-
个人简介
https://www.arealme.com/spacebar-clicker/cn/ 啥都能算的c++超级计算器 ∽ 超级计算器啥都能算的c++超级计算器 ∽ 超级计算器#505
-
Waiting 评测:评测请求正在等待被评测机抓取
-
Fetched 评测:评测请求已被评测机抓取,正在准备开始评测
-
Compiling 评测:正在编译中
-
Judging 评测:编译成功,正在评测中
-
Accepted 通过:程序输出完全正确
-
Wrong Answer 不通过:程序输出与标准答案不一致(不包括行末空格以及文件末空行)
-
Time Limit Exceeded 不通过:程序运行时间超过了题目限制
-
Memory Limit Exceeded 不通过:程序运行内存空间超过了题目限制
-
Runtime Error 不通过:程序运行时错误(如数组越界、被零除、运算溢出、栈溢出、无效指针等)
-
Compile Error 不通过:编译失败
-
System Error 错误:系统错误(如果您遇到此问题,请及时在讨论区进行反馈)
-
Canceled 其他:评测被取消
-
Unknown Error 其他:未知错误
-
Ignored 其他:被忽略
setw 二维前缀和公式:f[i][j]=f[i][j-1]+f[i-1][j]-f[i-1][j-1]+y[i][j] f[x][y]-f[x][j-1]-f[i-1][y]+f[i-1][j-1]; 结构体:struct sck 后面要分号。 sort:左边包含,右边不包含。 sort从大到小:
bool cmp(int x,int y) { return x>y; } sort(a+1,a+n+1,cmp) bool cmp(sck x,sck y) { return x.name>y.name; }
向下排序 floor() 向上排序 ceil() 四舍五入 round() 只取整数 int()
cin>>n>>m; a[1]=1; a[0]=1; long long k=sqrt(m); for(int i=2;i<=k;i++) if(a[i]==0) for(int j=i*i;j<=m;j+=i) a[j]=1;
int sck(int x,int y) { if(y==0)return x; else return sck(y,x%y); }
#include<bits/stdc++.h> using namespace std; long long n; int main() { freopen("change.in","r",stdin); freopen("change.out","w",stdout); cin>>n; printf("%o",n); }
#include <iostream> #include <conio.h> #include <windows.h> #include <vector> #include <ctime> using namespace std; const int WIDTH = 30; const int HEIGHT = 20; const int INIT_LENGTH = 3; enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN }; HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); COORD CursorPosition; class Snake { private: vector<COORD> body; Direction dir; bool gameOver; COORD food; int score; public: Snake() : gameOver(false), score(0) { // 初始化蛇的位置(屏幕中央) COORD head = { WIDTH / 2, HEIGHT / 2 }; body.push_back(head); // 创建初始蛇身 for (int i = 1; i < INIT_LENGTH; i++) { COORD segment = { static_cast<SHORT>(head.X - i), head.Y }; body.push_back(segment); } dir = STOP; generateFood(); } void generateFood() { // 随机生成食物位置 food.X = rand() % (WIDTH - 2) + 1; food.Y = rand() % (HEIGHT - 2) + 1; // 确保食物不在蛇身上 for (auto segment : body) { if (food.X == segment.X && food.Y == segment.Y) { generateFood(); break; } } } void draw() { system("cls"); // 清屏 // 绘制上边界 for (int i = 0; i < WIDTH; i++) cout << "#"; cout << endl; // 绘制游戏区域 for (int y = 1; y < HEIGHT - 1; y++) { for (int x = 0; x < WIDTH; x++) { if (x == 0 || x == WIDTH - 1) { cout << "#"; // 左右边界 } else { bool drawn = false; // 绘制蛇头 if (x == body[0].X && y == body[0].Y) { cout << "O"; drawn = true; } // 绘制蛇身 else { for (int i = 1; i < body.size(); i++) { if (x == body[i].X && y == body[i].Y) { cout << "o"; drawn = true; break; } } } // 绘制食物 if (!drawn && x == food.X && y == food.Y) { cout << "F"; drawn = true; } // 绘制空白 if (!drawn) cout << " "; } } cout << endl; } // 绘制下边界 for (int i = 0; i < WIDTH; i++) cout << "#"; cout << endl; // 显示分数 cout << "Score: " << score << endl; } void input() { if (_kbhit()) { switch (_getch()) { case 'a': if (dir != RIGHT) dir = LEFT; break; case 'd': if (dir != LEFT) dir = RIGHT; break; case 'w': if (dir != DOWN) dir = UP; break; case 's': if (dir != UP) dir = DOWN; break; case 'x': gameOver = true; break; } } } void logic() { // 移动蛇身(从尾部开始更新位置) for (int i = body.size() - 1; i > 0; i--) { body[i] = body[i - 1]; } // 根据方向移动蛇头 switch (dir) { case LEFT: body[0].X--; break; case RIGHT: body[0].X++; break; case UP: body[0].Y--; break; case DOWN: body[0].Y++; break; } // 检查是否吃到食物 if (body[0].X == food.X && body[0].Y == food.Y) { // 增加蛇身长度 COORD newSegment = body.back(); body.push_back(newSegment); // 生成新食物 generateFood(); // 增加分数 score += 10; } // 检查碰撞边界 if (body[0].X <= 0 || body[0].X >= WIDTH - 1 || body[0].Y <= 0 || body[0].Y >= HEIGHT - 1) { gameOver = true; } // 检查碰撞自身 for (int i = 1; i < body.size(); i++) { if (body[0].X == body[i].X && body[0].Y == body[i].Y) { gameOver = true; break; } } } bool isGameOver() const { return gameOver; } }; int main() { srand(static_cast<unsigned>(time(0))); Snake game; while (!game.isGameOver()) { game.draw(); game.input(); game.logic(); Sleep(100); // 控制游戏速度 } cout << "\nGame Over! Final Score: " << game.isGameOver() << endl; system("pause"); return 0; }
-
-
通过的题目
-
最近活动
This person is lazy and didn't join any contests or homework. -
最近编写的题解
This person is lazy and didn't write any solutions.
题目标签
- 聪明人游戏
- 1