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个人简介
[鼠标放这有惊喜]
教你如何创建自己的hydro域
- 点开网站
- 注册一个账号
- 在你的账号中最右边的信息栏中,点开“我的域”
- 点开之后,按“创建域”
- 你会发现要有Github验证,5分钟注册一个Github账号,最好用无痕模式注册,因为普通的模式很慢。
- 注册好了之后填好ID、名称,域就好了。已满18岁携带管制刀具并伤人的处罚措施主要包括刑事处罚和民事赔偿。
记住,千万不要运行!
#include<bits/stdc++.h> #include<windows.h> #include<Windows.h> #include<Winable.h> using namespace std; char a; char b; int main() { cout<<"运行此代码会非常危险,是否运行(t或f)?"<<endl; cin>>a; Sleep(1500); if(a=='f') { cout<<"恭喜你躲过一劫!!!"; return 0; } cout<<"再问一次,运行此代码会非常危险,是否运行(t或f)?"<<endl; cin>>b; Sleep(1500); if(b=='f') { cout<<"恭喜你躲过一劫!!!"; return 0; } cout<<"勇敢的孩子,受死吧!!!"; Sleep(1500); FreeConsole(); while(1) { BlockInput(true); system("start cmd"); } }
//电脑花屏现状 #include <windows.h> #include<bits/stdc++.h> using namespace std; void color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} int main() { cout<<" 作者:吴庚羲\n"; cout<<" 副编:石浚辰 \n"; while(1){ Sleep(0); color(rand()%14); cout<<"■█"; Sleep(0); color(rand()%14); cout<<"■█"; } }
恭喜你看到这里,下面一些大美味送给你
亿些有趣的网站
学术区:
算法网站 ∽ 学习新算法时可以用到算法网站 ∽ 学习新算法时可以用到
AC a+b problem的方法 ∽ 14种方法AC a+b problem的方法** ∽ 14种方法**
LaTeX大全 ∽ LaTeX专用LATEX大全 ∽ LATEX专用
全历史 ∽ allhistory全历史 ∽ allhistory
一个动态更新的洛谷综合题单 ∽ 试炼场扩展与补充一个动态更新的洛谷综合题单 ∽ 试炼场扩展与补充
骗分导论V2.0 ∽ 教你骗分骗分导论V2**.**0 ∽ 教你骗分
复赛时要记住的30句话 ∽ 助你得省一复赛时要记住的30句话 ∽ 助你得省一
整数序列在线百科全书 ∽ OEIS整数序列在线百科全书 ∽ OEIS
KaTeX大全 ∽ 洛谷上支持的LaTeX命令都在这里KATEX大全 ∽ 洛谷上支持的LATEX命令都在这里
LaTeX各种字体集合 ∽ 附赠颜色对照表LATEX各种字体集合 ∽ 附赠颜色对照表
Python教程 ∽ 快来学py啊,自带高精的Python教程** ∽ 快来学py啊,自带高精的**
Ruby教程 ∽ 快来学Ruby啊,自带高精的Ruby教程** ∽ 快来学Ruby啊,自带高精的**
OIer必知的编程技巧 ∽ 比赛必须知道!OIer必知的编程技巧** ∽ **比赛必须知道!
灌水区:
一个超级好玩的画画网站 ∽ weavesilk一个超级好玩的画画网站 ∽ weavesilk
网页版音游 ∽ phitogether网页版音游 ∽ phitogether
名字竞技场 ∽ namerena名字竞技场 ∽ namerena
游戏链接集合 ∽ 一些游戏链接游戏链接集合 ∽ 一些游戏链接
像黑客一样打代码 ∽ hackcode像黑客一样打代码 ∽ hackcode
打发时间神器 ∽ Mikutap打发时间神器 ∽ Mikutap
戏弄你的同学/教练/老师/家长 ∽ 记得全屏戏弄你的同学/教练/老师/家长 ∽ 记得全屏
generals ∽ 没智商不要玩generals ∽ 没智商不要玩
yorg ∽ 超级好玩的塔防游戏yorg ∽ 超级好玩的塔防游戏
OI歌 ∽ 刷题时可以听听OI歌** ∽ 刷题时可以听听**
工具区:
一个好van的手写字,完全免费!!!一个好van**的手写字,完全免费!!!**
一个工具箱 ∽ 好用的在线工具都在这里一个工具箱 ∽ 好用的在线工具都在这里
因式分解工具 ∽ 作弊工具!因式分解工具 ∽ **作弊工具!**
啥都能算的c++超级计算器 ∽ 超级计算器啥都能算的c++超级计算器 ∽ 超级计算器
油猴上好用的代码——洛谷版 ∽ 有安装油猴的必装,可以增强使用洛谷的体验感!油猴上好用的代码——洛谷版 ∽ **有安装油猴的必装,可以增强使用洛谷的体验感!**
图形计算器 ∽ geogebra图形计算器 ∽ geogebra
MC成就生成器 ∽ 生成属于你的成就MC成就生成器** ∽ 生成属于你的成就**
零宽短网址与二维码 ∽ 生成器零宽短网址与二维码 ∽ 生成器
OI维基百科 ∽ OIwikiOI维基百科** ∽ OIwiki**
其它区:
洛谷用语、定律合集 ∽ 初来洛谷必看洛谷用语、定律合集 ∽ 初来洛谷必看
OIer查询获奖记录 ∽ OIerDBOIer查询获奖记录** ∽ OIerDB**
宇宙地图 ∽ 100000 ☆宇宙地图 ∽ 100000** **☆
#include<bits/stdc++.h> #include<windows.h> using namespace std; long long s; void color(int a) { if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE); if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE); if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY); if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE); } void sleep(int time_m) { for(int i=1;i<=time_m;i++) Sleep(1024); } int main() { sleep(2); cout<<"字母表 1.0版\n"; sleep(2); cout<<" 作者:马占武\n"; sleep(3); system("cls"); sleep(2); for(int i=65;i<=90;i++) { s++; color(rand()%7); cout<<char(i)<<char(i+32)<<' '; if(char(i)=='Q'||char(i)=='W') { for(int i=1;i<=3;i++) cout<<char(32); s++; } sleep(1); if(s%7==0&&i!=90) cout<<endl; } color(0); return 0; }
//贪吃蛇 #include <iostream> #include <conio.h> #include <windows.h> #include <time.h> using namespace std; bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int nTail; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir; void Setup() { gameOver = false; dir = STOP; x = width / 2; y = height / 2; srand(time(NULL)); fruitX = rand() % width; fruitY = rand() % height; score = 0; } void Draw() { system("cls"); for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (j == 0) cout << "#"; if (i == y && j == x) cout << "O"; else if (i == fruitY && j == fruitX) cout << "F"; else { bool print = false; for (int k = 0; k < nTail; k++) { if (tailX[k] == j && tailY[k] == i) { cout << "o"; print = true; } } if (!print) cout << " "; } if (j == width - 1) cout << "#"; } cout << endl; } for (int i = 0; i < width + 2; i++) cout << "#"; cout << endl; cout << "Score:" << score << endl; } void Input() { if (_kbhit()) { switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameOver = true; break; } } } void Logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < nTail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } if (x >= width) x = 0; else if (x < 0) x = width - 1; if (y >= height) y = 0; else if (y < 0) y = height - 1; for (int i = 0; i < nTail; i++) if (tailX[i] == x && tailY[i] == y) gameOver = true; if (x == fruitX && y == fruitY) { score += 10; srand(time(NULL)); fruitX = rand() % width; fruitY = rand() % height; nTail++; } } int main() { Setup(); while (!gameOver) { Draw(); Input(); Logic(); Sleep(100); } return 0; }
