(Bgo2[1]<=18) { if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3]; if(Bgo2[1]%6<3)Color(3); else Color(5); if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); Color(0); } if(Bgo2[1]==18) { if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; } if(Bgo2[1]>18&&Bgo2[1]<=25) { Bgo2[3]=Bgo2[2]; if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; if(Bgo2[1]%4<2)Color(3); else Color(5); if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲"; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" "; Color(0); } if(Bgo2[1]==25) { if(Bgo2[2]==0) { Color(3); for(int i=4; i<=29; i++) { Setpos(i,Bgo2[5]),cout<<"█"; Bbl++; Panboss(i,Bgo2[5]); Bway[Bbl][0]=i; Bway[Bbl][1]=Bgo2[5]; } } if(Bgo2[2]==1) { Color(3); for(int i=0; i<=28; i++) { Setpos(Bgo2[4],i),cout<<"█"; Bbl++; Panboss(Bgo2[4],i); Bway[Bbl][0]=Bgo2[4]; Bway[Bbl][1]=i; } } Chang2 } } if(Bwhat2==4||Bwhat2==5||Bwhat2==6) { Bgo2[1]++; if(By2>27)Bvy2=0; if(Bx2>23)Bvx2=0; if(Bgo2[1]>13&&Bgo2[1]%3==0) { float t=By2-Y,g=0.35; if(Boss==6) t/=2.0; CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1); } if(Bgo2[1]>20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } Bx3-=Bvx3; By3-=Bvy3; if(Bwhat3<=8) { if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3; if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3; } if(Bwhat3==0) { X22: Bwhat3=rand()%12; if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22; if(Bwhat3==11)Bgo3[2]=rand()%5; } if(Bwhat3==1) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3>=2&&Bwhat3<=6) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].what=11+Bwhat3; B[br].vy=0.5+(rand()%100)/80.0; if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0; B[br].life=1; Chang3 } } if(Bwhat3==7) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3==8) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3==9) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]==6||Bgo3[1]==8) { Bean } if(Bgo3[1]>=8)Chang3 } if(Bwhat3==10) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) { Bean } if(Bgo3[1]>=12)Chang3 } if(Bwhat3==11) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]>=8)for(int i=1; i<=4; i++) { br++; B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } if(Bgo3[1]>=20) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } Chang3 } } } void Ball(int ball) { if(ball==1) { if(Fir<3&&T%8==0) Fir++; if(Fir>0) { br++; B[br].what=-13; B[br].x=X; B[br].y=Y+rand()%3-1; B[br].life=1; if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Boss!=0) B[br].a=13880086,Fir--; else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--; else B[br].life=0; Dis=Dis1=13880087; } } if(ball==2) { if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2; if(T%16==0)I[ib][0]=X; if(T%16==4)I[ib][0]=X-1; if(T%16==8)I[ib][0]=X+1; if(T%16==12)I[ib][0]=X-2; if(T%12==9)I[ib][0]=X+2; if(Water==1) { for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X); } } if(ball==3) { if(Wind>5) { if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(Wind<5) { if(Y>Ding-1)Vy=-5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(Wind==5) { if(Boss==2) Ding=12.25; else Ding=6.25; if(Boss!=0) Bblo-=16+Lv*4; if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball==4) { if(Thun==1) { if(Boss!=0) Bblo-=16+Lv*4; if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball==5) { system("cls"); Color(5); Setpos(10,10); cout<<"新天赋!"; Y: int rr=rand()%4+2; Setpos(12,10); if(rr==Ren) goto Y; if(rr==2)cout<<"瞬跳"; if(rr==3)cout<<"空之舞"; if(rr==4)cout<<"三段跳"; if(rr==5)cout<<"反重力跳跃"; Setpos(14,10); cout<<"当前天赋:"; if(Ren==1)cout<<"小无敌"; if(Ren==2)cout<<"瞬跳"; if(Ren==3)cout<<"空之舞"; if(Ren==4)cout<<"三段跳"; if(Ren==5)cout<<"反重力跳跃"; Setpos(16,10); cout<<"换否?(y/n)"; G: char g=_getch(); if(g=='y')Ren=rr; else if(g!