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个人简介
千万要运行,有彩蛋!!!!!!!!!!!!!
~#include<bits/stdc++.h> using namespace std; char s=7; int main() { for (int i=1;;i++) cout<<s; } 。——如果你也是逆子的话,就赶快试试这串代码吧) 你好,我是一个快递员。一天我拿到一个快递上面写着东风快递还是给日本的!我立刻用很多核弹包住送给日本。让后,我发现东风快递上有一个引线我拉了一下………………(由于画面过于血腥请各位自行脑补) 有ikun立上头。
慈母手中剑,逆子身上劈。一秒十八剑,刀刀出爆击。😄
~(我是原创) 发坤之山, 其上多只因。 有鸟焉, 其状如坤, 中分首, 鸡喙, 鸡脚, 名曰坤坤, 其名蔡徐坤。 是炎帝之坤坤, 名曰I坤。 I坤游于东海, 溺而不返, 故为坤坤。 常衔坤山之木石, 以堙于东海。
~唐朝大诗人亚里士多德曾说:
一朝被蛇咬,处处闻啼鸟。
脚踏两条船,迟早要翻船。
脚踏万条船,翻都翻不完。
屏幕在深夜微微发亮
思想在那虚树路径上彷徨
平面的向量交错生长
织成 忧伤的网
剪枝剪去我们的疯狂
SPFA 告诉我前途在何方
01 背包装下了忧伤
笑颜 溢满脸庞
键盘微凉 鼠标微凉
指尖流淌 代码千行
凸包周长 直径多长
一进考场 全都忘光
你在 OJ 上提交了千百遍
却依然不能卡进那时限
双手敲尽代码也敲尽岁月
只有我一人
写的题解
凋零在 OJ 里面
Tarjan 陪伴强连通分量
生成树完成后思路才闪光
欧拉跑过的七桥古塘
让你 心驰神往
队列进出图上的方向
线段树区间修改求出总量
可持久化留下的迹象
我们 伏身欣赏
数论算法 图论算法
高斯费马 树上开花
线性规划 动态规划
时间爆炸 如何优化
我在 OI 中辗转了千百天
却不让我看 AK 最后一眼
我用空间换回超限的时间
随重新编译
测完样例
才发现漏洞满篇
原来CE 是因选错语言
其实爆零 只因忘写文件
如果标算太难 请坚定信念
不如回头 再看一眼题面
以那暴力模拟向正解吊唁
蒟蒻的蜕变
神犇出现
终将与 AC 擦肩
屏幕在深夜微微发亮
我心在考场... #include <bits/stdc++.h> #include <windows.h> #include <conio.h> using namespace std; long long qian, p, ks, rlsx = 9 * 8 * 64, q = 1, rl, x, r, ifx, gdj = 1, kdj, ys, nnk, tk1, tk2, lk, tk3, sc, kk = 1, yj; long long bb[9] = {0, 30, 100, 525, 3750, 10000, 25000, 100000, 375000}; long long gz[10] = {0, 80, 150, 300, 800, 1750, 4000, 10000}; string s; char zf; void slow(string x) { int len = x.size() - 1; for (int i = 0; i <= len; i++) { cout << x[i]; Sleep(30); } } int main() { slow("游戏名:挖矿小游戏\n"); Sleep(50); slow("作者:bjwjc\n"); Sleep(50); slow("作者专属,禁止转载,否则后果自负\n"); Sleep(50); slow("制游不易,不喜勿喷\n"); Sleep(50); slow("准备好了吗?"); Sleep(1000); system ("cls"); while (1) { if (ifx == 1 && rl != 0) { slow("矿石已自动出售!"); Sleep(1000); qian = qian + ys * 2 + nnk * 3 + tk1 * 5 + tk2 * 10 + lk * 15 + tk3 * 20; rl = ys = nnk = tk1 = tk2 = lk = tk3 = 0; system("cls"); } slow("钱:"), cout << qian, slow("$\n要干什么?\n1.去矿场 2.去市场 3.签到 4.自动出售 5.挂机 6.退游\n"); cin >> p; system ("cls"); switch (p) { case 1: if (q == 1) { slow("你是什么身份?\n1.我是新手 2.我是老手\n"); cin >> p; if (p == 2) q = 0, system("cls"); else { system("cls"); slow("按w字符,如果矿镐等级够高,会获得1矿石,但等级不足时,无法挖掘该矿石。"); Sleep(1000); system ("cls"); slow("按t跳过当前矿石,按h字符回到主页。"); Sleep(1000); system ("cls"); slow("获得的矿石放在背包里,可以去市场卖钱,您也可以开启自动出售模式。"); Sleep(1000); system ("cls"); slow("开始挖吧,祝您游戏愉快!"); Sleep(1000); system ("cls"); q = 0; } } srand(time(0)); while (1) { x = 0; yj = 0; s = ""; x = rand() % 1000 + 1; if (x <= 450) s = "岩石", kdj = 1; else if (x <= 750) s = "凝能矿", kdj = 1; else if (x <= 900) s = "铜矿", kdj = 1; else if (x <= 960) s = "铁矿", kdj = 2; else if (x <= 985) s = "铝矿", kdj = 3; else if (x <= 995) s = "钛矿", kdj = 4; else s = "岩浆", yj = 1; cout << "背包:" << rl << "/" << rlsx << endl; cout << "按w字符挖掘,按t字符跳过,按h字符回到主页。\t\t矿镐等级:" << gdj <<"\t\t当前矿石:" << s << "\n"; if (yj == 1) { Sleep(1000); slow("哦,不,你掉到了岩浆里烫死了!即将在主页复活但金钱减半(不保留小数)!"); Sleep(500); qian = qian / 2; system("cls"); break; } zf = _getch(); Sleep(200); if (zf == 'w') { if (gdj >= kdj) { system("cls"); for (int i = 1; i <= 8 - gdj + kdj; i++) { cout << "正在挖掘(" << i << "/" << 8 - gdj + kdj << ")"; Sleep(300); system("cls"); } rl++; if (s == "岩石") ys++; if (s == "凝能矿") nnk++; if (s == "铜矿") tk1++; if (s == "铁矿") tk2++; if (s == "铝矿") lk++; if (s == "钛矿") tk3++; } else { slow("无法挖掘!"); Sleep(1000); system("cls"); continue; } } else if (zf == 'h') { system ("cls"); break; } else if (zf == 't') { slow("已跳过!"); Sleep(1000); system("cls"); continue; } if (rl > rlsx) { rl = rlsx; system("cls"); slow("背包已满!"), Sleep(1000); system("cls"); break; } system("cls"); } while(_kbhit()) _getch(); break; case 2: system("cls"); slow("您要干什么?\n1.卖出矿石 2.购买矿镐\n"); cin >> p; switch (p) { case 1: system("cls"); slow("您要全部卖出矿石吗?"); cin >> p; system("cls"); if (p == 1) { slow("已全部卖出。"); qian = qian + ys * 2 + nnk * 3 + tk1 * 5 + tk2 * 10 + lk * 15 + tk3 * 20; rl = ys = nnk = tk1 = tk2 = lk = tk3 = 0; Sleep(1000); } else { system("cls"); slow("已取消。"); Sleep(1000); system("cls"); } system("cls"); break; case 2: system("cls"); slow("1.黄铜镐\t\t等级:2\t\t价格:80$\n2.铸铁镐\t\t等级:3\t\t价格:150\n4.钛合金镐\t\t等级:5\t\t价格:800\n6.电钻\t\t\t等级:7\t\t价格:4000\n您要买什么镐子(0表示不买)?\n"); cin >> p; if (p == 0) { system("cls"); slow("已取消。"); Sleep(1000); system("cls"); break; } system("cls"); if (qian >= gz[p]) { slow("购买成功!"); switch (p) { case 1: gdj = 2; break; case 2: gdj = 3; break; case 3: gdj = 4; break; case 4: gdj = 5; break; case 5: gdj = 6; break; case 6: gdj = 7; break; case 7: gdj = 8; break; } qian = qian - gz[p]; } else slow("购买失败!"); Sleep(1000); system("cls"); break; } break; case 3: if (r == 1) { system("cls"); slow("你已领过!"); Sleep(1000); system("cls"); break; } for (int i = 1; i <= 6; i++) { if (i % 3 == 1) cout << "正在抽取今日运势."; if (i % 3 == 2) cout << "正在抽取今日运势.."; if (i % 3 == 0) cout << "正在抽取今日运势..."; Sleep(750); system("cls"); } srand(time(0)); x = rand() % 7 + 1; system("cls"); switch(x) { case 1: system("color 04"); slow("大凶,扣除100$"); qian = qian - 100; Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 2: system("color 0C"); slow("凶,扣除50$"); qian = qian - 50; Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 3: system("color 06"); slow("中平,不加不减"); Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 4: system("color 0B"); slow("小吉,加30$"); qian = qian + 30; Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 5: system("color 0A"); slow("吉,加60$"); qian = qian + 60; Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 6: system("color 03"); slow("中吉,加100$"); qian = qian + 100; Sleep(1000); system("cls"); r = 1; system("color 07"); break; case 7: system("color 02"); slow("大吉,加150$"); qian = qian + 150; Sleep(1000); system("cls"); r = 1; system("color 07"); break; } break; case 4: system("cls"); if (ifx == 0) slow("已开启自动出售模式!"), ifx = 1; else slow("已关闭自动出售模式!"), ifx = 0; Sleep(1000); system("cls"); break; case 5: slow("请输入你想挂机的时长,每五秒产生一次金额(单位:5秒,0退出)\n"); cin >> p; sc = 0; if(p == 0) { system("cls"); break; } p--; while (1) { system("cls"); cout << "钱:" << qian << "\n"; switch(gdj) { case 1: slow("+1"); qian = qian + 1; break; case 2: slow("+2"); qian = qian + 3; break; case 4: slow("+4"); qian = qian + 5; break; case 6: slow("+6"); qian = qian + 7; break; case 8: slow("+8$"); qian = qian + 8; break; } Sleep(5000); if (sc == p) break; sc++; } system("cls"); break; case 6: slow("你确定要退出吗?\n"); cin >> p; system("cls"); if (p == 1) { slow("本局获得"), cout << qian, slow("美元!"); Sleep(1000); return 0; } else { slow("已取消"); Sleep(1000); } system("cls"); break; } } return 0; }</p>
慈母手中剑, 逆子身上劈。 一秒十八剑, 刀刀出爆击。 父看子未凉, 掏出七匹郎。 心凉凉,心飞扬, 果冻我选喜之郎。 //简易版赚钱小游戏 #include <bits/stdc++.h> #include <windows.h> using namespace std; void slow(string x) { int len = x.size() - 1; for (int i = 0; i <= len; i++) { cout << x[i]; Sleep(80); } } void down(string x) {
int len=x.size()-1; for(int i=0;i<=len;i++) { cout<<x[i]; Sleep(30); }
} int main(){
int s=0; string s1=""; int k=0; int gz1=1000; int gz2=100; int w1=0; int w2=0; int w3=0; int sk=0; int kk=0; int w4=0; int w5=0; int ppx=0; system("color 6F"); slow("你要赚100w,哈哈哈"); Sleep(2000); system("cls"); while(1){ if(s>=1000000) { system("cls"); slow("当前余额: "); cout<<s; Sleep(2000); system("color 21"); cout<<endl; slow("恭喜你通关了"); Sleep(1000); system("cls"); cout<<endl; slow("接下来不想看的可以自行退出!!!"); Sleep(2000); system("cls"); while(1){ down("原创xhlmy"); cout<<endl; Sleep(300); } } system("cls"); slow("1.去搬砖"); cout<<endl; slow("2.比大小"); cout<<endl; slow("3.乞讨"); cout<<endl; slow("4.刮彩票"); cout<<endl; slow("5.升级稿子"); cout<<endl; slow("6.挂机赚钱"); cout<<endl; slow("7.退出此游戏"); cout<<endl; slow("当前余额: "); cout<<s; cout<<endl; if(gz1==1000) slow("当前镐子: 木镐 "); if(gz1==10000) slow("当前镐子: 铁镐 "); if(gz1==30000) slow("当前镐子: 钻石镐 "); if(gz1==100000) slow("当前镐子: 下界合金镐 "); cout<<endl; slow("成就"); cout<<sk; slow("/5(按r查看成就图鉴)\n"); Sleep(1000); slow("请选择你要干嘛(1 2 3 4 5 6 7)"); cout<<" "; cin>>s1; Sleep(1000); system("cls"); slow("处理中......"); Sleep(3000); system("cls"); if(s1=="1145145"){ slow("请输入兑换码: "); cin>>s1; if(s1=="给点钱吧"&&k==0){ slow("恭喜你兑换成功!!!"); cout<<endl; Sleep(1000); slow("+100000$"); Sleep(5000); s+=100000; k=1; } else if(s1=="给点钱吧"&&k==1){ slow("已兑换过"); Sleep(5000); } if(s1!