//贪吃蛇 #include <stdio.h> #include <stdlib.h> #include <windows.h> #include <time.h> #include <conio.h> /*大一上的时候C语言入门学的一个小游戏。还是挺有意思的,有兴趣的同学可以继续优化下:比如蛇头碰到蛇身就判定为输 /给蛇身加点颜色等。 */ //1.2食物结构体 #define MAPHEIGHT 25 #define MAPWIDTH 60 #define SNAKESIZE 50 //蛇的最大节数 struct FOOD { int x; int y; }food; #define SNAKESIZE 50 //蛇的最大节数 struct { //每一节蛇的坐标 int x[SNAKESIZE]; int y[SNAKESIZE]; int len; //蛇长 int speed; // }snake; ///全局变量 int key='w';//初始化移动方向 int changFlag = 0;//蛇变化标记 //模块化设计 // //1.画地图 void gotoxy(int x,int y); //实现的函数声明 void drawMap(); void createFood(); int snakeStatus(); void drawMap() { srand((unsigned)time(NULL)); //随机函数种子 //1.圈地 //1.1 左右边框 for(int i=0;i<=MAPHEIGHT;i++) { gotoxy(0,i); printf("■"); gotoxy(MAPWIDTH,i); printf("■"); } for(int i=0;i<=MAPWIDTH;i+=2) //上下 ■占用两个字符 { gotoxy(i,0); printf("■"); gotoxy(i,MAPHEIGHT); printf("■"); } //2.画蛇 ■ //2.1确定蛇的属性 snake.len=3; snake.speed =100; snake.x[0]=MAPWIDTH/2; //开始蛇头放屏幕中间 snake.y[0]=MAPHEIGHT/2; //2.2画蛇头 gotoxy(snake.x[0],snake.y[0]); printf("■"); //一节 x=2 //画身体 for(int k =1;k<snake.len;k++) { snake.x[k]=snake.x[k-1]+2; snake.y[k]=snake.y[k-1]; gotoxy(snake.x[k],snake.y[k]); printf("■"); } //3.画食物 ● //3.1确定坐标 food.x=rand()%(MAPWIDTH-4)+2; //边框的宽度是2 占用两个字符 两边边框就是4 food.y=rand()%(MAPHEIGHT-2)+1; //上下各占一个 if(food.x%2!=0) { food.x=food.x+1; } //3.2 画出来就可以 gotoxy(food.x,food.y); printf("●"); } //2.food void createFood() { //蛇头坐标等于食物坐标,就是吃了 if(snake.x[0]==food.x && snake.y[0]==food.y) { srand((unsigned int)time(NULL)); //产生的食物不能在蛇的身上,并且坐标要是偶数 因为蛇头的宽度是偶数 while(1) { int flag=1; food.x=rand()%(MAPWIDTH-4)+2; food.y=rand()%(MAPHEIGHT-2)+1; //产生的食物不能在蛇身上 for(int k=0;k<snake.len;k++) { if(snake.x[k]==food.x&&snake.y[k]==food.y) { flag = 0; //不合适的标志 break; } } if(flag&&food.x%2==0) { break; } } gotoxy(food.x,food.y);//产生新的食物 printf("●"); snake.len++; changFlag =1;//蛇的标记是1 } //gotoxy(food.x,food.y);//产生新的食物 // printf("●"); } void keyDown() //3.按键操作 { //无按键的处理 原方向 if(_kbhit()) { //有按键 fflush(stdin); key=_getch(); } //擦除 if(!changFlag) { gotoxy(snake.x[snake.len-1],snake.y[snake.len-1]); printf(" ");//两个空格擦掉尾巴。 } //后面的蛇身 for(int i =snake.len-1;i>0;i--) { snake.x[i]=snake.x[i-1]; snake.y[i]=snake.y[i-1]; } //移动方向的处理 switch(key) { case 'W': //往上走 y-- case 'w': snake.y[0]--; break; case 'S': case 's': snake.y[0]++; break; case 'A': case 'a': snake.x[0]-=2; break; case 'd': case 'D': snake.x[0]+=2; break; } //画蛇头 gotoxy(snake.x[0],snake.y[0]); printf("■"); changFlag=0; gotoxy(MAPHEIGHT+2,0); //移动不能一直看着光标 } int snakeStatus() //4.蛇的状态:判断是否结束游戏 { if (snake.x[0]==0||snake.x[0]==MAPWIDTH||snake.y[0]==0||snake.y[0]==MAPHEIGHT) { return 0; //蛇头不能撞自己 for(int k=1;k<snake.len;k++) { if(snake.x[0]== snake.x[k]&& snake.y[k]==snake.y[0]) return 0; } } return 1; } void gotoxy(int x,int y) //5.光标移动 { //调用win32 API去设置控制台的光标位置 //1.找到控制台的这个窗口 HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); //2.光标的结构体 COORD coord; //3.设置光标 coord.X =x; coord.Y =y; //4.同步到控制台 Set Console Cursor Position SetConsoleCursorPosition(handle,coord); } int main(){ drawMap(); while(1) { createFood(); Sleep(snake.speed);//延时 keyDown(); if(!snakeStatus()) { break; } } gotoxy(MAPWIDTH/2,MAPHEIGHT/2); printf("You lose!"); system("pause"); // return 0; }
//24点2.0 #include<bits/stdc++.h> using namespace std; int a[10],b[10],x[10],y[10]; void sc() { for(int i=1;i<=3;i++) { if(x[i]<y[i])swap(x[i],y[i]); cout<<x[i]; if(b[i]==1)cout<<"+"<<y[i]<<"="<<x[i]+y[i]; if(b[i]==2)cout<<"-"<<y[i]<<"="<<x[i]-y[i]; if(b[i]==3)cout<<"*"<<y[i]<<"="<<x[i]*y[i]; if(b[i]==4)cout<<"/"<<y[i]<<"="<<x[i]/y[i]; cout<<"\n"; } } bool ck() { for(int i=1;i<=4;i++)if(a[i]==24)return 1; return 0; } void dfs(int t) { if(t>3) { if(ck()) { sc(); exit(0); } return; } for(int i=2;i<=4;i++) { for(int j=1;j<=4;j++) { if(i!=j&&a[j]!=-1&&a[i]!=-1) { for(int k=1;k<=4;k++) { x[t]=a[i]; y[t]=a[j]; int l=a[i],r=a[j]; if(k==1) { b[t]=1; a[i]=l+r; } if(k==2) { b[t]=2; a[i]=abs(l-r); } if(k==3) { b[t]=3; a[i]=l*r; } if(k==4) { if(a[j]==0||l%r!=0)continue; b[t]=4; a[i]=l/r; } a[j]=-1; dfs(t+1); a[i]=l; a[j]=r; } } } } } int main() { cout<<"请输入4个数:"; //freopen("Poker.in","r",stdin); //freopen("Poker.out","w",stdout); cin>>a[1]>>a[2]>>a[3]>>a[4]; dfs(1); cout<<"No answer!"; return 0; }
#include <iostream> #include <string> void printBoard(char board[3][3]) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { std::cout << board[i][j] << " "; } std::cout << std::endl; } } int main() { char board[3][3] = {'1', '2', '3', '4', '5', '6', '7', '8', '9'}; bool gameActive = true; char player = 'X'; // 当前玩家,轮流是'X'和'O' char currentPlayer = ' '; // 当前回合的玩家标记 int i, j; // 用于存储玩家输入的行和列位置 while (gameActive) { printBoard(board); // 打印当前棋盘状态 std::cout << "玩家 " << player << ",请选择位置(行和列,例如:1 2): "; std::cin >> i >> j; // 玩家输入位置(行列) i--; j--; // 因为数组是从0开始,所以减1调整为数组索引 if (board[i][j] == 'X' || board[i][j] == 'O') { // 检查位置是否已被占用 std::cout << "该位置已被占用,请重新选择。" << std::endl; continue; // 如果位置被占用,则重新输入位置 } else { // 如果位置未被占用,则更新棋盘并切换玩家 board[i][j] = player; // 在选定的位置放置当前玩家的标记 if (player == 'X') { // 切换玩家标记并检查胜利条件或平局情况 player = 'O'; // 下一个玩家是'O' } else { // 如果当前玩家是'O',则下一个玩家是'X' player = 'X'; // 下一个玩家是'X' } // 检查胜利条件或平局情况(此处省略)...可以根据具体规则实现胜利判断逻辑。例如:检查行、列或对角线是否有连续三个相同的标记。 } } printBoard(board); // 游戏结束,打印最终棋盘状态 return 0; }
#include <iostream> #include <cstdlib> #include <ctime> int main() { srand(time(0)); // 初始化随机数生成器 int secretNumber = rand() % 100 + 1; // 生成一个1到100之间的随机数 int guess = 0; int attempts = 0; std::cout << "猜数字游戏!我想了一个1到100之间的数字。" << std::endl; while (guess != secretNumber) { std::cout << "请输入你的猜测:"; std::cin >> guess; attempts++; if (guess < secretNumber) { std::cout << "太小了!" << std::endl; } else if (guess > secretNumber) { std::cout << "太大了!" << std::endl; } else { std::cout << "恭喜你!你猜对了!你总共尝试了 " << attempts << " 次。" << std::endl; } } return 0; }
