• 个人简介

    #include <bits/stdc++.h>
    #include<windows.h> 
    using namespace std;
    int m;
    char a1;
    bool b; 
    int main()
    {
    	
     	cout<<"天意震撼来袭!!\n";
     	Sleep(1000);
     	cout<<"作者:							  方书翊\n";
     	Sleep(1000);
     	cout<<"副编:							  方书翊\n";
     	Sleep(1000);
     	cout<<"精神支持者:					          钱老师\n";
     	Sleep(1000);
     	while(1)
     	{
     		cout<<"0.退出 1.百宝阁 2.装备 3.当前状态"<<endl; 
     		cin>>m;
     		if(m==0) 
    		 {
    		 	cout<<"再见!\n";
    			return 0;
    		 }
    		 if(m==1) 
    		 {
    		 	cout<<"1.木剑:120元,伤害:20点 2.石剑:240元,伤害:40点 3.铁剑:360元,伤害:60点 4.铜剑:480元,伤害:80点 5.金剑:600元,伤害:100点 6.诸葛连弩:1000元,伤害:每秒150点 7.桃木剑:1234567元,伤害:1234567890点\n";
    		 }
    	}
    }
    
    #include <bits/stdc++.h>
    #include<windows.h>
    using namespace std;
    long long k,m,sh=20,fy=10,d,xxl=100,yxl=100,o=1000,xh,sum,xz,sb,dj,zl;
    long long f[9]={0,4000,2000,100,6000,15000,150000,1000000,100000000};
    long long f1[9]={0,100,150,50,1000,3000,88888,666666,1000000};
    char x='Y';
    bool flag=true;
    int main()
    {
    cout<<"歹徒逃亡简易版震撼来袭!!\n";
    Sleep(1000);
    cout<<"								  作者:方书翊\n";
    Sleep(1000);
    cout<<"								  副编:方书翊\n";
    Sleep(1000);
    cout<<"						    精神支持者:钱老师\n";
    Sleep(1000);
    while (x=='Y')
    {
    cout<<"你要去哪?\n";
    cout<<"1.商店 2.银行 3.医院 4.赌场 5.整容店 6.工地 7.军事基地 8.市政府 9.城市核心区域 10.当前状态 11.退出\n";
    cin>>k;
    if (k==114514&&flag==true)
    {
    Sleep(1000);
    cout<<"恭喜发现彩蛋!奖励1000万,记得3连一下作者,过年会有好运!\n";
    flag=false;
    o+=10000000;
    Sleep(1000);
    }
    if(k==11)
    {
    Sleep(400);
    cout<<"再见!\n";
    Sleep(400);
    return 0;
    }
    if(k==10)
    {
    cout[<"伤害:"<](%3C%22%E4%BC%A4%E5%AE%B3%EF%BC%9A%22%3C%3Csh%3C%3Cendl;%0ASleep(1000);%0Acout%3C%3C%22%E9%98%B2%E5%BE%A1%EF%BC%9A%22%3C%3Cfy%3C%3Cendl;%0ASleep(1000);%0Acout%3C%3C%22%E8%A1%80%E9%87%8F%EF%BC%9A%22%3C%3Cxxl%3C%3Cendl;%0ASleep(1000);%0Acout%3C%3C%22%E9%87%91%E5%B8%81%EF%BC%9A%22%3C%3Co%3C%3Cendl;%0ASleep(1000);%0A%7D%0Aif(k==9)%0A%7B%0Aif(m%3C3)%0A%7B%0Acout%3C%3C%22%E4%BD%A0%E8%BF%98%E6%B2%A1%E8%B5%84%E6%A0%BC%E8%BF%9B%E5%85%A5%E6%9C%80%E7%BB%88%E5%8C%BA%E5%9F%9F%EF%BC%81%5Cn%22;%0ASleep(1000);%0A%7D%0Aelse%0A%7B%0Acout%3C%3C%22%E4%BD%A0%E8%BF%9B%E5%85%A5%E4%BA%86%E5%A4%A7%E5%8E%A6,%E5%8F%91%E7%8E%B0%E4%B8%80%E4%B8%AA%E5%AE%88%E5%8D%AB%E4%B9%9F%E6%B2%A1%E6%9C%89%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0:'%E4%B8%8D%E5%BA%94%E8%AF%A5%E5%91%80%EF%BC%9F%E7%90%86%E5%BD%93%E6%9D%A5%E8%AF%B4%E6