='n')goto G; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); } if(ball==6) { Color(4); for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄"; Color(0); cout<<' '<<Bblo<<" "; Color(0); } if(ball==7) { Color(1); if(Win==7&&T%6<3)Color(3); for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄"; Color(0); if(Win==7&&T%6<3)Color(3); printf(" %0.1f ",Blo); } } int main() { SetConsoleTitle("忍者必须死"); system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info= {1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand((unsigned)time(NULL)); Win=0; Ren=1; Lv=1; Blo=Blomax=100; Expmax=300; Hui=15; X=18,Y=6; ReStart: system("cls"); memset(B,0,sizeof(B)); memset(I,-1,sizeof(I)); T=0; bl=0; br=-1; Upt=0; Start: Blo=Blomax * 100; Ding=6.25; memset(Bgo1,0,sizeof(Bgo1)); memset(Bgo2,0,sizeof(Bgo2)); memset(Bgo3,0,sizeof(Bgo3)); if(Win%2==0) T=0; if(Win%2==0&&D==0) { if(Win>0)Ball(5); Boss=0; lL: L=rand()%4+1; for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL; Ll[Win/2]=L; } if(Win%2==1&&D==0) { if(Win==7)Boss=6,T=0,Blomax+=100; else { bl: Boss=rand()%3+1; for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl; } Bl[Win/2]=Boss; Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20; system("color 4C"); Sleep(20); system("color 0F"); Map(0,1); Sleep(1000); } if(Win%2==1) { Bblomax=500+(Win/2)*500; Bblo=Bblomax; if(Boss==2) Ding=12.25; } while(1) { T++; Blo=10000000000; if(Wind==0) { if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0; if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0; } if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) { u1++; if(Down==1) { Down=0; Up=0; if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5; else Vx=7,Vy=0.3; } else if(Up==0&&Wind==0) { Down=0; Up=1; if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5; else Vx=2,Vy=0.1; } else if(Up==1&&Wind==0) { Down=0; Up=2; if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5; else Vx=1.5,Vy=0.1; } else if(Ren==3&&Up==2&&Wind==0) { Down=0; Up=3; Vx=1; Vy=0.5; Upt=30; } else if(Ren==4&&Up==2&&Wind==0) { Down=0; Up=3; Vx=1.8; Vy=0.1; } } if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) { u2++; if(Down==1&&Ren==5) { Down=2; Up=0; Vx=-1.7; } else { Down=1; Up=0; if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5; else { if(Upt!=0) Map(-1,0),Upt=0; Vx=-7; } } } if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0; if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0; if(kbhit()) { char g=_getch(); if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause"); } if(Sy==1) Setpos(4,1),printf(" "),Sy--; if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0); else if(T%10==0)Blo--; if(T%20==0) { if(Kill!=0) Kill=0; if(Lvl!=0) Lvl=0; } if(Killb>0) Killb--; if(Li>0) Li--; if(Ice>0) Ice--; if(Drug>0) Drug--; if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--; if(Water>0) Ball(2),Water--; if(Wind>0) Ball(3),Wind--; if(Thun>0) Ball(4),Thun--; if(Boss==0) NorGuai(L,T%1500); RandGood(); if(T%20==1)Exp++; if(T%50==1) { Exp++; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); if(Win==0&&T<300) { Setpos(4,6); cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6); cout<<"球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8,6); cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10,15); cout<<"空格可以暂停。"; } } Map(-1,0); if(Boss==1) Boss1(); if(Boss==2) Boss2(); if(Boss==3) Boss3(); if(Boss==6) Boss1(),Boss2(),Boss3(); Move(); Map(0,(bool)Kill); Color(0); Setpos(1,1); Blo=fmin(Blo,(float)Blomax); if(Boss==0)cout<<"血量: "<<(int)Blo<<" "; Color(0); Setpos(1,9),cout<<"死亡次数: "<<D<<" "; Setpos(2,1); Exp=min(Exp,Expmax); if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5; if(Lvl>0)Color(5); cout<<"级别: "<<Lv; Color(0); Setpos(2,9); cout<<"经验: "<<Exp<<" "; if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7); if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6); if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win==0) Sleep(55); if(Win==1) Sleep(50); if(Win==2) Sleep(35); if(Win==3) Sleep(40); if(Win==4) Sleep(25); if(Win==5) Sleep(30); if(Win==6) Sleep(20); if(Win>=7) Sleep(17); if(Boss==3&&Bblo<=0) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } } if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) { Map(-1,0); break; } } if(Blo<=0) { Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win==6) { system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(10,0); Win++; D=0; } else if(Win==7) { Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; } else Sleep(1000),Win++,D=0; goto Start; }
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