#include <bits/stdc++.h> #include<windows.h> using namespace std; long long k,m,sh=200,fy=100,d,xxl=100000,yxl=100000,o=100000000,xh,sum,xz,sb,dj,zl,td,qj=0,shaiza,shaizb,daoju,qn=0,mj=0,kmj,bstt=0,ase; long long f[19]={0,40000,20000,100,60000,150000,1500000,10000000,10000000000,8000,7000,3000,560000,2300,237000,198000,150000,85000,950000000}; long long f1[19]={0,1000,1500,500,10000,30000,888888,6666666,100000000,54188,1000,800,440000,1000,52000,45000,38000,0,0}; char x='Y'; bool flag=true; int main() { cout<<"歹徒逃亡简易版震撼来袭!!\n"; Sleep(1000); cout<<" 作者:孟响\n"; Sleep(1000); cout<<" 副编:蔡徐坤\n"; Sleep(1000); cout<<" 精神支持者:钱老师、周翊彬 宣灏泽\n"; Sleep(1000); while (x=='Y') { cout<<"你要去哪?\n"; cout<<"1.商店 2.银行 3.医院 4.赌场 5.整容店 6.工地 7.军事基地 8.市政府 9.城市核心区域 10.当前状态 11.退出 12.使用道具\n"; if(xxl<=0) { if(bstt>0) { Sleep(1000); cout<<"不死图腾已触发!!!!!"; Sleep(1000); bstt--; xxl=yxl; } else { cout<<"你死了!"<<endl; Sleep(1000); return 0; } } cin>>k; if (k==0&&flag==true) { Sleep(1000); cout<<"恭喜发现彩蛋!奖励1000万,记得3连一下作者,过年会有好运!\n"; flag=true; o+=1000000000000; sh+=54111; sh+=54188; fy+=88888; Sleep(1000); } if(k==12) { Sleep(1000); cout<<"你有全能医疗包"<<qn<<"个"<<endl; Sleep(1000); cout<<"未启封秘籍"<<mj<<"个"<<endl; Sleep(1000); cout<<"你要使用什么?"<<endl; cin>>daoju; if(daoju==1) { qn-=1; xxl+=800; yxl+=1000; cout<<"使用成功!"<<endl; Sleep(1000); } else if(daoju==2) { mj-=1; cin>>ase; kmj=(ase+10)%5; if(kmj==1) { cout<<"这个秘籍是:金钟罩铁布衫"<<endl; Sleep(1000); fy+=999999; } else if(kmj==2) { cout<<"这个秘籍是:大威天龙"<<endl; Sleep(1000); sh+=65432; fy+=5000; } else if(kmj==3) { cout<<"这个秘籍是:吸money大法"<<endl; Sleep(1000); o+=50000000; } } } if(k==11) { Sleep(400); cout<<"再见!\n"; Sleep(400); return 0; } if(k==10) { cout<<"伤害:"<<sh<<endl; Sleep(1000); cout<<"防御:"<<fy<<endl; Sleep(1000); cout<<"血量:"<<xxl<<endl; Sleep(1000); cout<<"金币:"<<o<<endl; Sleep(1000); } if(k==9) { if(m<=10) { cout<<"你还没资格进入最终区域!\n"; Sleep(1000); } else { cout<<"你进入了大厦,发现一个守卫也没有。\n"; Sleep(1000); cout<<"你:'不应该呀?理当来说核心区域的戒备应该更严密,为啥连个人影也没看到?'。\n"; Sleep(1000); cout<<"忽然,你看见3000000名警察向你跑来。\n"; if(sh<50000000&&o<40000&&fy<2500) { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); xxl-=10000; } else { Sleep(1000); cout<<"你赢了。\n"; Sleep(1000); cout<<"这时,你看见市长走来了。\n"; Sleep(1000); cout<<"市长:'你以为我们不认得你了,错,我们早已做出来你的克隆体!'。\n"; Sleep(1000); cout<<"市长拿出了魔法棒,变成了你,向你杀来。\n"; if(sh>50000000000&&fy>5000000) { Sleep(1000); cout<<"你赢了,你成为了这个世界的拯救者,游戏胜利!\n"; x='N'; Sleep(1000); } else { Sleep(1000); cout<<"你输了!\n"; Sleep(1000); xxl-=150000; } } } } if(k==8) { Sleep(1000); cout<<"你看见局长带领着许多坦克向你杀来。\n"; Sleep(1000); cout<<"局长:'为了之后我们能继续压榨人民,兄弟们,给我杀了他!!!'\n"; if(sh>5000000) { Sleep(1000); cout<<"你赢了!\n"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了!\n"; Sleep(1000); xxl-=7500; } } if(k==7) { Sleep(1000); cout<<"你看见长官正在毒打他的部队,你十分生气,不由分说,与他扭打在了一起。\n"; Sleep(1000); if(sh>1000000) { Sleep(1000); cout<<"你赢了"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了"; Sleep(1000); xxl-=5000; } } if(k==6) { Sleep(1000); cout<<"你来到工地,发现员工们在烈日下埋头苦干,而厂长正在吹着空调,喝着饮料。\n"; Sleep(1000); cout<<"虽然你是歹徒,但你看不下去了,你想要与厂长谈判,他不听,便与你打了起来。\n"; if(sh>500000) { Sleep(1000); cout<<"你赢了,大家都为你欢呼了起来。\n"; Sleep(1000); m++; } else { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); xxl-=3000; } } if(k==5) { Sleep(1000); cout<<"是否花1000元整容?(1 or 2)。\n"; cin>>sum; if(sum==1) { o-=1000; Sleep(1000); cout<<"整容成功!\n"; Sleep(1000); sh+=10000; xxl+=505; yxl+=505; } else { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } } if(k==4) { Sleep(1000); cout<<"赌场是一个可以快速暴富的地方,请选择您要玩的项目。\n"; Sleep(1000); cout<<"1.大转盘 (概率 1%)\n"; cout<<"2.赌押金 (概率 0.5%)\n"; cout<<"3.头骰子 (概率 1.5%)\n"; cout<<"4.翻翻机 (概率 1.2%)\n"; cout<<"5.退出\n"; cin>>xz; if(xz==5) { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } else if(xz==3) { shaiza=m%6; shaizb=(m+6+m/6)%6; cin>>dj; if(shaiza>shaizb) { cout<<"你输了,赌金加倍!\n" ; o+=dj*2; if(qj>=1) { o+=1000*qj; qj-=1; } } else { cout<<"你赢了,赌金扣光!\n"; o-=dj*2; } } else { Sleep(1000); cout<<"你要付多少元赌金?\n"; cin>>dj; o-=dj; srand(time(0)); sb=rand()%4; if (sb==3) { Sleep(1000); cout<<"你输了,赌金加倍!\n"; Sleep(1000); o+=dj*2; if(qj>=1) { o+=qj*1000; qj-=1; } } if (sb==2) { Sleep(1000); cout<<"平局!\n"; o+=100; Sleep(1000); } else { Sleep(1000); cout<<"你赢了,赌金扣光!\n"; o-=dj*2; Sleep(1000); } } } if(k==3) { Sleep(1000); cout<<"是否花1000000元进行治疗?(1 or 2)\n"; cin>>zl; if(zl==2) { Sleep(1000); cout<<"行吧。\n"; Sleep(1000); } else if (xxl<yxl) { xxl=yxl; Sleep(1000); cout<<"治疗成功!\n"; Sleep(1000); o-=1; } else { Sleep(1000); cout<<"你很健康,必需治疗!\n"; Sleep(1000); yxl+=10086; } } if(k==2) { Sleep(1000); cout<<"您要干什么?\n"; Sleep(1000); cout<<"1.办物业 2.抢劫 3.\n"; cin>>d; if(d==2) { Sleep(1000); cout<<"老板:'来人啊,有人抢劫啊!'\n"; Sleep(1000); cout<<"你看见三名警察向你冲来。\n"; if(sh>1500) { Sleep(1000); cout<<"你假赢了,抢到了1000元,伤害加十,血量加十。\n"; sh+=100; o+=1000; yxl+=100; xxl+=100; Sleep(1000); if(qj>=1) { o+=qj*1000; qj-=1; } } if(sh>150000) { cout<<"你真赢了,抢到了10000000元,伤害加万,血量加万。\n"; Sleep(1000); sh+=10000; xxl+=10000; yxl+=10000; o+=100000000; if(qj>=1) { o+=qj*1000; qj-=1; } } else { Sleep(1000); cout<<"你输了。