%A0%B8%E5%BF%83%E5%8C%BA%E5%9F%9F%E7%9A%84%E6%88%92%E5%A4%87%E5%BA%94%E8%AF%A5%E6%9B%B4%E4%B8%A5%E5%AF%86%EF%BC%8C%E4%B8%BA%E5%95%A5%E8%BF%9E%E4%B8%AA%E4%BA%BA%E5%BD%B1%E4%B9%9F%E6%B2%A1%E7%9C%8B%E5%88%B0%EF%BC%9F'%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E5%BF%BD%E7%84%B6,%E4%BD%A0%E7%9C%8B%E8%A7%813%E5%90%8D%E8%AD%A6%E5%AF%9F%E5%90%91%E4%BD%A0%E8%B7%91%E6%9D%A5%E3%80%82%5Cn%22;%0Aif(sh%3C500)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E8%BE%93%E4%BA%86%E3%80%82%5Cn%22;%0ASleep(1000);%0A%7D%0Aelse%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E8%B5%A2%E4%BA%86%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E8%BF%99%E6%97%B6%EF%BC%8C%E4%BD%A0%E7%9C%8B%E8%A7%81%E5%B8%82%E9%95%BF%E8%B5%B0%E6%9D%A5%E4%BA%86%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%5B%3C%22%E5%B8%82%E9%95%BF:'%E4%BD%A0%E4%BB%A5%E4%B8%BA%E6%88%91%E4%BB%AC%E4%B8%8D%E8%AE%A4%E5%BE%97%E4%BD%A0%E4%BA%86,%E9%94%99,%E6%88%91%E4%BB%AC%E6%97%A9%E5%B7%B2%E5%81%9A%E5%87%BA%E6%9D%A5%E4%BD%A0%E7%9A%84%E5%85%8B%E9%9A%86%E4%BD%93%EF%BC%81'%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E5%B8%82%E9%95%BF%E6%8B%BF%E5%87%BA%E4%BA%86%E9%AD%94%E6%B3%95%E6%A3%92,%E5%8F%98%E6%88%90%E4%BA%86%E4%BD%A0,%E5%90%91%E4%BD%A0%E6%9D%80%E6%9D%A5%E3%80%82%5Cn%22;%0Aif(sh%5D(%3C%22%E5%B8%82%E9%95%BF:'%E4%BD%A0%E4%BB%A5%E4%B8%BA%E6%88%91%E4%BB%AC%E4%B8%8D%E8%AE%A4%E5%BE%97%E4%BD%A0%E4%BA%86,%E9%94%99,%E6%88%91%E4%BB%AC%E6%97%A9%E5%B7%B2%E5%81%9A%E5%87%BA%E6%9D%A5%E4%BD%A0%E7%9A%84%E5%85%8B%E9%9A%86%E4%BD%93%EF%BC%81'%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E5%B8%82%E9%95%BF%E6%8B%BF%E5%87%BA%E4%BA%86%E9%AD%94%E6%B3%95%E6%A3%92,%E5%8F%98%E6%88%90%E4%BA%86%E4%BD%A0,%E5%90%91%E4%BD%A0%E6%9D%80%E6%9D%A5%E3%80%82%5Cn%22;%0Aif(sh)50000)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E8%B5%A2%E4%BA%86,%E4%BD%A0%E6%88%90%E4%B8%BA%E4%BA%86%E8%BF%99%E4%B8%AA%E4%B8%96%E7%95%8C%E7%9A%84%E6%8B%AF%E6%95%91%E8%80%85,%E6%B8%B8%E6%88%8F%E8%83%9C%E5%88%A9%EF%BC%81%5Cn%22;%0Ax='N';%0ASleep(1000);%0A%7D%0Aelse%0A%7B%0ASleep(1000);%0Acout%5B%3C%22%E4%BD%A0%E8%BE%93%E4%BA%86%EF%BC%81%5Cn%22;%0ASleep(1000);%0A%7D%0A%7D%0A%7D%0A%7D%0Aif(k==8)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E7%9C%8B%E8%A7%81%E5%B1%80%E9%95%BF%E5%B8%A6%E9%A2%86%E7%9D%80%E8%AE%B8%E5%A4%9A%E5%9D%A6%E5%85%8B%E5%90%91%E4%BD%A0%E6%9D%80%E6%9D%A5%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E5%B1%80%E9%95%BF:'%E4%B8%BA%E4%BA%86%E4%B9%8B%E5%90%8E%E6%88%91%E4%BB%AC%E8%83%BD%E7%BB%A7%E7%BB%AD%E5%8E%8B%E6%A6%A8%E