="给点钱吧"){ slow("兑换失败"); Sleep(5000); } } else if(s1=="1"){ slow("一块砖头 $1"); Sleep(2000); int a=rand()%gz1+gz2; system("cls"); slow("搬砖中......"); Sleep(3000); system("cls"); slow("恭喜你搬了: "); cout<<a; slow("块砖"); cout<<endl; Sleep(1000); cout<<endl; slow("获得: $"); cout<<a; Sleep(5000); s+=a; } else if(s1=="1233214545667"){ if(kk==0){ kk=1; slow("恭喜你获得了下界合金镐"); gz1=100000; gz2=50000; Sleep(3000); } else { slow("已兑换过"); Sleep(3000); } } else if(s1=="2"){ int a=rand()%6+1; int b=rand()%6+1; slow("你的大小: "); cout<<a<<endl; slow("对手大小: "); cout<<b; Sleep(3000); system("cls"); if(a>b){ slow("恭喜你赢了 获得: $"); cout<<a*1000; Sleep(5000); s+=a*1000; } else if(a==b){ slow("平局只获得: $100"); Sleep(5000); s+=100; } else { slow("你输了,一分不得"); Sleep(5000); } } else if(s1=="3"){ int a=rand()%1000+100; Sleep(3300); if(a<=300){ slow("运气不太好 只获得: $"); cout<<a; Sleep(5000); s+=a; } else if(a<=700){ slow("运气还可以 获得了: $"); cout<<a; Sleep(5000); s+=a; } else if(a<=1000){ slow("运气这么好 获得了: $"); cout<<a; cout<<endl; Sleep(3000); slow("在奖励你10000"); Sleep(3000); s+=a+10000; } } else if(s1=="4"){ int a=rand()%100+1; int r=0; slow("购买彩票 -$100"); s-=100; Sleep(3000); system("cls"); cout<<"请写出你想写的数字(1--100): "; cin>>r; Sleep(2000); slow("本次中奖号码为: "); cout<<a; if(r==a){ cout<<"\n"; slow("你运气太好了 "); Sleep(3000); slow("恭喜你获得了: $500000"); Sleep(3000); s+=500000; ppx=1; } else { cout<<endl; slow("运气不太好呢 下次一定"); Sleep(3000); } } else if(s1=="5"){ while(1){ slow("1.木镐(初始镐,不可购买[100--1000])"); cout<<endl; Sleep(1000); slow("2.石镐($1000[1000--5000])"); cout<<endl; Sleep(1000); slow("3.铁镐($10000[5000--10000])"); cout<<endl; Sleep(1000); slow("4.钻石镐($50000[10000--30000])"); cout<<endl; Sleep(1000); slow("5.下界合金镐($200000[50000--100000]) 注意如果前面买了其他镐子,以前的就消失了"); cout<<endl; slow("如果要退出页面按(r)"); cout<<endl; if(gz1==1000) slow("当前镐子: 木镐 "); if(gz1==10000) slow("当前镐子: 铁镐 "); if(gz1==30000) slow("当前镐子: 钻石镐 "); if(gz1==100000) slow("当前镐子: 下界合金镐 "); slow("当前余额: "); cout<<s; string s2=""; cin>>s2; if(s2=="2"){ system("cls"); slow("恭喜你获得石镐"); cout<<endl; Sleep(1000); slow("-1000"); gz1=5000; gz2=1000; s-=1000; Sleep(3000); break; } else if(s2=="3"){ system("cls"); slow("恭喜你获得了铁镐"); cout<<endl; Sleep(1000); slow("-10000"); gz1=10000; gz2=5000; s-=10000; Sleep(3000); break; } else if(s2=="4"){ system("cls"); slow("恭喜你获得了钻石镐"); cout<<endl; Sleep(1000); slow("-50000"); gz1=30000; gz2=10000; s-=50000; Sleep(3000); break; } else if(s2=="5"){ system("cls"); slow("恭喜你获得了下界合金镐"); cout<<endl; Sleep(1000); slow("-200000"); gz1=100000; gz2=50000; s-=200000; Sleep(3000); break; } else if(s2=="r") break; else{ slow("未检测出关键词 请重来"); Sleep(3000); } } } else if(s1=="6"){ slow("你要挂机几秒钟(注意: 别选太久,中途无法提前关闭)-----"); long s3=0; cin>>s3; s3=s3*1000; int s4=0; while(s3>0){ Sleep(1000); system("cls"); s3-=1000; s4+=50; slow("+50$"); } system("cls"); Sleep(500); slow("挂机秒数已经到了,总共赚了"); cout<<s4; slow("元"); cout<<endl; slow("按任意键继续"); cout<<endl; string uuu=""; cin>>uuu; } else if(s1=="7"){ while(1){ slow("你确定要退出吗(yes/no)-----"); string hhh=""; cin>>hhh; if(hhh=="yes"){ return 0; } else if(hhh=="no"&&w3==0) { w3=1; sk++; system("cls"); slow("恭喜获得成就: 虚晃一波(按任意键继续)"); string p=""; cin>>p; break; } else if(hhh=="no"&&w3==1){ break; } else { slow("未检测出关键词 请重来"); Sleep(3000); } } } else if(s1=="r"){ slow("1.第一桶金"); if(w1==1) slow("(已拥有)"); cout<<"\n"; slow("2.目标过半"); if(w2==1) slow("(已拥有)"); cout<<"\n"; slow("3.虚晃一波"); if(w3==1) slow("(已拥有)"); cout<<"\n"; slow("4.下界合金"); if(w4==1) slow("(已拥有)"); cout<<"\n"; slow("5.天选之子"); if(w5==1) slow("(已拥有)"); slow("(按任意键继续)"); string f=""; cin>>f; } else { slow("未检测出关键词 请重来"); Sleep(3000); } if(s>0&&w1==0){ w1=1; sk++; system("cls"); slow("恭喜获得成就: 第一桶金!!!(按任意键继续)"); string p=""; cin>>p; } if(s>500000&&w2==0){ w2=1; sk++; system("cls"); slow("恭喜获得成就: 目标过半!!!(按任意键继续)"); string p=""; cin>>p; } if(gz1==100000&&w4==0){ w4=1; sk++; system("cls"); slow("恭喜获得成就: 下界合金!!!(按任意键继续)"); string p=""; cin>>p; } if(ppx==1&&w5==0){ w5=1; sk++; system("cls"); slow("恭喜获得成就: 天选之子!!!(按任意键结束)"); string p=""; cin>>p; } }
}
~一群伟大的科学家死后在天堂里玩藏猫猫,轮到爱因斯坦抓人,他数到100睁开眼睛,看到所有人都藏起来了,只见伏特趴在不远处。爱因斯坦走过去说:“伏特,我抓住你了。” 伏特说:“不,你没有抓到我。” 爱因斯坦:“你不是伏特你是谁?” 伏特:“你看我身下是什么?” 爱因斯坦低头看到在伏特身下,居然是安培! 伏特:“我身下是安培,我俩就是伏特/安培,所以你抓住的不是我,你抓住的是欧姆!” 爱因斯坦反应迅速,于是改口喊,“欧姆,我抓住你了!” 可是伏特和安培毕竟是欧姆的好哥们,于是,伏特和安培一个鱼跃站了起来,但是仍然紧紧抱在一起,爱因斯坦大惑。 他俩不紧不慢地说,现在,我们不再是欧姆,而是伏特×安培, 变成瓦特了。 爱因斯坦觉得有道理,于是喊,那我终于抓到你了,瓦特! 这时候,瓦特躲在角落里慢慢悠悠地说:“你看他俩这样抱着已经有好几秒了,所以,你抓得不是瓦特,而是瓦特×秒,是焦耳啦。” 这时,他看到牛顿站在不远处,爱因斯坦于是跑过去说:“牛顿,我抓住你了。” 牛顿:“不,你没有抓到牛顿。” 爱因斯坦:“你不是牛顿你是谁?” 牛顿:“你看我脚下是什么?” 爱因斯坦低头看到牛顿站在一块长宽都是一米的正方形的地板砖上,不解。 牛顿:“我脚下这是一平方米的方块,我站在上面就是牛顿/平方米,所以你抓住的不是牛顿,你抓住的是帕斯卡。” 爱因斯坦倍受挫折,终于忍无可忍地爆发了,于是飞起一脚,踹在牛顿身上,把牛顿踹出了那块一平米的地板砖,然后吼到:“说!你还敢说你是帕斯卡??” 牛顿慢慢地从地上爬起来,说:“不,我已经不是帕斯卡了,你刚刚让我牛顿移动了一米的距离,所以,我现在也是焦耳了。” 焦耳这次学聪明了,一把扑到了阿伏伽德罗在自己身下,说:“你看,我现在是J/mol啦”, 正当爱因斯坦思考J/mol是什么东西的时候,亥姆霍兹和吉布斯这两个自由能吵了起来,都说是对方。为了不至于两败俱伤,他们一脚把开尔文踹到焦耳下面,把阿伏伽德罗顶了出来。 “看!”他俩说,“现在是J/K,是熵啦,要抓就抓克劳修斯吧” 游戏继续 这次是安培被爱因斯坦发现了,眼看安培就要被抓了。安培顺势往地上一躺,伸直身体对站在身边不远处的爱因斯坦说:“等等,我在你站的地方产生了磁场。” 正当爱因斯坦在考虑该抓高斯还是特斯拉的时候,发现他俩一人找了一块地板砖抱着,说:“不麻烦你老了,我们现在是磁通量B·S,去找韦伯吧。” 等到爱因斯坦要抓住韦伯的时候,发现韦伯在做深蹲。 爱因斯坦问:“你干嘛呢。” 韦伯回答说:“你没看到我一会儿变大,一会儿变小,我在产生感应电动势呢。” 这时伏特一下子慌了,一把抓住密立根的衣领,说:“你成天拿个油壶乱喷什么?” “测定元电荷。”密立根回答道。 “太好了!”伏特一把抱住密立根说,“从现在起,我们就是eV,也就是焦耳。” “靠,今天是邪了门啦!”焦耳嘀咕道,一把把赫兹压在身下,说:“看,现在是E/v,是普朗克啦!” 普朗克也不是好惹的,他突然发现远处有个来自东方的老头在地上写下了22/7和355/113,很是得意,一打听此人姓祖,心里大喜,急忙跑过去,把这两个分数照抄了一遍,趴在这四个分数上面。对刚气喘嘘嘘赶来的爱因斯坦说:“看现在是h/4pi啦!” “那又怎样?”爱因斯坦问。 “是我的好哥们海森堡教我的,说这样我就不是我了,有什么事尽管找他。” “好,那他在哪里?” “这个,还真说不准。” 爱因斯坦恼羞成怒,正准备对普朗克大打出手。普朗克说:“等等,海森堡有个姓薛的好哥们,就躲在前面的箱子里。” “这个箱子连通风口都没有,难道不会憋死吗?” 爱因斯坦问。 “这个就得你亲自去打开看看了。”
~听说津津为课程烦恼 金明一家住进了新房 听说丁丁玩数字游戏 火柴棒能搭出新天地 听说校门外正在砍树 大家一起做靶形数独 听说旅行者在赚差价 潜伏者正在破译着密码 只有无尽的代码知道 津津摆脱了学习的烦恼 金明开心的走进商店 挑选着书桌和电脑 总有一种算法能够让你成功拿到分 无论是贪心还是动规或者将答案二分 思如泉涌掀起波涛又汇成一个新的算法 让所有TLE 所有MLE 激励着我们前行写代码 听说玩具小人藏眼镜 许多导弹早已逼近 听说两人在挑选客栈 火星上有能量项链 听说陶陶在采摘苹果 一只青蛙要从河边过 听说推销员走入胡同 杰瑞爬进了奶酪的小洞 只有无尽的代码知道 小人儿将眼镜藏进了书架 拦截者沉着地应对 依次将导弹击打 总有一种算法能够让你成功拿到分 无论是贪心还是动规或者将答案二分 思如泉涌掀起波涛又汇成一个新的算法 让所有TLE 所有MLE 激励着我们前行写代码 总有一种暴力能够让你成功出奇迹 无论是搜索或者打表又或者无脑枚举 思如泉涌掀起波涛又汇成一个新的算法 让所有TLE 所有MLE 激励着我们前行写代码 在上~ 啊~啊~啊~啊~
~数学是火,点亮物理的灯; 物理是灯,照亮化学的路; 化学是路,通向生物的坑; 生物是坑,埋葬理科生。 文言是火,点亮历史宫灯; 历史是灯,照亮社会之路; 社会是路,通向哲学大坑; 哲学是坑,埋葬文科生。
~语文老师一回头, 鲁迅甘为孺子牛; 数学老师一回头, 六元六次都能求; 英语老师一回头, 满口洋文跑地球; 物理老师一回头, 一根杠杆撬地球; 化学老师一回头, 二氧化碳变汽油; 劳动老师一回头, 破铜烂铁来走秀; 体育老师一回头, 黛玉也能踢足球; 政治老师一回头, 全班同学都梦游; 地理老师一回头, 找到黄金牛不牛? 美术老师一回头, 蒙娜丽莎也风流。
~文理之战 物理x政治 “好久不见,政治。”物理微笑道。政治依然是那副波澜不惊的神色,眼底幽寂,深不可测。 他一步步地走向了政治:“身为文综最强的你,是唯一有资格成为我对手的学科。”政治从容不迫地回答道:“阁下谬赞了。”声音低沉如故。 物理只觉得恶心。 政治生着一张永远年轻的脸孔,尽管这张脸会随着岁月的变迁而改变样貌,却从未被岁月划下一丝皱纹。他习惯摆出一副沉稳谦逊的模样,可物理清楚,这个不老不死的诡异学科内里是如何老奸巨猾。 一枚硬币从物理手中脱离,完成了一次完美的自由落体运动,恰恰落在二人直线距离的中央。“正面,我先出手。”物理毫不客气地公布结果。政治微眯凤眸,唇角,是一丝不易察觉的弧度。 “力改变物体的运动状态!” 物理向一个特殊的角度有力地喝道,声波触碰到了摆在空间中的石膏几何体,大大小小的几何体忽然开始缓缓地匀速直线运动起来。 “加速度正向递增。”物理双手一挥,几何体旋即向政治的方向迅速撞去。 政治的脸上没有丝毫惧色。 “爱国敬业诚信友善,富强民主文明和谐。”两道防护墙凭空腾起,挡住了石膏几何体的攻击。 “马克思主义哲学为具体科学的研究提供正确的世界观和方法论!” 刹那间,两道防护墙幻化成利刃向物理刺去。物理敏捷一闪躲过了攻击,两道利刃却穷追不舍。物理暗骂道:“该死的,竟然这么快就就启用必修四!” “理想条件下物体总保持静止或匀速直线运动!”两道利刃的速度依旧迅猛,但不再改变追击方向和加速度。物理灵巧地改变逃跑方向:“视重为零时,物体完全失重!”两道利刃撞在了一道顺空而起的墙上,哐当跌落在地。 “价格围绕价值上下波动!” 两道利刃忽然如同活了起来般,腾空而起向物理疯狂袭击,物理还没来得及躲避便被利刃划伤了背部。“贫富差距影响社会总体消费水平。” 两道利刃左右相逼,物理的身上又新添了两道伤。 该死的,这不行!再被他划两道游戏就结束了! 于是物理大声喊道:“初速度等于末速度减去加速度与时间之积!”奇迹出现了,两道利刃的主动权迅速转移到了物理的手中,“量不够,a来凑!”利刃改变运动方向,转而向政治刺去。 政治的眼底忽然闪过了一丝涟漪,但又迅速恢复了平静。“国家应以经济建设为中心,大力发展生产力。”两道利刃蓦然静止。 “AABCD。” 物理猛然诧异。他完全没有想过,政治会使用选择题答案作弊。几何体,防护墙,利刃,统统幻灭为了尘埃。 …… 物理举起了双手。 政治满意地笑了。“果然,你永远都是笑到最后的赢家。”物理不甘地看着他。 当政治转身的一瞬间,物理冷冷地道:“AC DB AB DD AD ABCD” 政治的背后迅速被划下五道裂痕。 “别忘了,物理选择题的分值比政治多得多。” http://play.mc.js.cool(我的世界)
http://b1.mc.js.cool(我的世界)
http://4399.com ( 4399)
http://bilibili.com(哔哩哔哩)
http://b.mc.js.cool(我的世界)
http://hao.360.com (360)
http://poki.com (游戏)
http://about:blank (空屏)
http://backrooms-wiki-cn.wikidot.com (试逝?) mc.163.com nb
“假如你不小心在错误的地方从现实中切出,你最终将坠入后室,这里只有腐臭的潮湿地毯,令人发狂的单调黄色,荧光灯全力运作发出的永无止境的嗡鸣,还有令人深陷其中的大约六亿平方英里随机分割的空荡房间。若倘你听见有什么东西在附近徘徊,愿上帝保佑你吧,因为它一定也听见了你的声音……”
<iframe src="http://player.bilibili.com/player.html?bvid=BV1b142187Ew&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" width="100%" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