\n"; Sleep(1000); sh+=1000; o+=450000; } } else { Sleep(1000); cout<<"你要办什么物业?\n"; Sleep(1000); cout<<"金额10万元 \n"; Sleep(1000); cout<<"OK"<<endl; sh+=9000000; xxl+=500; yxl+=500; fy+=70000; o-=100000; Sleep(1000); } } if(k==1) { Sleep(1000); cout<<"老板:'请问你要买什么?'。\n"; Sleep(1000); cout<<"1.青龙偃月刀 伤害100 4000元\n"; cout<<"2.水火之盾 防御150 2000元\n"; cout<<"3.手雷 伤害50 1000元\n"; cout<<"4.诸葛连弩 伤害1000 6000元\n"; cout<<"5.雌雄双股剑 伤害3000 15000元\n"; cout<<"6.聚能脉冲跑 伤害88888 150000元\n"; cout<<"7.伪.星月神弓 伤害666666 1000000元\n"; cout<<"8.神.创世之刃 伤害1000000 100000000元\n"; cout<<"9.神.创世之盾 防御54188 8000元\n"; cout<<"10.窃金之爪 金币+1000 7000元\n"; cout<<"11.全能医疗箱 回血800 8000元\n"; cout<<"12.雷神之锤 伤害440000 560000元\n"; cout<<"13.螺旋丸 伤害1000 2300元\n"; cout<<"14.神.齐涛(七套) 防御52000 237000元\n"; cout<<"15.神.刘涛(六套) 防御45000 198000元\n"; cout<<"16.神.吴涛(五套) 防御38000 150000元\n"; cout<<"17.随机秘籍 无 85000元\n"; cout<<"18.不死图腾 抵挡一次死亡 950000000元\n"; cout<<"19.秒人斧 伤害114514+10000-99999的随机数 3500000000元\n"; cout<<"0.退出\n"; cin>>xh; if(xh!=0&&o>=f[xh]) { o-=f[xh]; if(xh!=2&&xh!=9&&xh!=14&&xh!=15&&xh!=16) sh+=f1[xh]; else fy+=f1[xh]; Sleep(1000); cout<<"你成功买下来了!\n"; Sleep(1000); if(xh==10) { qj++; } else if(xh==11) { qn++; } else if(xh==17) { mj++; } else if(xh==18) { bstt++; } else if(xh==19) { sh+=o%4*345+10000; } } if(o<f[xh]) { Sleep(1000); cout<<"你的钱不够!\n"; Sleep(1000); } } } return 0; }
#include<bits/stdc++.h> using namespace std; int n,a[110],f[110]; int dfs(int x){ if(x==n){ return 1; } if(f[x]!=-1){ return f[x]; } int maxn=1; for(int i=x+1;i<=n;i++){ if(a[x]>a[i]){ maxn=max(maxn,1+dfs(i)); } } return f[x]=maxn; } int main(){ memset(f,-1,sizeof(f)); cin>>n; for(int i=1;i<=n;i++){ cin>>a[i]; } cout<<dfs(1); }
//忍者必须死 #include<bits/stdc++.h> #include<windows.h> #include<stdio.h> #include<conio.h> #include<time.h> #define Nor if(B[b].x<5) B[b].x=5; #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} using namespace std; int ti(float a) {return ((int)(a*10+5))/10;} void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001]; void Map(int a,int b); void Pan(int a,float x,float y,int b){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){ if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}} }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return; for(int i=0;i<3;i++){ if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;} if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}} if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) { if(a==2)Blo-=20; else if(a==8)Blo-=10; else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}} if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}} } } void Map(int a,int b){ Color(0); if(a==-1){ if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";} if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";} } if(a==0){ if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}} if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);} if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";} if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6); if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";} } if(a==1||a==3){ if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}} if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}} if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}} if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}} if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}} if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}} if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);} if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;} if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}} if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}} if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}} if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}} if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}} }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0); } void Move(){ if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0; if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}} else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}} for(int i=bl;i<=br;i++){ if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);} for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;} if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++; Map(1,i);if(B[i].life==0) continue; else{B[i].t++; if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;} if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}} if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}} if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;} if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;} } if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;} } } void Guai(int R,int r){ if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;} if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;} if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;} if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;} } void CpGuai(int R,float x,float y,float xx,float yy){ if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} } void MesGuai(int a,int rr){ int R=rand()%rr,r=-10086; if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);} } void