4%BA%BA%E6%B0%91%EF%BC%8C%E5%85%84%E5%BC%9F%E4%BB%AC%EF%BC%8C%E7%BB%99%E6%88%91%E6%9D%80%E4%BA%86%E4%BB%96%EF%BC%81%EF%BC%81%EF%BC%81'%5Cn%22;%0Aif(sh%5D(%3C%22%E4%BD%A0%E8%BE%93%E4%BA%86%EF%BC%81%5Cn%22;%0ASleep(1000);%0A%7D%0A%7D%0A%7D%0A%7D%0Aif(k==8)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E7%9C%8B%E8%A7%81%E5%B1%80%E9%95%BF%E5%B8%A6%E9%A2%86%E7%9D%80%E8%AE%B8%E5%A4%9A%E5%9D%A6%E5%85%8B%E5%90%91%E4%BD%A0%E6%9D%80%E6%9D%A5%E3%80%82%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E5%B1%80%E9%95%BF:'%E4%B8%BA%E4%BA%86%E4%B9%8B%E5%90%8E%E6%88%91%E4%BB%AC%E8%83%BD%E7%BB%A7%E7%BB%AD%E5%8E%8B%E6%A6%A8%E4%BA%BA%E6%B0%91%EF%BC%8C%E5%85%84%E5%BC%9F%E4%BB%AC%EF%BC%8C%E7%BB%99%E6%88%91%E6%9D%80%E4%BA%86%E4%BB%96%EF%BC%81%EF%BC%81%EF%BC%81'%5Cn%22;%0Aif(sh)5000)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E8%B5%A2%E4%BA%86%EF%BC%81%5Cn%22;%0ASleep(1000);%0Am++;%0A%7D%0Aelse%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E8%BE%93%E4%BA%86%EF%BC%81%5Cn%22;%0ASleep(1000);%0A%7D%0A%7D%0Aif(k==7)%0A%7B%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E7%9C%8B%E8%A7%81%E9%95%BF%E5%AE%98%E6%AD%A3%E5%9C%A8%E6%AF%92%E6%89%93%E4%BB%96%E7%9A%84%E9%83%A8%E9%98%9F,%E4%BD%A0%E5%8D%81%E5%88%86%E7%94%9F%E6%B0%94,%E4%B8%8D%E7%94%B1%E5%88%86%E8%AF%B4,%E4%B8%8E%E4%BB%96%E6%89%AD%E6%89%93%E5%9C%A8%E4%BA%86%E4%B8%80%E8%B5%B7%E3%80%82%5Cn%22;%0ASleep(1000);%0Aif(sh)1000)
    {
    Sleep(1000);
    cout<<"你赢了";
    Sleep(1000);
    m++;
    }
    else
    {
    Sleep(1000);
    cout<<"你输了";
    Sleep(1000);
    }
    }
    if(k==6)
    {
    Sleep(1000);
    cout<<"你来到工地,发现员工们在烈日下埋头苦干,而厂长正在吹着空调,喝着饮料。\n";
    Sleep(1000);
    cout<<"虽然你是歹徒,但你看不下去了,你想要与厂长谈判,他不听,便与你打了起来。\n";
    if(sh>500)
    {
    Sleep(1000);
    cout<<"你赢了,大家都为你欢呼了起来。\n";
    Sleep(1000);
    }
    else
    {
    Sleep(1000);
    cout<<"你输了。\n";
    Sleep(1000);
    }
    }
    if(k==5)
    {
    Sleep(1000);
    cout<<"是否花1000元整容?(1 or 2)。\n";
    cin>>sum;
    if(sum==1)
    {
    o-=1000;
    Sleep(1000);
    cout<<"整容成功!\n";
    Sleep(1000);
    }
    else
    {
    Sleep(1000);
    cout<<"行吧。\n";
    Sleep(1000);	
    }
    }
    if(k==4)
    {
    Sleep(1000);
    cout<<"赌场是一个可以快速暴富的地方,请选择您要玩的项目。\n";
    Sleep(1000);
    cout<<"1.大转盘 (概率 1%)\n";
    cout<<"2.赌押金 (概率 0.5%)\n";
    cout<<"3.头骰子 (概率 1.5%)\n";
    cout<<"4.翻翻机 (概率 1.2%)\n";
    cout<<"5.退出\n";
    cin>>xz;
    if(xz==5)
    {
    Sleep(1000);
    cout<<"行吧。\n";
    Sleep(1000);
    }
    else
    {
    Sleep(1000);
    cout<<"你要付多少元赌金?\n";