<iframe src="http://player.bilibili.com/player.html?bvid=BV1ph4y1g75E&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" width="100%" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <iframe src="http://player.bilibili.com/player.html?bvid=BV1Da4y1h7tB&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" width="100%" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> <iframe src="http://player.bilibili.com/player.html?bvid=BV1xxAPepE1f&autoplay=0" scrolling="no" border="0" frameborder="no" framespacing="0" width="100%" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>鲁迅原名李大钊,浙江周树人,是著名的法西斯音乐家,一生有2000多项发明,被称为太空步的创始人。 他拥有一个好嗓子,小学时就凭借着90分钟跑100米的优异成绩考上了新东方烹饪学校! 毕业后成功进入富士康苦心练习勃鸡, 他擅长110米栏, 左手反打技术高超,拿手全垒打,大灌篮,“后空翻180度右旋体360度后蹬地翻转720度”是他的经典动作,更难得可贵的是他落地没有水花。 他还是恶魔果实能力者,传说中的三忍之一,曾大闹天宫,后改邪归正,统一三国, 传说他有107个弟兄,个个铜头铁臂,面目狰狞,这便是羊村的起源, 他生平淡泊名利,后遇到高人阿凡达的指点,打死了白雪公主,与七个小矮人快乐的生活在一起! 并写了名侦探柯南的故事。 名侦探柯南讲述的是要成为海贼王的八神太一收服了皮卡丘并登上创界山启动光能使者打败了鲨鱼辣椒, 然后跟多啦A梦一起通过黄金十二宫收集七个葫芦娃召唤神龙复活二代火影, 但最终为了保卫M78星云而成为了羊村村长, 同蓝精灵们一起抵抗光头强的入侵的故事。
我赌你肯定不敢大声用普通话念出这首诗:
卧春
[宋] 陆游
暗梅幽闻花,
卧枝伤恨底。
遥闻卧似水,
易透达春绿。
岸似绿,
岸似透绿,
岸似透黛绿。。
给大家讲个笑话: 小明的爸爸对小明说:“给你两块钱,你给我去买两根烟,听到了吗?”小明说:“好的" 小明在买烟的路上遇到了一个小偷,小偷说:”你把钱给我,我叫你三首歌好不好呀。“小明说:”当然可以“ 于是,小明把钱给了小偷,小偷教了小明三首歌。第一首歌叫就不告诉你就不告诉你,第二首歌叫这是我的家这是我的家,第三首歌叫日本鬼子光着屁股逃跑了,回到家,小明的爸爸问:烟呢?小明唱起了就不告诉你就不告诉你,小明的爸爸很生气:你给我滚出去!小明唱起了这是我的家这是我的家,小明的爸爸更生气了,怒吼道;你不走我走!,小明唱起了日本鬼子光着屁股逃跑了。小明的爸爸直接被气晕了。
I am a very so lots of SB's boy.●﹏●
I like to eat "大伊万".☢
I like to eat "生化武器", too.☣、
b~~~~
b~~~~
b~~~~
~ ~ ~ 我写的代码 ~ ~ ~
#include<bits/stdc++.h> using namespace std; int main() { for(int i=1;;i++) { cout<<"李林优和屠唯一是SB*"<<i<<"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"; } return 0; }
~ ~ ~ ~ 故事 ~ ~ ~ ~
班长说:走,我们去炸外星人
副班长说:这个主意不错
化学课代表负责提取氢气
英语课代表到外国购买进口爆炸材料
物理课代表负责拼装氢弹
数学课代表负责计算爆破面积
地理课代表负责策划爆破地点
信息课代表负责打倒计时爆炸代码
美术课代表负责绘画爆炸蘑菇云
历史课代表负责记录光辉场面并将其载入史册
体育课代表负责屠杀懵逼的外星人
生物课代表负责事后生态环境
音乐课代表负责奏乐安抚众人
政治课代表负责使用法律打官司
语文课代表负责乱写文章推卸责任
~ ~ ~ 保佑 ~ ~ ~
\\\\ \\ \\ \\ \\ \\ \\ \\ || || || || || || // // // // // // // //// \\\\ \\ \\ \\ \\ \\ \\ _ooOoo_ // // // // // // //// \\\\ \\ \\ \\ \\ \\ o8888888o // // // // // //// \\\\ \\ \\ \\ \\ 88" . "88 // // // // //// \\\\ \\ \\ \\ (| -_- |) // // // //// \\\\ \\ \\ O\ = /O // // //// \\\\ \\ ____/`---'\____ // //// \\\\ .' \\| |// `. //// //== / \\||| : |||// \ ==\\ //== / _||||| -:- |||||- \ ==\\ //== | | \\\ - /// | | ==\\ //== | \_| ''\---/'' | | ==\\ //== \ .-\__ `-` ___/-. / ==\\ //== ___`. .' /--.--\ `. . ___ ==\\ //== ."" '< `.___\_<|>_/___.' >' "". ==\\ //== | | : `- \`.;`\ _ /`;.`/ - ` : | | \\\\ //// \ \ `-. \_ __\ /__ _/ .-` / / \\\\ //// ========`-.____`-.___\_____/___.-`____.-'======== \\\\ //// `=---=' \\\\ //// // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \\ \\\\ //// // // 佛祖保佑 永无BUG 永不修改 \\ \\ \\\\ //// // // // // // || || || || || || || || || || \\ \\ \\ \\ \\ \\\\
好玩的
#include<bits/stdc++.h> #include<windows.h> using namespace std; int a[100100]; string d; string s; int c,j; int main() { cout<<"1.加密/2.解密:"; cin>>c; if(c==1) { cout<<"请输入明文,以换一行“!@#$%^&*()_+”结束:\n"; getline(cin,d); while(d!="!@#$%^&*()_+") { s+=d; s+='\n'; getline(cin,d); } long long l=s.size(); cout<<"加密内容见miwen.txt文件。"; freopen("miwen.txt","w",stdout); for(int i=0;i<l;i++) { int t,k=0; t=s[i]; while(t) { k++; if(t%2==1) cout<<'-'; else cout<<'.'; if(k%2==0) cout<<'.'; else cout<<'-'; t/=2; } k*=2; for(int j=1;j<=(14-k)/2;j++) { cout<<'.'; if(j%2==0) cout<<'.'; else cout<<'-'; } } } else { cout<<"请输入密文:\n"; cin>>s; int l=s.size(); int n=0; for(int i=0;i<=l-2;i+=2) { n++; if(s[i]=='-') a[n]=1; } int ch=1; char charn; cout<<"————————————明文————————————"; for(int i=1;i<=n+1;i++) { if(i%7==1&&i!=1) { cout<<charn; charn=0; ch=1; } charn+=ch*a[i]; ch*=2; } for(;;); } }
#include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) { return ((int)(a*10+5))/10; } void Setpos(float x,float y) { COORD pos; pos.X=ti(y*4)/2; pos.Y=ti(x); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos); } void Color(int a) { if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE); if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE); if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY); if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE); } int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet { float x,y,vx,vy; int what; int a,t,How; int life; bool kill; } B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if(a==-1) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(B[b].what==-10)Exp+=2; if(B[b].what==-11)Exp+=1; B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } if(a==-2) { if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what==-2)Exp+=5,Biao+=5; if(B[b].what==-3)Fire=300,Ice=0,Fir=3; if(B[b].what==-4)Water=200; if(B[b].what==-5) { Wind=70; Ding=28.25; Ice=0; if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(B[b].what==-6) { Thun=200; system("color 1F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); } if(B[b].what==-7)Magne=300; if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20); if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20); B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } } if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return; for(int i=0; i<3; i++) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(a==1) { if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) { if(B[b].what>=99)Blo-=10; if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0; else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0; else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0; else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; Map(3,b); break; } } if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a==2)Blo-=20; else if(a==8)Blo-=10; else Blo-=15; B[b].kill=1,Killb=20; Kill=1; if(a!=2) { B[b].life=0; if(B[b].life==0&&b==bl) bl++; Map(3,b); break; } } } if(a==4) { if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) { if(B[b].what<98)Exp+=2; B[b].life=0; Map(3,b); break; } if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) { Blo-=25,B[b].kill=1,Killb=20; Kill=1; Vy=-1; Y-=0.5; break; } } } } void Map(int a,int b) { Color(0); if(a==-1) { if(Boss==1||Boss==6) { if(Bwhat1==5) { if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"=="; else Setpos(Bx1,By1),cout<<" "; } else { Setpos(Bx1-1,By1-0.5),cout<<" "; Setpos(Bx1,By1-1),cout<<" "; Setpos(Bx1+1,By1-0.5),cout<<" "; if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======"; } } if(Boss==2||Boss==6) { Setpos(Bx2-1,By2-1); cout<<" "; Setpos(Bx2,By2-1); cout<<" "; Setpos(Bx2+1,By2-1),cout<<" "; Color(0); if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======"; } if(Boss==3||Boss==6) { Setpos(Bx3-1,By3-0.5); cout<<" "; Setpos(Bx3,By3); cout<<" "; Setpos(Bx3+1,By3-1),cout<<" "; Color(0); if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"======="; } if(X<0)return; if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1),cout<<" "; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<" "; Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-1),cout<<" "; } else if(X>23) { Setpos(X,Y-1); cout<<" "; Setpos(X-1,Y-0.5),cout<<" "; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-1.5),cout<<" "; } else if(X<17) { Setpos(X,Y-1); cout<<" "; Setpos(X+1,Y-0.5),cout<<" "; } if(Thun>0) { Setpos(X-2,Y-1),cout<<" "; Setpos(X+2,Y-1),cout<<" "; Setpos(X,Y+2),cout<<" "; Setpos(X,Y-2.5),cout<<" "; Setpos(X-1,Y+1),cout<<" "; Setpos(X+1,Y+1),cout<<" "; Setpos(X-1,Y-2),cout<<" "; Setpos(X+1,Y-2),cout<<" "; Setpos(20,Y-2.5),cout<<"============"; } if(Wind!=0) { Setpos(X+1,Y-5); cout<<" "; Setpos(X,Y-5); cout<<" "; Setpos(X-1,Y-5); cout<<" "; Setpos(20,Y-5),cout<<"========"; } if(Water!=0) { Setpos(X,Y-4); cout<<" "; Setpos(X+2,Y-3.5); cout<<" "; Setpos(X-2,Y-3.5); cout<<" "; Setpos(X+1,Y-3.5); cout<<" "; Setpos(X-1,Y-3.5); cout<<" "; Setpos(20,Y-5),cout<<"========"; } if(Fire!