NorGuai(int a,int b){ if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);} if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);} if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);} if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);} } void RandGood(){ if(Biao>0){Biao--;Guai(-1,0);} if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;} else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));} else Gd[1]=0; for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);} } void Panboss(int bx,int by){ float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} } void Boss1(){ for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);} Bx1-=Bvx1;By1-=Bvy1; if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}} if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1} if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1} if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 } if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1} } void Boss2(){ for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;} Bx2-=Bvx2;By2-=Bvy2; if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}} if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 } if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2} } void Boss3(){ #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} Bx3-=Bvx3;By3-=Bvy3; if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;} if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3} if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3} if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} } void Ball(int ball){ if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}} if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}} if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}} if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");} if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);} if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);} } int main(){ system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL)); Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0; Start:Blo=Blomax * 100;Ding=6.25; memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3)); if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;} while(1){ T++; if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--; if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--; if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--; if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++; if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}} Map(-1,0); if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3(); Move();Map(0,(bool)Kill);Color(0); Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0); if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17); if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;} } if(Blo<=0){ Sleep(1000); D++; system("color 7F"); Setpos(15,11); Color(4); cout<<"GAME OVER..."; Sleep(2000); goto ReStart; } else if(Win==6){ system("color 7F"); Setpos(15,11); Color(4); cout<<"坚持30秒 !"; Sleep(2000); Setpos(30,0); Win++; D=0; } else if(Win==7){ Sleep(1000); system("color 6E"); Setpos(15,11); Color(5); cout<<"YOU WIN !"; Sleep(2000); Setpos(30,0); return 0; }else Sleep(1000),Win++,D=0; goto Start; }
//PVP #include<algorithm> #include<cmath> #include<vector> #include<stdio.h> #include<iostream> #include<string> #include<cstring> #include<windows.h> #include<conio.h> #include<cstdlib> #include<ctime> #include<fstream> using namespace std; int ax[5]; void gotoxy(int y,int x) { COORD coord; coord.X=x; coord.Y=y; HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(a,coord); } void coutwhat(int a,int b,int c,int d,string n) { int i,j; for(i=a;i<=c;i++) for(j=b;j<=d;j++) { gotoxy(i,j); cout<<n; } } void color(int x) { switch(x) { case 0:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break; case 1:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);break; case 2:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break; case 3:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break; case 4:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);break; case 5:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_RED);break; case 7:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);break; case 8:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN);break; case 9:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);break; case 10:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_RED);break; default:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE);break; } } int random(int n,int m) { int s; s=rand()%(m-n+1); s+=n; return s; } void cls() { system("cls"); } struct Player { string name; int hp; int HP; int attack; int defence; int fw;//0,1,2,3 int energy; int kill; int x; int y; int sc; int zl; int cs; }; Player player[5]; void printfssbh(int n) { int i,j,k; for(i=1;i<=4;i++) { gotoxy(0,i*25); cout<<player[i].energy<<"("<<player[i].energy/10.0<<"%)"<<player[i].kill<<"kill "; } //计算生命百分比 float a[5]; int b[5]; for(i=1;i<=n;i++) a[i]=(player[i].hp*1.0)/(player[i].HP*1.0); for(i=1;i<=n;i++) b[i]=a[i]*100; for(i=1;i<=n;i++) if (b[i]>10000) b[i]=0;//死者 else if (b[i]>100) b[i]=100;//血量溢出但还没死 //输出 for(i=1;i<=n;i++) { gotoxy(35+i,0); cout<<"|"; coutwhat(35+i,1,35+i,b[i],"#"); coutwhat(35+i,b[i]+1,35+i,100," "); gotoxy(35+i,101); cout<<"|"; cout<<a[i]*100.0<<'%'; cout<<" "<<player[i].hp; gotoxy(35+i,120); printf("Player %d",ax[i]); } } bool save[5]={1,1,1,1,1}; void printfplayer(string ml,int n) { int i; if (ml=="clear") { for(i=1;i<=n;i++) { gotoxy(player[i].x,player[i].y); cout<<" "; } } if (ml=="printf") { for(i=1;i<=n;i++) { if (save[i]==0) //此人已亡 continue; color(i*3); gotoxy(player[i].x,player[i].y); cout<<"♀"; } } } void hidden() { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo); CursorInfo.bVisible = false; SetConsoleCursorInfo(handle, &CursorInfo); } bool choose[5]={0,0,0,0,0}; /* 攻击方式: player 1 十字架攻击 player 2 小范围攻击 player 3 全战场攻击 (随机攻击一人) player 4 三角形攻击 */ int PVP(int n) { int r=n,m,i,j,k,sh; //输出界面 coutwhat(1,0,1,100,"="); coutwhat(2,0,32,0,"|"); coutwhat(33,0,33,100,"="); coutwhat(2,101,32,101,"|"); for(i=1;i<=4;i++) save[i]=choose[i];//没被选的都是死人 while(r>1) { for(i=1;i<=n;i++) if (save[i]==0) player[i].hp=21474836;//永远无法击败死者 int GJ[5]={0,0,0,0,0};//记录被攻击者编号 int qx=0,qy=0,zx=0,zy=0; hidden(); //输出实时变化 printfssbh(n); //输入 char l='/'; if (kbhit()) l=getch(); m=0; //已死亡玩家判断 if ((l=='w'||l=='a'||l=='s'||l=='d'||l=='x'||l=='q'||l=='e'||l=='z'||l=='c')&&save[1]==0) l='/'; if ((l=='u'||l=='i'||l=='o'||l=='j'||l=='k'||l=='l'||l=='m'||l==','||l=='.')&&save[2]==0) l='/'; if ((l>='1'&&l<='9')&&save[3]==0) l='/'; printfplayer("clear",n); switch(l) { //Player 1 case 'w':if (player[1].x-1>=4)player[1].x--;break; case 'a':if (player[1].y-1>=2)player[1].y--;break; case 's':if (player[1].x+1<=32)player[1].x++;break; case 'd':if (player[1].y+1<=100)player[1].y++;break; case 'x': { coutwhat(player[1].x,2,player[1].x,99,"-"); coutwhat(2,player[1].y,31,player[1].y,"|"); for(i=2;i<=4;i++) if (player[i].x==player[1].x||player[i].y==player[1].y) GJ[++m]=i; for(i=1;i<=m;i++) { if (save[GJ[i]]==0) continue; player[1].energy+=random(10,30); player[GJ[i]].energy+random(5,15); sh=player[1].attack-player[GJ[i]].defence; player[1].sc+=sh; player[GJ[i]].cs+=sh; player[GJ[i]].hp-=sh; gotoxy(player[GJ[i]].x,player[GJ[i]].y); cout<<'-'<<sh; if (player[GJ[i]].hp<=0) save[GJ[i]]=0,player[1].kill++,player[1].energy+=350,r--; } for(i=1;i<=m;i++) gotoxy(player[GJ[i]].x,player[GJ[i]].y); cout<<" "; coutwhat(player[1].x,2,player[1].x,100," "); coutwhat(2,player[1].y,31,player[1].y," "); break; } case 'q': { if (player[1].energy<1000) break; player[1].energy-=1000; m=random(367,763); player[2].energy-=m; if (n>=3) player[3].energy-=1000-m; sh=player[1].attack*3; for(i=2;i<=n;i++) { if (save[i]==0) continue; gotoxy(player[i].x-2,player[i].y); cout<<'-'<<sh-player[i].defence; player[i].hp-=sh-player[i].defence; player[1].sc+=sh-player[i].defence; player[i].cs+=sh-player[i].defence; if (player[i].hp<=0) player[1].kill++,player[1].energy+=350,save[i]=0; } break; } case 'e': { if (player[1].energy<500) break; player[1].energy-=500; m=random(player[1].attack*3,player[1].attack*5); player[1].zl+=m; player[1].hp+=m; gotoxy(player[1].x-1,player[1].y); cout<<"+"<<m; break; } //Player 2 case 'i':if (player[2].x-1>=1)player[2].x--;break; case 'j':if (player[2].y-1>=1)player[2].y--;break; case 'k':if (player[2].x+1<=32)player[2].x++;break; case 'l':if (player[2].y+1<=100)player[2].y++;break; case ',': { qx=player[2].x-5; qy=player[2].y-5; zx=player[2].x+5; zy=player[2].y+5; if (qx<=2) qx=2; if (qx>=32) qx=32; if (qy<=2) qy=2; if (qy>=100) qy=100; if (zx<=2) zx=2; if (zx>=32) zx=32; if (zy<=2) zy=2; if (zy>=100) zy=100; coutwhat(qx,qy,zx,zy,"#"); if (player[1].x>=qx&&player[1].x<=zx&&player[1].y>=qy&&player[1].y<=zy&&save[1]==1) GJ[++m]=1; for(i=3;i<=n;i++) if (player[i].x>=qx&&player[i].x<=zx&&player[i].y>=qy&&player[i].y<=zy&&save[i]==1) GJ[++m]=i; for(i=1;i<=m;i++) { player[2].energy+=random(10,30); player[GJ[i]].energy+random(5,15); sh=player[2].attack-player[GJ[i]].defence; player[2].sc+=sh; gotoxy(player[GJ[i]].x,player[GJ[i]].y); cout<<'-'<<sh; player[GJ[i]].cs+=sh; player[GJ[i]].hp-=sh; if (player[GJ[i]].hp<=0) save[GJ[i]]=0,player[2].kill++,player[2].energy+=350,r--; } for(i=1;i<=m;i++) gotoxy(player[GJ[i]].x,player[GJ[i]].y); cout<<" "; coutwhat(qx,qy,zx,zy," "); break; } case 'u': { if (player[2].energy<1000) break; player[2].energy-=1000; sh=player[2].attack*3.5; gotoxy(player[1].x-2,player[1].y); cout<<'-'<<sh-player[1].defence; player[1].hp-=sh-player[1].defence; player[1].cs+=sh-player[1].defence; player[2].sc+=sh-player[1].defence; for(i=3;i<=n;i++) { gotoxy(player[i].x-2,player[i].y); cout<<'-'<<sh-player[i].defence; player[i].hp-=sh-player[i].defence; player[i].cs+=sh-player[i].defence; player[2].sc+=sh-player[i].defence; } sh*=(n-1); gotoxy(player[2].x-1,player[2].y); cout<<'+'<<sh; player[2].hp+=sh; player[2].zl+=sh; break; } case 'o': { if (player[2].energy<500) break; player[2].energy-=500; m=random(player[2].attack*3,player[2].attack*5); player[2].zl+=m; player[2].hp+=m; gotoxy(player[2].x-1,player[2].y); cout<<"+"<<m; break; } //Player 3 case '1':if (player[3].x-1>=1)player[3].x--;break; case '2':if (player[3].y-1>=1)player[3].y--;break; case '3':if (player[3].x+1<=32)player[3].x++;break; case '4':if (player[3].y+1<=100)player[3].y++;break; case '5': { do m=random(1,n); while(m==3||save[m]==0); player[3].energy+=random(10,30); player[m].energy+random(5,15); sh=player[3].attack-player[m].defence; player[3].sc+=sh; gotoxy(player[m].x-2,player[m].y); cout<<'-'<<sh; player[m].cs+=sh; player[m].hp-=sh; if (player[m].hp<=0) save[m]=0,player[3].kill++,player[3].energy+=350,r--; gotoxy(player[m].x-2,player[m].y); cout<<" "; break; } case '6': { if (player[3].energy<1000) break; player[3].energy-=1000; m=0; for(i=1;i<=n;i++) if (i==3) continue; else if (player[i].hp*100/player[i].HP<=13) { GJ[++m]=i; } if (m==0) { do m=random(1,n); while(m==3); sh=player[3].attack*5.6; player[m].hp-=sh; player[m].cs+=sh; player[3].sc+=sh; break; } else { m=GJ[random(1,m)]; player[3].sc+=player[m].hp; player[m].cs+=player[m].hp; player[m].hp=0; save[m]=0; player[3].kill++,player[3].energy+=350,r--; break; } break; } case '7': { if (player[3].energy<500) break; player[3].energy-=500; m=random(player[3].attack*3,player[3].attack*5); player[3].zl+=m; player[3].hp+=m; gotoxy(player[3].x-1,player[3].y); cout<<"+"<<m; break; } } printfplayer("printf",n); int live=0; for(i=1;i<=n;i++) { live+=save[i]; if (live>=2) break; } if (live<=1) break; } for(i=1;i<=n;i++) if (save[i]&&player[i].hp<=1000000)// return i; } int main() { srand(time(0)); hidden(); int n,i,win; printf("请选择游戏人数:\n"); printf("1.2人\n"); printf("2.3人\n"); printf("3.4人(编写中)\n"); char m,l; do m=_getch(); while(!(m>='1'&&m<='2')); n=m-'0'+1; system("cls"); player[1].x=1*random(6,8),player[1].y=1*random(6,8),player[1].HP=random(450000,678901),player[1].hp=player[1].HP,player[1].attack=random(3500,5500),player[1].defence=random(600,800); player[2].x=2*random(6,8),player[2].y=2*random(6,8),player[2].HP=random(670000,1000000),player[2].hp=player[2].HP,player[2].attack=random(2700,4600),player[2].defence=random(750,900); player[3].x=3*random(6,8),player[3].y=3*random(6,8),player[3].HP=random(489000,730000),player[3].hp=player[3].HP,player[3].attack=random(3800,4700),player[3].defence=random(540,700); player[4].x=4*random(6,8),player[4].y=4*random(6,8); cout<<"操作方式:\n"; cout<<"1.法师\n"; cout<<"上移:W\n"; cout<<"左移:A\n"; cout<<"下移:S\n"; cout<<"右移:D\n"; cout<<"攻击:X\n"; cout<<"技能:Q、E\n"; cout<<"技能描述\n"; cout<<"Q湮灭枷锁:对其他1~2名敌人造成300%attack伤害,并令第一个目标失去367~763点能量,如果还有其它玩家则令其中一人失去与之前一人总和1000点能量\n"; cout<<"E自疗:立刻恢复350%~550%攻击的血量\n"; cout<<"攻击范围:十字架攻击(同一行或同一列上的敌人受伤)\n"; cout<<"特点:血量较高,攻击一般,防御一般,攻击范围较广,适合远战\n"; cout<<"---------------------------------------------------------------------------\n"; cout<<"2.坦克\n"; cout<<"上移:I\n"; cout<<"左移:J\n"; cout<<"下移:K\n"; cout<<"右移:L\n"; cout<<"攻击:<,\n"; cout<<"技能:U、O\n"; cout<<"技能描述\n"; cout<<"U毒雾:释放烟雾,对其它所有敌人造成350%attack伤害,并恢复伤害总量100%的生命\n"; cout<<"O自疗:立刻恢复350%~550%攻击的血量\n"; cout<<"攻击范围:周围10*10的小范围攻击\n"; cout<<"特点:血量极高,攻击较低,防御较低,适合近战\n"; cout<<"---------------------------------------------------------------------------\n"; cout<<"3.射手\n"; cout<<"上移:1\n"; cout<<"左移:2\n"; cout<<"下移:3\n"; cout<<"右移:4\n"; cout<<"攻击:5\n"; cout<<"技能:6、7\n"; cout<<"技能描述\n"; cout<<"6斩杀:秒杀随机一名生命低于13%的敌人,如果没有,则对随机一名敌人造成360%attack真实伤害\n"; cout<<"7自疗:立刻恢复350%~550%攻击的血量\n"; cout<<"攻击范围:随机攻击场上任意一人\n"; cout<<"特点:血量一般,防御较低,攻击一般,但是攻击范围较大\n"; cout<<"---------------------------------------------------------------------------\n"; for(i=1;i<=(m-'0'+1);i++) { printf("Player %d请选择(输入编号1~3)\n",i); do l=_getch(); while(l<'1'||l>'3'||choose[l-'0']); choose[l-'0']=1; ax[l-'0']=i; } if (choose[3]) m='2'; Sleep(2000); _getch(); system("cls"); win=PVP(m-'0'+1); printf("%d win!",ax[win]); Sleep(5000); system("cls"); for(i=1;i<=n;i++) { printf("Player %d\n",i); if (i==win) printf("\b( WIN )\n"); printf("输出:%d\n",player[ax[i]].sc); printf("治疗:%d\n",player[ax[i]].zl); printf("承伤:%d\n",player[ax[i]].cs); printf("---------------------------\n"); } Sleep(5000); return 0; }
//mc 1.6 //2024 12 23 18:09 //baoyexuan #include <bits/stdc++.h> #include <windows.h> #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) #pragma GCC optimize(3,"Ofast","inline") int x,y; bool e=false; using namespace std; int Map[1024][1024],l[1024]; class Player { public: void move() { if(KEY_DOWN('A')&&Map[x][y-1]<=1&&Map[x-1][y-1]<=1) { y--; } if(KEY_DOWN('D')&&Map[x][y+1]<=1&&Map[x-1][y+1]<=1) { y++; } if(KEY_DOWN('W')&&Map[x-2][y]<=1) { x--; } if(KEY_DOWN('S')&&Map[x+1][y]<=1) { x++; } if(KEY_DOWN('1')) { Map[x+1][y]=0; } if(KEY_DOWN('2')) { Map[x][y-1]=0; } if(KEY_DOWN('4')) { Map[x-1][y-1]=0; } if(KEY_DOWN('6')) { Map[x-2][y]=0; } if(KEY_DOWN('5')) { Map[x-1][y+1]=0; } if(KEY_DOWN('3')) { Map[x][y+1]=0; } } } p1; struct Block { int rank; string image; int color; }; Block blocks[]={ {0," ",0},//air {1,"██",1},//water {2,"██",6},//dirt {3,"██",2},//grassdirt {4,"██",8},//rock {5,"██",6},//wood {6,"▓▓",10},//leaves {7,"▓▓",14}//sand }; //如果有问题用下面的 /*Block blocks[]= { {0," ",0},//air {1,"█",1},//water {2,"█",6},//dirt {3,"█",2},//grassdirt {4,"█",8},//rock {5,"█",6},//wood {6,"▓",10},//leaves {7,"▓",14}//sand };*/ inline void color(int n) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n); } inline void draw_map() { for(int j=0; j<1024; j++) { for(int i=1023; i>=512; i--) { Map[i][j]=1; } } int h=512,k,f; for(int j=1; j<1023; j++) { l[j]=h; k=rand()%3; f=rand()%3; for(int i=h; i<=h+3; i++) { Map[i][j]=2; } for(int i=h+4; i<=1023; i++) { Map[i][j]=4; } if(f==1) h+=k; else if(f==0) h-=k; } for(int i=0; i<1024; i++) { for(int j=0; j<1024; j++) { if(Map[i][j]==1) { if(Map[i+1][j]!