    cin>>dj;
    o-=dj;
    srand(time(0));
    sb=rand()%4;
    if (sb==1)
    {
    Sleep(1000);
    cout<<"你输了,赌金扣光!\n";
    Sleep(1000);
    }
    if (sb==2)
    {
    Sleep(1000);
    cout<<"平局!\n";
    o+=dj;
    Sleep(1000);
    }
    else
    {
    Sleep(1000);
    cout<<"你赢了,赌金翻倍!\n";
    o+=dj*2;
    Sleep(1000);
    }
    }
    }
    if(k==3)
    {
    Sleep(1000);
    cout<<"是否花1000元进行治疗?(1 or 2)\n";
    cin>>zl;
    if(zl==2)
    {
    Sleep(1000);
    cout<<"行吧。\n";
    Sleep(1000);
    }
    else if (xxl<yxl)
    {
    xxl=yxl;
    Sleep(1000);
    cout<<"治疗成功!\n";
    Sleep(1000);
    }
    else
    {
    Sleep(1000);
    cout<<"你很健康,无需治疗!\n";
    Sleep(1000);
    }
    }
    if(k==2)
    {
    Sleep(1000);
    cout<<"您要干什么?\n";
    Sleep(1000);
    cout<<"1.办物业 2.抢劫 3.\n";
    cin>>d;
    if(d==2)
    {
    Sleep(1000);
    cout[<"老板:'来人啊,有人抢劫啊!'\n";
    Sleep(1000);
    cout<<"你看见三名警察向你冲来。\n";
    if(sh](%3C%22%E8%80%81%E6%9D%BF:'%E6%9D%A5%E4%BA%BA%E5%95%8A%EF%BC%8C%E6%9C%89%E4%BA%BA%E6%8A%A2%E5%8A%AB%E5%95%8A%EF%BC%81'%5Cn%22;%0ASleep(1000);%0Acout%3C%3C%22%E4%BD%A0%E7%9C%8B%E8%A7%81%E4%B8%89%E5%90%8D%E8%AD%A6%E5%AF%9F%E5%90%91%E4%BD%A0%E5%86%B2%E6%9D%A5%E3%80%82%5Cn%22;%0Aif(sh)150)
    {
    Sleep(1000);
    cout<<"你赢了,抢到了1000元,伤害加十,血量加十。\n";
    sh+=10;
    o+=1000;
    yxl+=10;
    xxl+=10;
    Sleep(1000);	
    }
    else
    {
    Sleep(1000);
    cout<<"你输了。\n";
    Sleep(1000);
    }
    }
    else
    {
    Sleep(1000);
    cout<<"你要办什么物业?\n";
    Sleep(1000);
    cout<<"金额10万元  \n";
    Sleep(1000);
    }
    }
    if(k==1)
    {
    Sleep(1000);
    cout<<"老板:'请问你要买什么?'。\n";
    Sleep(1000);
    cout<<"1.青龙偃月刀		伤害100		     4000元\n";
    cout<<"2.水火之盾		防御150		     2000元\n";
    cout<<"3.手雷		        伤害50		      100元\n";
    cout<<"4.诸葛连弩		伤害1000	     6000元\n";
    cout<<"5.雌雄双股剑		伤害3000	    15000元\n";
    cout<<"6.聚能脉冲跑		伤害88888	   150000元\n";
    cout<<"7.伪.星月神弓	        伤害666666	  1000000元\n";
    cout<<"8.神.创世之刃	        伤害1000000	100000000元\n";
    cout<<"0.退出\n";
    cin>>xh;
    if(xh!=0&&o>=f[xh])
    {
    o-=f[xh];
    if(xh!=2) sh+=f1[xh];
    else fy+=f1[2];
    Sleep(1000);
    cout<<"你成功买下来了!\n";
    Sleep(1000);
    }
    if(o<f[xh])
    {
    Sleep(1000);
    cout<<"你的钱不够!\n";
    Sleep(1000);
    }
    }
    }
    return 0;
    }
    
    
    #include<bits/stdc++.h>
    using namespace std;
    int main(){
    	long long a;
    	char b;
    	long long c=10000,d=0;
    	bool e=1,f=0;
    	long long h=50,i=100,j=0;