=0) { Setpos(X,Y+1),cout<<" "; Setpos(X+1,Y),cout<<" "; Setpos(X-1,Y-1),cout<<" "; Setpos(20,Y-1); cout<<"======"; } } if(a==0) { if(Boss==1||Boss==6) { if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0); else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0); else { Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●"; Setpos(Bx1,By1-1); if(Bwhat1==2&&Bgo1[1]<=5)Color(1); else if(Bwhat1==3&&Bgo1[1]<=5)Color(5); else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4); if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██("; else cout<<")██("; Setpos(Bx1+1,By1-0.5),cout<<"……"; Color(0); } } if(Boss==2||Boss==6) { Setpos(Bx2-1,By2-1); Color(0),cout<<"\\ "; Color(0); cout<<"●"; Setpos(Bx2,By2-1); Color(3); cout<<"◥"; Color(5),cout<<"JJJ"; Color(0),cout<<">"; Color(3); Setpos(Bx2+1,By2-1),cout<<"◢█◣"; Color(0); } if(Boss==3||Boss==6) { Setpos(Bx3-1,By3-0.5); if(Bwhat3==3||Bwhat3==9) Color(1); else if(Bwhat3==4||Bwhat3==10) Color(4); else if(Bwhat3==5||Bwhat3==11) Color(5); if(Bwhat3==11)cout<<' '; else if(Bwhat3==6) Color(3); else Color(2); cout<<"●-"; Setpos(Bx3,By3); if(Bwhat3==11)cout<<"/"; else cout<<"┃"; Color(0); Setpos(Bx3+1,By3-1),cout<<"●●●"; } if(X<0)return; if(Ren==2) Color(12); if(Ren==3) Color(1); if(Ren==4) Color(3); if(Ren==5) Color(4); if(Ren==6) Color(2); if(Drug!=0&&T%5!=0) Color(11); if(Drug!=0&&T%5==0) Color(11); if(Ice!=0) Color(6); if(b==1) Color(8); if(Li!=0) Color(5); if(Ren==1&&Killb>0&&T%4<2) Color(13); if(Wind>0&&T%4<=1) Color(1); if(Wind>0&&T%4>=2) Color(0); if(Thun>0&&T%4<=1) Color(1); if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19) { Setpos(X-1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━/"; if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲"; else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ "; else Setpos(X+1,Y-1),cout<<"╯>"; if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲"; else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ "; else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>"; } else if(X<=23&&X>=21) { Setpos(X+1,Y); cout<<"●"; Setpos(X,Y-1); cout<<"━\\"; if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱"; else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ "; else Setpos(X-1,Y-1),cout<<"╮>"; if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱"; else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ "; else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>"; } else if(X>23) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X-1,Y-0.5),cout<<"│>"; } else if(X<17&&Upt!=0) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-1.5),cout<<"╱ >"; } else if(X<17) { Setpos(X,Y-1); cout<<"━ ●"; Setpos(X+1,Y-0.5),cout<<"│>"; } if(Thun>0) { Setpos(X-2,Y-1),cout<<"▄▄"; Setpos(X+2,Y-1),cout<<"▄▄"; Setpos(X,Y+2),cout<<"▌"; Setpos(X,Y-2.5),cout<<"▌"; Setpos(X-1,Y+1),cout<<"█"; Setpos(X+1,Y+1),cout<<"█"; Setpos(X-1,Y-2),cout<<"█"; Setpos(X+1,Y-2),cout<<"█"; } if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★"; if(Wind>1) { if(T%6<2)Color(1); else Color(0); if(T%8<=1) { Setpos(X+1,Y-5); cout<<"---- --"; Setpos(X,Y-5); cout<<"- --- -"; Setpos(X-1,Y-5); cout<<"--- - --"; } else if(T%8<=3) { Setpos(X+1,Y-5); cout<<"------ "; Setpos(X,Y-5); cout<<" -- ---"; Setpos(X-1,Y-5); cout<<"----- - "; } else if(T%8<=5) { Setpos(X+1,Y-5); cout<<" ------"; Setpos(X,Y-5); cout<<"-- -- -"; Setpos(X-1,Y-5); cout<<"- ----- "; } else if(T%8<=7) { Setpos(X+1,Y-5); cout<<"-- ----"; Setpos(X,Y-5); cout<<" --- -- "; Setpos(X-1,Y-5); cout<<"- - ----"; } } if(Water!=0) { Color(1); if(T%20<5) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X+1,Y-3.5); cout<<"■"; Setpos(X-1,Y-2.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<10||T%20>=15) { Setpos(X+2,Y-3); cout<<"■"; Setpos(X,Y-4); cout<<"■■"; Setpos(X-2,Y-3); cout<<"■"; } else if(T%20<15) { Setpos(X+2,Y-3.5); cout<<"■"; Setpos(X+1,Y-3); cout<<"■"; Setpos(X-1,Y-3.5); cout<<"■"; Setpos(X-2,Y-3); cout<<"■"; } } if(Fire!=0) { if(T%6<3)Color(4); else Color(5); if(Fir>=1)Setpos(X,Y+1),cout<<"●"; if(Fir>=2)Setpos(X+1,Y),cout<<"●"; if(Fir>=3)Setpos(X-1,Y-1),cout<<"●"; } } if(a==1||a==3) { if(B[b].what==1) { Nor; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].How<=1) Color(13); else Color(4); cout<<"●"; if(a==1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what==2) { Nor; Setpos(B[b].x-1,B[b].y-1); if(ti(B[b].x-1)==20)cout<<"======"; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; Setpos(B[b].x+1,B[b].y-1); if(ti(B[b].x+1)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].How==0) { Setpos(B[b].x-1,B[b].y),cout<<"↑"; Setpos(B[b].x,B[b].y-1),cout<<"←┼ →"; Setpos(B[b].x+1,B[b].y),cout<<"↓"; } else if(B[b].How==1) { Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗"; Setpos(B[b].x,B[b].y),cout<<"╳"; Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘"; } if(a==1) Pan(2,B[b].x,B[b].y,b); } } if(B[b].what==3||B[b].what==5) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y); if(B[b].How==1) Color(5); else Color(4); cout<<"◎"; } } if(B[b].what==4) { Nor; Setpos(B[b].x,fmax((float)0,B[b].y-8)); if(ti(B[b].x)==20) { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"=="; } else { for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,fmax((float)0,B[b].y-8)); Color(6); for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b); } } if(B[b].what==6||B[b].what==8||B[b].what==9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; Setpos(B[b].x,B[b].y-1); if(B[b].what==6) { if(B[b].How<=1) Color(1); else Color(6); } if(B[b].what==9) { if(B[b].How<=1) Color(4); else Color(8); } if(B[b].what==8)Color(5); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b); } } if(B[b].what==7) { Nor; Setpos(B[b].x,B[b].y); if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<" "; } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<" "; } if(B[b].life!=0) { B[b].y-=B[b].vy; if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) { Setpos(i,B[b].y); cout<<"║"; if(a==1) Pan(7,i,B[b].y,b); } if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) { Setpos(i,B[b].y); cout<<"║"; if(a==1) Pan(7,i,B[b].y,b); } } } if(B[b].what==10||B[b].what==11||B[b].what==12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; if(B[b].How==1) { B[b].vy-=0.2; } else B[b].vx-=0.35; if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8; if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1; if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1; Setpos(B[b].x,B[b].y); if(B[b].what==11)Color(1); else if(B[b].what==12)Color(5); else Color(0); if(B[b].t%4<2)cout<<"▃"; else cout<<"▍"; if(a==1) Pan(B[b].what,B[b].x,B[b].y,b); } } if(B[b].what>=13&&B[b].what<=17) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"===="; else cout<<" "; if(B[b].life!=0) { B[b].x-=B[b].vx; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what==14) Color(1); else if(B[b].what==15) Color(4); else if(B[b].what==16) Color(5); else if(B[b].what==17) Color(3); else Color(2); cout<<"●"; if(B[b].what==14)cout<<"*"; if(B[b].what==15)cout<<""; if(B[b].what==16)cout<<"<"; if(B[b].what==17)cout<<"X"; } if(a==1) Pan(1,B[b].x,B[b].y,b); } if(B[b].what==98&&B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(ti(B[b].x==20))cout<<"=="; else cout<<" "; if(B[b].y<=3)B[b].life=0; } if(B[b].what>=99) { if(B[b].y<=3)B[b].life=0; if(B[b].life!=0) { B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); Color(5); if(B[b].what==99)cout<<"█"; if(B[b].what>=100&&B[b].what<200) { if(B[b].what%5==0)cout<<"我"; if(B[b].what%5==1)cout<<"是"; if(B[b].what%5==2)cout<<"最"; if(B[b].what%5==3)cout<<"强"; if(B[b].what%5==4)cout<<"的"; } if(B[b].what>=200&&B[b].what<300) { if(B[b].what%6==0)cout<<"神"; if(B[b].what%6==1)cout<<"级"; if(B[b].what%6==2)cout<<"怪"; if(B[b].what%6==3)cout<<"物"; if(B[b].what%6==4)cout<<"之"; if(B[b].what%6==5)cout<<"光"; } if(B[b].what>=300&&B[b].what<400) { if(B[b].what%8==0)cout<<"颤"; if(B[b].what%8==1)cout<<"抖"; if(B[b].what%8==2)cout<<"吧"; if(B[b].what%8==3)cout<<"无"; if(B[b].what%8==4)cout<<"能"; if(B[b].what%8==5)cout<<"的"; if(B[b].what%8==6)cout<<"人"; if(B[b].what%8==7)cout<<"类"; } if(B[b].what>=400&&B[b].what<500) { if(B[b].what%8==0)cout<<"还"; if(B[b].what%8==1)cout<<"不"; if(B[b].what%8==2)cout<<"快"; if(B[b].what%8==3)cout<<"跪"; if(B[b].what%8==4)cout<<"倒"; if(B[b].what%8==5)cout<<"在"; if(B[b].what%8==6)cout<<"朕"; if(B[b].what%8==7)cout<<"前"; } if(B[b].what>=500&&B[b].what<600) { if(B[b].what%8==0)cout<<"看"; if(B[b].what%8==1)cout<<"懂"; if(B[b].what%8==2)cout<<"这"; if(B[b].what%8==3)cout<<"句"; if(B[b].what%8==4)cout<<"话"; if(B[b].what%8==5)cout<<"的"; if(B[b].what%8==6)cout<<"是"; if(B[b].what%8==7)cout<<"猪"; } if(a==1) Pan(1,B[b].x,B[b].y,b); } } if(B[b].what==-1) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(Boss==0) B[b].life=0; else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if(B[b].life!