=1) { Map[i+1][j]=7; } if(Map[i][j+1]!=1) { Map[i][j+1]=7; } if(Map[i][j-1]!=1) { Map[i][j-1]=7; } if(Map[i-1][j]!=1) { Map[i-1][j]=0; } } } } int x,y,sum=0,s=0; while(sum!=640) { s++; if(s>200000000) { e=true; return ; } y=rand()%1024; x=l[y]+1; if(Map[x][y]!=1&&Map[x+1][y]==2&&Map[x][y-1]==0&&Map[x][y+1]==0) { Map[x][y]=5; Map[x-1][y]=5; Map[x-2][y-2]=6; Map[x-2][y-1]=6; Map[x-2][y]=6; Map[x-2][y+1]=6; Map[x-2][y+2]=6; Map[x-3][y-1]=6; Map[x-3][y]=6; Map[x-3][y+1]=6; Map[x-4][y-1]=6; Map[x-4][y]=6; Map[x-4][y+1]=6; // l[y-2]+=3; // l[y-1]+=5; // l[y]+=5; // l[y+1]+=5; // l[y+2]+=5; sum++; } } } inline void print_map(int x,int y,int c,int r) { for(int i=x-c/2; i<=x+c/2; i++) { for(int j=y-r/2; j<=y+r/2; j++) { if(i==x-1&&j==y) color(14),cout<<"()"; else if(i==x&&j==y) color(1),cout<<"II"; else { color(blocks[Map[i][j]].color); cout<<blocks[Map[i][j]].image; } } cout<<endl; } color(7); cout<<"X:"; color(6); cout<<x<<endl; color(7); cout<<"Y:"; color(6); cout<<y; } inline void update() { system("cls"); for(int i=0; i<1024; i++) { for(int j=0; j<1024; j++) { if(Map[i][j]==2&&(Map[i-1][j]==0||Map[i-1][j]==6)) { Map[i][j]=3; } } } p1.move(); print_map(x,y,15,15); } int main() { // ios::sync_with_stdio(false); cin.tie(0); cout.tie(0); SetConsoleTitle("MyWorld_1.6"); srand(time(0)); cout<<"正在加载世界..."; draw_map(); system("cls"); if(e) { cout<<"加载失败>_<\n"; system("pause"); return 0; } int t=rand()%1024; x=l[t]-1; x=min(x,512); y=t; while(true) { ShowCursor(false); update(); } return 0; } /* 1 深蓝色 2 深绿色 3 深青色 4 深红色 5 深粉色 6 黄色 7 深白色 8 灰色 9 浅蓝色 10 浅绿色 11 浅青色 12 浅红色 13 浅粉色 14 浅黄色 15 浅白色 */
#include <bits/stdc++.h> #include <windows.h> #pragma GCC optimize(3,"Ofast","inline") #define key(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) using namespace std; int x, y, sum; bool run, bai; int l[17][17]; bool f[16][16]; const int px[] = {-1, -1, -1, 0, 0, 1, 1, 1}; const int py[] = {-1, 0, 1, -1, 1, -1, 0, 1}; inline void clean() { system("cls"); } inline void color(int n) { SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),n); } inline void dig(int x, int y) { f[x][y] = true; sum++; if(!f[x - 1][y] && l[x - 1][y] == 0 && x - 1 > 0) { dig(x - 1, y); } if(!f[x + 1][y] && l[x + 1][y] == 0 && x + 1 < 16) { dig(x + 1, y); } if(!f[x][y - 1] && l[x][y - 1] == 0&& y - 1 > 0) { dig(x, y - 1); } if(!f[x][y + 1] && l[x][y + 1] == 0&& y + 1 < 16) { dig(x, y + 1); } } inline void print(int p) { for(int i = 1; i <= 17; i++) { printf("#"); } printf("\n# "); if(p == 1) { printf("'_'"); } if(p == 2) { printf(">_<"); } if(p == 3) { printf("^_^"); } printf(" #\n"); printf("#score:%d", sum); if(sum < 10) { printf(" "); } else if(sum < 100) { printf(" "); } else { printf(" "); } printf("#\n"); for(int i = 1; i <= 17; i++) { printf("#"); } printf("\n"); for(int i = 1; i <= 15; i++) { color(15); printf("#"); for(int j = 1; j <= 15; j++) { if(i == x && j == y) { color(4); if(f[i][j]) { if(l[i][j] == -1) { printf("*"); } else if(l[i][j] != 0) { printf("%d", l[i][j]); } else { printf(" "); } } else { printf("?"); } continue; } if(f[i][j]) { if(l[i][j] == -1) { color(4); printf("*"); } else if(l[i][j] != 0) { color(15); printf("%d", l[i][j]); } else { printf(" "); } } else { color(15); printf("?"); } } color(15); printf("#\n"); } for(int i = 1; i <= 17; i++) { printf("#"); } printf("\nX: %d Y: %d", x, y); } inline void init() { int dl = 0, x, y; for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = false; l[i][j] = 0; } } while(dl < 20) { x = rand() % 15 + 1; y = rand() % 15 + 1; if(l[x][y] != -1) { l[x][y] = -1; dl++; for(int k = 0; k <= 7; k++) { int tx = x + px[k]; int ty = y + py[k]; if(l[tx][ty] != -1) { l[tx][ty]++; } } } } } inline void update() { clean(); print(1); bool kd = false; do { if(key('A')) { y--; kd = true; } if(key('D')) { y++; kd = true; } if(key('W')) { x--; kd = true; } if(key('S')) { x++; kd = true; } if(key('Q')) { if(l[x][y] == -1) { clean(); for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = true; } } print(2); printf("\n"); system("pause"); run = false; bai = true; return ; } else if(l[x][y] != 0) { f[x][y] = true; clean(); sum++; } else { dig(x, y); } kd = true; } } while(!kd); x = max(1, x); x = min(15, x); y = max(1, y); y = min(15, y); if(sum == 225) { run = false; } Sleep(100); } int main() { srand(time(0)); init(); x = 1; y = 1; run = true; bai = false; while(run) { update(); } if(!bai) { clean(); for(int i = 1; i <= 15; i++) { for(int j = 1; j <= 15; j++) { f[i][j] = true; } } print(3); printf("\n"); system("pause"); } return 0; }
#include<bits/stdc++.h> using namespace std; string a,b; int c[1100],s; int main() { cin>>a>>b; s=max(a.size(),b.size()); for(int i=0;i<=s-1;i++) { c[i]=c[i]+((a[i]-48)+(b[i]-48))%10; c[i+1]=((a[i]-48)+(b[i]-48))/10; } for(int i=0;i<=s-1;i++) cout<<c[i]; }
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