=0) { if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0; if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0; if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0; Setpos(B[b].x,B[b].y); Color(7); if(B[b].t%2==0) cout<<"+"; else cout<<"×"; } } if(B[b].what<=-2&&B[b].what>=-9) { Nor; Setpos(B[b].x-1,B[b].y); if(ti(B[b].x)-1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x+1,B[b].y); if(ti(B[b].x)+1==20)cout<<"=="; else cout<<" "; Setpos(B[b].x,B[b].y-1); if(ti(B[b].x)==20)cout<<"======"; else cout<<" "; if(B[b].life!=0) { B[b].y-=B[b].vy; B[b].x-=B[b].vx; if(B[b].what<=-3&&B[b].what>=-7) { if(B[b].x<=7)B[b].x=7; if(B[b].x>=28)B[b].x=28; else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0; else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1; if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2; if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2; } if(B[b].what==-2) Color(3); if(B[b].what==-3) Color(4); if(B[b].what==-4) Color(1); if(B[b].what==-5) Color(0); if(B[b].what==-6) Color(6); if(B[b].what==-7) Color(5); if(B[b].what==-8) Color(2); if(B[b].what==-9) Color(14); if(T%7<=1&&B[b].what==-5)Color(1); else if(T%7<=1)Color(0); Setpos(B[b].x-1,B[b].y); cout<<"︹"; Setpos(B[b].x+1,B[b].y); cout<<"︺"; Setpos(B[b].x,B[b].y-1); if(B[b].what==-2) cout<<"﹝镖﹞"; if(B[b].what==-3) cout<<"﹝火﹞"; if(B[b].what==-4) cout<<"﹝水﹞"; if(B[b].what==-5) cout<<"﹝风﹞"; if(B[b].what==-6) cout<<"﹝雷﹞"; if(B[b].what==-7) cout<<"﹝磁﹞"; if(B[b].what==-8) cout<<"﹝血﹞"; if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b); } } if(B[b].what==-11||B[b].what==-12) { Nor; Setpos(B[b].x,B[b].y); if(ti(B[b].x)==20)cout<<"=="; else cout<<" "; if(B[b].life!=0) { if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0; B[b].y-=B[b].vy; Setpos(B[b].x,B[b].y); if(B[b].what==-10) Color(5); if(B[b].what==-11) Color(7); if(T%7<=1)Color(0); cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b); } } if(B[b].what==-13) { Nor; Setpos(B[b].x,B[b].y-0.5); if(ti(B[b].x)==20)cout<<"==="; else cout<<" "; if(B[b].life!=0) { if(B[b].a==13880086) { if(Boss==0) B[b].life=0; else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if(B[b].life!=0) { if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0; if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0; if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0; } } else { if(B[B[b].a].life==0) B[b].life=0; else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0; if(B[b].life!=0) { B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0; } } Setpos(B[b].x,B[b].y-0.5); if(T%6<3)Color(5); else Color(4); cout<<"●"; } } } if(br<bl) { br=-1,bl=0; memset(B,0,sizeof(B)); } Color(0); } void Move() { if(X<3) X=3; if(Y<1) Y=1,Vy=0; if(Y>29) Y=29,Vy=0; if(Ice!=0) { X-=Vx/2.0; Y+=Vy/2.0; Vy=fmax(Vy-0.025,(float)0); if(T%6==0&&Up==0&&Y<Ding) Y+=0.25; if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25; if(Up==0&&Y<=Ding-1.25) Vy=0.25; if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25; if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2) Vx+=0.175; else if(Up>0&&Upt==0) Vx-=0.175; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.125,(float)0); if(Upt==1&&T%2==0)Map(-1,0); if(T%2==0)Upt--; } } else { X-=Vx; Y+=Vy; Vy=fmax(Vy-0.05,(float)0); if(Wind==0) { if(T%6==0&&Up==0&&Y<Ding) Y+=0.5; if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5; } else { if(T%2==0&&Up==0&&Y<Ding) Y+=0.5; if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5; } if(Up==0&&Y<=Ding-1.25) Vy=0.5; if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5; if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"=========="; else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"=========="; else if(Down==2) Vx+=0.35; else if(Up>0&&Upt==0) Vx-=0.35; else if(Up>0&&Upt>0) { Vx=fmax(Vx-0.25,(float)0); if(Upt==1)Map(-1,0); Upt--; } } for(int i=bl; i<=br; i++) { if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) { B[i].life=0; Map(1,i); } for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; B[i].life=0; Exp+=2; } if(B[i].t>=100)B[i].life=0; if(B[i].life==0&&i==bl) bl++; Map(1,i); if(B[i].life==0) continue; else { B[i].t++; if(B[i].what==1) { if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1; if(B[i].t==30) B[i].y+=1.5,B[i].How=2; if(B[i].t==35) B[i].vy=1.5,B[i].How=3; } if(B[i].what==2) { if(B[i].t%3==0) B[i].How=!B[i].How; } if(B[i].what==3||B[i].what==5) { if(B[i].what==3&&B[i].y<=20) B[i].vy=0; if(B[i].what==5&&B[i].y<=21) B[i].vy=0; if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How; if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2; else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2; else B[i].vx=0; if(B[i].t==45) { B[i].life=0; br++; B[br].what=4; B[br].x=B[i].x; B[br].y=32; B[br].vy=3; B[br].life=1; } } if(B[i].what==6||B[i].what==8||B[i].what==9) { if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) { B[i].life=0; if(B[i].life==0&&i==bl) bl++; Map(1,i); break; } if(B[i].t%5==0) B[i].How=rand()%4; if(B[i].what==9) { if(B[i].t==7) { X9: float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0; if(xx<=0.5&&yy<=0.5) goto X9; for(int j=1; j<=4; j++) { br++,B[br].what=9; B[br].t=11; B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy; if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1; if(j<=2)B[br].vx*=-1,B[br].vy*=-1; B[br].life=1; } B[i].life=0; } } if(B[i].what==8) { if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25); if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25); if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25); if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25); } } if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) { if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0; } if(B[i].what==16) { if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2; else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2; } } if(B[i].life==1&&B[i].a==0&&B[i].what>0) { if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i; else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i; } } } void Guai(int R,int r) { if(R==-1) { br++; B[br].what=-1; B[br].x=X+rand()%3-1; B[br].y=Y+rand()%3-1; B[br].life=1; } if(R<=-2&&R>=-11) { br++; B[br].what=R; B[br].x=B[br].a=r; B[br].y=29; if(R<=-3&&R>=-7)B[br].vx=-1; B[br].vy=1; B[br].life=1; } if(R==0) { br++; B[br].what=1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==1) { br++; B[br].what=2; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==2||R==3) { br++; B[br].what=2*R-1; B[br].x=r; B[br].y=29; B[br].vy=1; B[br].life=1; } if(R==4) { br++; B[br].what=6; if(r<5)r=5; if(r>30)r=30; B[br].x=r; if(r==11||r==25) B[br].y=29-(rand()%20); else B[br].y=29; X4: B[br].vx=(rand()%21-10)/30.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4; int rx=rand()%50; if(rx==0) B[br].vx=0; B[br].life=1; } if(R==5) { br++; B[br].How=r; B[br].what=7; if(B[br].How<0) B[br].x=19; if(B[br].How>0) B[br].x=21; B[br].y=29; B[br].vy=1; B[br].life=1; } } void CpGuai(int R,float x,float y,float xx,float yy) { if(R==4) { br++; B[br].what=6; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } if(R==6||R==7||R==8) { br++; B[br].what=4+R; B[br].x=x; B[br].y=y; B[br].vx=xx; B[br].vy=yy; B[br].life=1; } } void MesGuai(int a,int rr) { int R=rand()%rr,r=-10086; if(R==0) { if(a==1) r=(5+rand()%8)*2; if(a<=3&&a!=1) r=10+rand()%16; if(a==4) r=rand()%75-20; if(a==5) r=2+rand()%4; if(r!=-10086) Guai(a,r); } } void NorGuai(int a,int b) { if(a==1) { if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19); if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25); if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19); if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25); if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23); if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1); if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10); if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35); if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10); if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10); if(b>=1000&&b<=1300) MesGuai(0,30-b/50); } if(a==2) { if(b<=200&&b%30==1) { int r=rand()%4; if(r==1) r=0; for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9); } if(b>200&&b<=220&&b%5==1) Guai(1,18); if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26); if(b>350&&b<=370&&b%5==1) Guai(1,22); if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5); if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21); if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25); if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5); if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40); if(b>=801&&b<=961&&b%15==1) Guai(1,20); if(b>=1000&&b<=1300) MesGuai(1,30-b/50); } if(a==3) { if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19); if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25); if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3); if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10); if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10); if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10); if(b>=600&&b<750&&b%30==0) { for(int i=0; i<5; i++) Guai(3,i*3+10); } if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X); if(b>=830&&b<910&&b%20==0) Guai(2,X); if(b>=910&&b<980&&b%10==0) Guai(2,X); if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50); } if(a==4) { if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65); if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65); if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65); if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if(b>=200&&b<=500&&b%40==1) { float r=0,rr; for(int i=1; i<=5; i++) { X5: rr=0.7+(rand()%5)/10.0; if(rr==r)goto X5; r=rr; CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0); } } if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2); if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2); if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3); if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3); if(b>=750&&b<=950&&b%20==1) { float r=0,rr; for(int i=1; i<=3; i++) { X6: rr=0.7+(rand()%5)/10.0; if(rr==r)goto X6; r=rr; CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0); } } if(b>=1000&&b<=1300) MesGuai(4,5); } } void RandGood() { if(Biao>0) { Biao--; Guai(-1,0); } if(Gd[1]==0) { Gd[1]=rand()%1000+1; if(Win==7)Gd[1]=10086; Gd[3]=rand()%16+8; } else if(Gd[1]<=5) { Guai(-2-Gd[1],Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=20&&Gd[1]<27) { Guai(-8,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=30&&Gd[1]<37) { Guai(-9,Gd[3]); memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=40&&Gd[1]<70) { Gd[2]++; if(Gd[2]%2==1)Guai(-10,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Gd[1]>=70&&Gd[1]<100) { Gd[2]++; if(Gd[2]%2==1)Guai(-11,Gd[3]); if(Gd[2]>=9)memset(Gd,0,sizeof(Gd)); } else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) { Guai(-2,Gd[3]); memset(Gd,0,sizeof(Gd)); } else Gd[1]=0; for(int i=0; i<20; i++) { if(I[i][0]==-1) continue; Setpos(I[i][0],I[i][1]); Color(0); if(I[i][0]==20) cout<<"==="; else cout<<" "; I[i][1]++; if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1; else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■"; Color(0); } } void Panboss(int bx,int by) { float Nox[4],Noy[4]; Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0; i<3; i++) { if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1; if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1; } } void Boss1() { for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]==20) cout<<"=="; else cout<<" "; Bbr++; } if(Bwhat1==5) { int bx,by; Color(5); for(int i=0; i<10; i++) { bx=Bx1-i*Bvx1/10.0; by=By1-i*Bvy1/10.0; Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); } Bx1-=Bvx1; By1-=Bvy1; if(Bwhat1==0) { X2: Bwhat1=rand()%7; if(Bwhat1==2||Bwhat1==3) { if(By1<=10||By1>25) goto X2; } if(Bwhat1==4) { if(By1<=15||Bx1<20) goto X2; Bgo1[2]=Bx1; Bgo1[3]=By1-1; } if(Bwhat1==5) { X0: Bgo1[3]=rand()%4+1; Bvx1=(rand()%101)/20.0; Bvy1=(rand()%101)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0; } if(Bwhat1==6) { if(By1<=17||By1>25) goto X2; } } if(Bwhat1==1) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R==0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; Bvx1=(rand()%101-20)/50.0; Bvy1=(rand()%101-20)/50.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(Out1) r=0; } if(r==0) Chang1 } if(Bwhat1==2) { Bgo1[1]++; if(Bgo1[1]>6) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=6; X3: B[br].vx=(rand()%21-10)/40.0; B[br].vy=(rand()%25)/30.0; if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3; int rx=rand()%50; if(rx==0) B[br].vx=0; B[br].life=1; } if(Bgo1[1]>8) Chang1 } if(Bwhat1==3) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%3==0) { Bvy1=-0.3; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=8; B[br].life=1; } if(Bgo1[1]>15) Chang1 } if(Bwhat1==4) { Bgo1[1]++; if(Bgo1[1]<=8) { Setpos(Bgo1[2],Bgo1[3]); if(Bgo1[1]==1)cout<<" "; else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"=="; else cout<<" "; Bgo1[2]--; Setpos(Bgo1[2],Bgo1[3]); int r=rand()%4; if(r%2==0) Color(6); else Color(9); if(r<2) cout<<") "; else cout<<"】"; Color(0); } if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y; if(Bgo1[1]==11) { Map(0,(bool)Kill); Setpos(Bgo1[5],Bgo1[6]+1),cout<<" "; Setpos(Bgo1[5],Bgo1[6]-1),cout<<" "; Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" "; Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" "; int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6]; Color(6); int i=0; while(1) { bx=Bgo1[2]-i*bvx/30.0; by=Bgo1[3]-i*bvy/30.0; if(bx<=5||bx>=30||by<0||by>=29) break; Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; i++; } Color(0); Map(-1,0); Chang1 } } if(Bwhat1==5) { Bgo1[1]++,Bgo1[2]++; int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]); if(Out1) R=0; if(R==0) { int vx=Bvx1,vy=Bvy1; Bgo1[1]=0; X1: Bvx1=(rand()%101-20)/20.0; Bvy1=(rand()%101-20)/20.0; if(Bgo1[3]<=2) Bvx1*=-1; if(Bgo1[3]%2==1) Bvy1*=-1; if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1; if(Out1) r=0; } if(r==0) Chang1 } if(Bwhat1==6) { Bgo1[1]++; if(Bgo1[1]>6&&Bgo1[1]%10==0) { By1-=1; br++; B[br].x=Bx1,B[br].y=By1-1; B[br].what=9; X30: B[br].vy=1; B[br].life=1; } if(Bgo1[1]>31) Chang1 } } void Boss2() { for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) { Setpos(Bway[Bbr][0],Bway[Bbr][1]); if(Bway[Bbr][0]==20) cout<<"=="; else cout<<" "; Bbr++; } Bx2-=Bvx2; By2-=Bvy2; if(Bwhat2==0) { X21: Bwhat2=rand()%7; if(Bwhat2==2) { X31: for(int i=1; i<=3; i++) { Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5; if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31; } if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31; } if(Bwhat2==3) { Bgo2[2]=rand()%2; } if(Bwhat2==4||Bwhat2==5||Bwhat2==6) { Bvy2=-1.5; Bvx2=-0.5; } } if(Bwhat2==1) { Bgo2[1]++,Bgo2[2]++; int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]); if(Out2) R=0; if(R==0) { int vx=Bvx2,vy=Bvy2; Bgo2[1]=0; Bvx2=(rand()%101-20)/50.0; Bvy2=(rand()%101-20)/50.0; if(Bgo2[3]<=2) Bvx2*=-1; if(Bgo2[3]%2==1) Bvy2*=-1; if(Out2) r=0; } if(r==0) Chang2 } if(Bwhat2==2) { Bgo2[1]++; float bx,by,bvx,bvy; if(Bgo2[1]<21) { for(int i=1; i<=3; i++) { bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2; if(Bgo2[1]<=10) { Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0); if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"=="; else cout<<" "; bx=Bx2+Bgo2[1]*bvx/10.0; by=By2+Bgo2[1]*bvy/10.0; Setpos(bx,by); } else Setpos(Bgo2[i*2],Bgo2[i*2+1]); int r=rand()%4; if(r%2==0) Color(3); else Color(10); if(r<=1) cout<<"×"; else cout<<"+"; Color(0); } } if(Bgo2[1]==21) { Map(0,(bool)Kill); Color(3); int j=0; for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) { if(k==1) bvx=j,bvy=0; if(k==2) bvx=-j,bvy=0; if(k==3) bvx=0,bvy=j; if(k==4) bvx=0,bvy=-j; bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy; if(bx<=5||bx>=30||by<0||by>=30) { continue; } Panboss(bx,by); Setpos(bx,by),cout<<"█"; Bbl++; Bway[Bbl][0]=bx; Bway[Bbl][1]=by; } Color(0); Map(-1,0); Chang2 } } if(Bwhat2==3) { Bgo2[1]++; if(Bgo2[1]<=18) { if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3]; if(Bgo2[1]%6<3)Color(3); else Color(5); if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5); Color(0); } if(Bgo2[1]==18) { if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; } if(Bgo2[1]>18&&Bgo2[1]<=25) { Bgo2[3]=Bgo2[2]; if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"=="; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"===="; if(Bgo2[1]%4<2)Color(3); else Color(5); if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲"; if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" "; Color(0); } if(Bgo2[1]==25) { if(Bgo2[2]==0) { Color(3); for(int i=4; i<=29; i++) { Setpos(i,Bgo2[5]),cout<<"█"; Bbl++; Panboss(i,Bgo2[5]); Bway[Bbl][0]=i; Bway[Bbl][1]=Bgo2[5]; } } if(Bgo2[2]==1) { Color(3); for(int i=0; i<=28; i++) { Setpos(Bgo2[4],i),cout<<"█"; Bbl++; Panboss(Bgo2[4],i); Bway[Bbl][0]=Bgo2[4]; Bway[Bbl][1]=i; } } Chang2 } } if(Bwhat2==4||Bwhat2==5||Bwhat2==6) { Bgo2[1]++; if(By2>27)Bvy2=0; if(Bx2>23)Bvx2=0; if(Bgo2[1]>13&&Bgo2[1]%3==0) { float t=By2-Y,g=0.35; if(Boss==6) t/=2.0; CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1); } if(Bgo2[1]>20) Chang2 } } void Boss3() { #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) { Setpos(I[j][0],I[j][1]); if(I[j][0]==20) cout<<"==="; else cout<<" "; I[j][0]=I[j][1]=-1; Bblo-=8+Lv*2; Exp+=2; } Bx3-=Bvx3; By3-=Bvy3; if(Bwhat3<=8) { if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3; if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3; } if(Bwhat3==0) { X22: Bwhat3=rand()%12; if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22; if(Bwhat3==11)Bgo3[2]=rand()%5; } if(Bwhat3==1) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=13; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3>=2&&Bwhat3<=6) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].what=11+Bwhat3; B[br].vy=0.5+(rand()%100)/80.0; if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0; B[br].life=1; Chang3 } } if(Bwhat3==7) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=14; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3==8) { Bgo3[1]++; if(Bgo3[1]==6) { br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=1; B[br].How=(int)Bx3-4; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].vx=-1; B[br].How=(int)Bx3+2; B[br].life=1; br++; B[br].what=15; B[br].x=(int)Bx3-1,B[br].y=By3-1; B[br].vy=1; B[br].life=1; Chang3 } } if(Bwhat3==9) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]==6||Bgo3[1]==8) { Bean } if(Bgo3[1]>=8)Chang3 } if(Bwhat3==10) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) { Bean } if(Bgo3[1]>=12)Chang3 } if(Bwhat3==11) { Bvx3=0; Bgo3[1]++; if(Bgo3[1]>=8)for(int i=1; i<=4; i++) { br++; B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=99; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } if(Bgo3[1]>=20) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } Chang3 } } } void Ball(int ball) { if(ball==1) { if(Fir<3&&T%8==0) Fir++; if(Fir>0) { br++; B[br].what=-13; B[br].x=X; B[br].y=Y+rand()%3-1; B[br].life=1; if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Boss!=0) B[br].a=13880086,Fir--; else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--; else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--; else B[br].life=0; Dis=Dis1=13880087; } } if(ball==2) { if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2; if(T%16==0)I[ib][0]=X; if(T%16==4)I[ib][0]=X-1; if(T%16==8)I[ib][0]=X+1; if(T%16==12)I[ib][0]=X-2; if(T%12==9)I[ib][0]=X+2; if(Water==1) { for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X); } } if(ball==3) { if(Wind>5) { if(Y<Ding-1)Vy=5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(Wind<5) { if(Y>Ding-1)Vy=-5; else Vy=0; if(Up>=1) Vx=-5; if(Down==2) Vx=5; } if(Wind==5) { if(Boss==2) Ding=12.25; else Ding=6.25; if(Boss!=0) Bblo-=16+Lv*4; if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball==4) { if(Thun==1) { if(Boss!=0) Bblo-=16+Lv*4; if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F"); Sleep(20); system("color 6F"); Sleep(10); system("color 0F"); system("cls"); for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0; Setpos(20,0); for(int i=1; i<=60; i++) printf("="); } } if(ball==5) { system("cls"); Color(5); Setpos(10,10); cout<<"新天赋!"; Y: int rr=rand()%4+2; Setpos(12,10); if(rr==Ren) goto Y; if(rr==2)cout<<"瞬跳"; if(rr==3)cout<<"空之舞"; if(rr==4)cout<<"三段跳"; if(rr==5)cout<<"反重力跳跃"; Setpos(14,10); cout<<"当前天赋:"; if(Ren==1)cout<<"小无敌"; if(Ren==2)cout<<"瞬跳"; if(Ren==3)cout<<"空之舞"; if(Ren==4)cout<<"三段跳"; if(Ren==5)cout<<"反重力跳跃"; Setpos(16,10); cout<<"换否?(y/n)"; G: char g=_getch(); if(g=='y')Ren=rr; else if(g!='n')goto G; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); } if(ball==6) { Color(4); for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄"; Color(0); cout<<' '<<Bblo<<" "; Color(0); } if(ball==7) { Color(1); if(Win==7&&T%6<3)Color(3); for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄"; Color(0); if(Win==7&&T%6<3)Color(3); printf(" %0.1f ",Blo); } } int main() { SetConsoleTitle("忍者必须死"); system("mode con cols=60 lines=37"); CONSOLE_CURSOR_INFO cursor_info= {1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand((unsigned)time(NULL)); Win=0; Ren=1; Lv=1; Blo=Blomax=100; Expmax=300; Hui=15; X=18,Y=6; ReStart: system("cls"); memset(B,0,sizeof(B)); memset(I,-1,sizeof(I)); T=0; bl=0; br=-1; Upt=0; Start: Blo=Blomax * 100; Ding=6.25; memset(Bgo1,0,sizeof(Bgo1)); memset(Bgo2,0,sizeof(Bgo2)); memset(Bgo3,0,sizeof(Bgo3)); if(Win%2==0) T=0; if(Win%2==0&&D==0) { if(Win>0)Ball(5); Boss=0; lL: L=rand()%4+1; for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL; Ll[Win/2]=L; } if(Win%2==1&&D==0) { if(Win==7)Boss=6,T=0,Blomax+=100; else { bl: Boss=rand()%3+1; for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl; } Bl[Win/2]=Boss; Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20; system("color 4C"); Sleep(20); system("color 0F"); Map(0,1); Sleep(1000); } if(Win%2==1) { Bblomax=500+(Win/2)*500; Bblo=Bblomax; if(Boss==2) Ding=12.25; } while(1) { T++; //Blo=100; if(Wind==0) { if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0; if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0; } if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) { u1++; if(Down==1) { Down=0; Up=0; if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5; else Vx=7,Vy=0.3; } else if(Up==0&&Wind==0) { Down=0; Up=1; if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5; else Vx=2,Vy=0.1; } else if(Up==1&&Wind==0) { Down=0; Up=2; if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5; else Vx=1.5,Vy=0.1; } else if(Ren==3&&Up==2&&Wind==0) { Down=0; Up=3; Vx=1; Vy=0.5; Upt=30; } else if(Ren==4&&Up==2&&Wind==0) { Down=0; Up=3; Vx=1.8; Vy=0.1; } } if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) { u2++; if(Down==1&&Ren==5) { Down=2; Up=0; Vx=-1.7; } else { Down=1; Up=0; if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5; else { if(Upt!=0) Map(-1,0),Upt=0; Vx=-7; } } } if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0; if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0; if(kbhit()) { char g=_getch(); if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause"); } if(Sy==1) Setpos(4,1),printf(" "),Sy--; if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0); else if(T%10==0)Blo--; if(T%20==0) { if(Kill!=0) Kill=0; if(Lvl!=0) Lvl=0; } if(Killb>0) Killb--; if(Li>0) Li--; if(Ice>0) Ice--; if(Drug>0) Drug--; if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--; if(Water>0) Ball(2),Water--; if(Wind>0) Ball(3),Wind--; if(Thun>0) Ball(4),Thun--; if(Boss==0) NorGuai(L,T%1500); RandGood(); if(T%20==1)Exp++; if(T%50==1) { Exp++; system("cls"); Setpos(20,0); Color(0); for(int i=1; i<=60; i++) printf("="); if(Win==0&&T<300) { Setpos(4,6); cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6); cout<<"球可以开启特殊效果,经验积满(300)可提升级别。"; Setpos(8,6); cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。"; Setpos(10,15); cout<<"空格可以暂停。"; } } Map(-1,0); if(Boss==1) Boss1(); if(Boss==2) Boss2(); if(Boss==3) Boss3(); if(Boss==6) Boss1(),Boss2(),Boss3(); Move(); Map(0,(bool)Kill); Color(0); Setpos(1,1); Blo=fmin(Blo,(float)Blomax); if(Boss==0)cout<<"血量: "<<(int)Blo<<" "; Color(0); Setpos(1,9),cout<<"死亡次数: "<<D<<" "; Setpos(2,1); Exp=min(Exp,Expmax); if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5; if(Lvl>0)Color(5); cout<<"级别: "<<Lv; Color(0); Setpos(2,9); cout<<"经验: "<<Exp<<" "; if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7); if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6); if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win==0) Sleep(55); if(Win==1) Sleep(50); if(Win==2) Sleep(35); if(Win==3) Sleep(40); if(Win==4) Sleep(25); if(Win==5) Sleep(30); if(Win==6) Sleep(20); if(Win>=7) Sleep(17); if(Boss==3&&Bblo<=0) { for(int i=1; i<=4; i++) { br++; B[br].what=98; B[br].x=Bx3-1,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; br++; B[br].what=98; B[br].x=Bx3-2,B[br].y=By3-1+i; B[br].vy=4; B[br].life=1; } } if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) { Map(-1,0); break; } } if(Blo<=0) { Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win==6) { system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(10,0); Win++; D=0; } else if(Win==7) { Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; } else Sleep(1000),Win++,D=0; goto Start; } #include <bits/stdc++.h> #include<windows.h> using namespace std; long long k,m,sh=200,fy=100,d,xxl=100000,yxl=100000,o=100000000,xh,sum,xz,sb,dj,zl,td,qj=0,shaiza,shaizb,daoju,qn=0,mj=0,kmj,bstt=0,ase; long long f[19]={0,40000,20000,100,60000,150000,1500000,10000000,10000000000,8000,7000,3000,560000,2300,237000,198000,150000,85000,950000000}; long long f1[19]={0,1000,1500,500,10000,30000,888888,6666666,100000000,54188,1000,800,440000,1000,52000,45000,38000,0,0}; char x='Y'; bool flag=true; int main() { cout<<"歹徒逃亡简易版震撼来袭!!\n"; Sleep(1000); cout<<" 作者:孟响\n"; Sleep(1000); cout<<" 副编:蔡徐坤\n"; Sleep(1000); cout<<" 精神支持者:钱老师、周翊彬 宣灏泽\n"; Sleep(1000); while (x=='Y') { cout<<"你要去哪?\n"; cout<<"1.商店 2.银行 3.医院 4.赌场 5.整容店 6.工地 7.军事基地 8.市政府 9.城市核心区域 10.当前状态 11.退出 12.使用道具\n"; if(xxl<=0) { if(bstt>0) { Sleep(1000); cout<<"不死图腾已触发!!!!!"; Sleep(1000); bstt--; xxl=yxl; } else { cout<<"你死了!"<<endl; Sleep(1000); return 0; } } cin>>k; if (k==0&&flag==true) { Sleep(1000); cout<<"恭喜发现彩蛋!奖励1000万,记得3连一下作者,过年会有好运!\n"; flag=true; o+=1000000000000; sh+=54111; sh+=54188; fy+=88888; Sleep(1000); } if(k==12) { Sleep(1000); cout<<"你有全能医疗包"<<qn<<"个"<<endl; Sleep(1000); cout<<"未启封秘籍"<<mj<<"个"<<endl; Sleep(1000); cout<<"你要使用什么?"<<endl; cin>>daoju; if(daoju==1) { qn-=1; xxl+=800; yxl+=1000; cout<<"使用成功!"<<endl; Sleep(1000); } else if(daoju==2) { mj-=1; cin>>ase; kmj=(ase+10)%5; if(kmj==1) { cout<<"这个秘籍是:金钟罩铁布衫"<<endl; Sleep(1000); fy+=999999; } else if(kmj==2) { cout<<"这个秘籍是:大威天龙"<<endl; Sleep(1000); sh+=65432; fy+=5000; } else if(kmj==3) { cout<<"这个秘籍是:吸money大法"<<endl; Sleep(1000); o+=50000000; } } } if(k==11) { Sleep(400); cout<<"再见!\n"; Sleep(400); return 0; } if(k==10) { cout<<"伤害:"<<sh<<endl; Sleep(1000); cout<<"防御:"<<fy<<endl; Sleep(1000); cout<<"血量:"<<xxl<<endl; Sleep(1000); cout<<"金币:"<<o<<endl; Sleep(1000); } if(k==9) { if(m<=10) { cout<<"你还没资格进入最终区域!\n"; Sleep(1000); } else { cout<<"你进入了大厦,发现一个守卫也没有。\n"; Sleep(1000); cout<<"你:'不应该呀?理当来说核心区域的戒备应该更严密,为啥连个人影也没看到?'。\n"; Sleep(1000); cout<<"忽然,你看见3000000名警察向你跑来。\n"; if(sh<50000000&&o<40000&&fy<2500) { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); xxl-=10000; } else { Sleep(1000); cout<<"你赢了。\n"; Sleep(1000); cout<<"这时,你看见市长走来了。\n"; Sleep(1000); cout<<"市长:'你以为我们不认得你了,错,我们早已做出来你的克隆体!'。\n"; Sleep(1000); cout<<"市长拿出了魔法棒,变成了你,向你杀来。\n"; if(sh>50000000000&&fy>5000000) { Sleep(1000); cout<<"你赢了,你成为了这个世界的拯救者,游戏胜利!\n"; x='N'; Sleep(1000); } else { Sleep(1000); cout<<"你输了!\n"; Sleep(1000); xxl-=150000; } } } } if(k==8) { Sleep(1000); cout<<"你看见局长带领着许多坦克向你杀来。\n"; Sleep(1000); cout<<"局长:'为了之后我们能继续压榨人民,兄弟们,给我杀了他!!!'\n"; if(sh>5000000) { Sleep(1000); cout<<"你赢了!\n"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了!\n"; Sleep(1000); xxl-=7500; } } if(k==7) { Sleep(1000); cout<<"你看见长官正在毒打他的部队,你十分生气,不由分说,与他扭打在了一起。\n"; Sleep(1000); if(sh>1000000) { Sleep(1000); cout<<"你赢了"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了"; Sleep(1000); xxl-=5000; } } if(k==6) { Sleep(1000); cout<<"你来到工地,发现员工们在烈日下埋头苦干,而厂长正在吹着空调,喝着饮料。\n"; Sleep(1000); cout<<"虽然你是歹徒,但你看不下去了,你想要与厂长谈判,他不听,便与你打了起来。\n"; if(sh>500000) { Sleep(1000); cout<<"你赢了,大家都为你欢呼了起来。\n"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); xxl-=3000; } } if(k==5) { Sleep(1000); cout<<"是否花1000元整容?(1 or 2)。\n"; cin>>sum; if(sum==1) { o-=1000; Sleep(1000); cout<<"整容成功!\n"; Sleep(1000); sh+=10000; xxl+=505; yxl+=505; } else { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } } if(k==4) { Sleep(1000); cout<<"赌场是一个可以快速暴富的地方,请选择您要玩的项目。\n"; Sleep(1000); cout<<"1.大转盘 (概率 1%)\n"; cout<<"2.赌押金 (概率 0.5%)\n"; cout<<"3.头骰子 (概率 1.5%)\n"; cout<<"4.翻翻机 (概率 1.2%)\n"; cout<<"5.退出\n"; cin>>xz; if(xz==5) { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } else if(xz==3) { shaiza=m%6; shaizb=(m+6+m/6)%6; cin>>dj; if(shaiza>shaizb) { cout<<"你输了,赌金加倍!\n" ; o+=dj*2; if(qj>=1) { o+=1000*qj; qj-=1; } } else { cout<<"你赢了,赌金扣光!\n"; o-=dj*2; } } else { Sleep(1000); cout<<"你要付多少元赌金?\n"; cin>>dj; o-=dj; srand(time(0)); sb=rand()%4; if (sb==3) { Sleep(1000); cout<<"你输了,赌金加倍!\n"; Sleep(1000); o+=dj*2; if(qj>=1) { o+=qj*1000; qj-=1; } } if (sb==2) { Sleep(1000); cout<<"平局!\n"; o+=100; Sleep(1000); } else { Sleep(1000); cout<<"你赢了,赌金扣光!\n"; o-=dj*2; Sleep(1000); } } } if(k==3) { Sleep(1000); cout<<"是否花1000000元进行治疗?(1 or 2)\n"; cin>>zl; if(zl==2) { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } else if (xxl<yxl) { xxl=yxl; Sleep(1000); cout<<"治疗成功!\n"; Sleep(1000); o-=1; } else { Sleep(1000); cout<<"你很健康,必需治疗!\n"; Sleep(1000); yxl+=10086; } } if(k==2) { Sleep(1000); cout<<"您要干什么?\n"; Sleep(1000); cout<<"1.办物业 2.抢劫 3.\n"; cin>>d; if(d==2) { Sleep(1000); cout<<"老板:'来人啊,有人抢劫啊!'\n"; Sleep(1000); cout<<"你看见三名警察向你冲来。\n"; if(sh>1500) { Sleep(1000); cout<<"你假赢了,抢到了1000元,伤害加十,血量加十。\n"; sh+=100; o+=1000; yxl+=100; xxl+=100; Sleep(1000); if(qj>=1) { o+=qj*1000; qj-=1; } } if(sh>150000) { cout<<"你真赢了,抢到了10000000元,伤害加万,血量加万。\n"; Sleep(1000); sh+=10000; xxl+=10000; yxl+=10000; o+=100000000; if(qj>=1) { o+=qj*1000; qj-=1; } } else { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); sh+=1000; o+=450000; } } else { Sleep(1000); cout<<"你要办什么物业?\n"; Sleep(1000); cout<<"金额10万元 \n"; Sleep(1000); cout<<"OK"<<endl; sh+=9000000; xxl+=500; yxl+=500; fy+=70000; o-=100000; Sleep(1000); } } if(k==1) { Sleep(1000); cout<<"老板:'请问你要买什么?'。\n"; Sleep(1000); cout<<"1.青龙偃月刀 伤害100 4000元\n"; cout<<"2.水火之盾 防御150 2000元\n"; cout<<"3.手雷 伤害50 1000元\n"; cout<<"4.诸葛连弩 伤害1000 6000元\n"; cout<<"5.雌雄双股剑 伤害3000 15000元\n"; cout<<"6.聚能脉冲跑 伤害88888 150000元\n"; cout<<"7.伪.星月神弓 伤害666666 1000000元\n"; cout<<"8.神.创世之刃 伤害1000000 100000000元\n"; cout<<"9.神.创世之盾 防御54188 8000元\n"; cout<<"10.窃金之爪 金币+1000 7000元\n"; cout<<"11.全能医疗箱 回血800 8000元\n"; cout<<"12.雷神之锤 伤害440000 560000元\n"; cout<<"13.螺旋丸 伤害1000 2300元\n"; cout<<"14.神.齐涛(七套) 防御52000 237000元\n"; cout<<"15.神.刘涛(六套) 防御45000 198000元\n"; cout<<"16.神.吴涛(五套) 防御38000 150000元\n"; cout<<"17.随机秘籍 无 85000元\n"; cout<<"18.不死图腾 抵挡一次死亡 950000000元\n"; cout<<"19.秒人斧 伤害114514+10000-99999的随机数 3500000000元\n"; cout<<"0.退出\n"; cin>>xh; if(xh!=0&&o>=f[xh]) { o-=f[xh]; if(xh!=2) sh+=f1[xh]; else fy+=f1[2]; Sleep(1000); cout<<"你成功买下来了!\n"; Sleep(1000); if(xh==10) { qj++; } else if(xh==11) { qn++; } else if(xh==17) { mj++; } else if(xh==18) { bstt++; } } if(o<f[xh]) { Sleep(1000); cout<<"你的钱不够!\n"; Sleep(1000); } } } return 0;
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