    	long long k=1;
    	long long gongji=10,fangyu=10,shengming=20;
    	
    	while(1){
    	cout<<"请按J键开始:\n";
    	cin>>b;
    	if(b=='j'||b=='J')
    		break;
    	}
    	cout<<"歹徒逃亡简易版2震撼来袭!!\n";
    	cout<<"								  作者:方书翊\n";
    	cout<<"								  副编:方书翊\n";
        cout<<"						    精神支持者:钱老师\n";
    	while(1){
    	cout<<"\n(你在小村)\n你现在可以做:1.查看手机 2.去市区 3.去郊外 4.属性\n请输入序号:";
    		cin>>a;
    		if(a==1){
    			cout<<"你现在可以做:1.退出 2.查看余额\n请输入序号:";
    			cin>>a;
    			if(a==2){
    				cout<<c<<"元";
    				continue;
    			}
    			else{
    				continue;
    			}
    
    		}
    		if(a==2){
    
    			cout<<"\n你现在可以做:1.查看手机 2.去酒店 3.去银行 4.去小村 5.去黑市 6.去赌场 7.去商店 8.市中心\n请输入序号:";
    			cin>>a;
    			if(a==1){
    				cout<<"你现在可以做:1.退出 2.查看余额\n请输入序号:";
    				cin>>a;
    				if(a==2){
    					cout<<c<<"元";
    					continue;
    				}
    				else{
    					continue;
    				}
    		}
    		if(a==2){
    			cout<<"你现在可以做:1.离开 2.睡觉\n请输入序号:";
    			cin>>a;
    				if(a==2){
    					cout<<"睡一晚五百元,是否同意:1.同意 2.不同意\n请输入序号:";
    					cin>>a;
    					if(a==1){
    						if(c<500&&d<500){
    							cout<<"余额不足!\n";
    							continue;
    						}
    						if(c>=d){
    							c-=500;
    							continue;
    						}
    						else{
    							d-=500;
    							continue;
    						}
    						if(c>=10000&&d>=10000){
    							cout<<"你意外捡到一张黑市邀请函!\n";
    							f=1;
    						}
    					}
    					continue;
    				}
    				else{
    					continue;
    				}
    		}
    		if(a==3){
    			cout<<"你现在可以做:1.取钱 2.存钱 3.抢钱 4.查询余额 5.退出\n请输入序号:";
    			cin>>a;
    			if(a==1){
    				cout<<"你要取多少:";
    				cin>>a;
    				if(d<a){
    					cout<<"你的钱不够!\n";
    					continue;
    				}
    				else{
    					d-=a;
    					c+=a;
    					cout<<"你的钱取好了\n";
    					continue;
    				}
    			}
    			if(a==2){
    				cout<<"你要存多少:";
    				cin>>a;
    				if(c<a){
    					cout<<"你的钱不够!\n";
    					continue;
    				}
    				else{
    					d+=a;
    					c-=a;
    					cout<<"你的钱存好了\n";
    				}
    			}
    			if(a==3){
    				if(gongji>=h&&fangyu>=h&&shengming>=i){
    					if(j==50){
    						if(gongji>=100000&&fangyu>=100000&&shengming>=100000){
    						cout<<"你成功了,这次战斗中,你抢来2000000元,但你太强了,没有增加属性!而且全球的军事基地已经盯上了你,安保再次增强十倍!";
    						j++;
    						h*=10;
    						i*=10;
    						continue;
    					}
    					else{
    						cout<<"你成功了,这次战斗中,你抢来2000000元,实战使你攻击加500,防御加500!但全球的军事基地已经盯上了你,安保再次增强十倍!";
    						j++;
    						h*=10;
    						i*=10;
    						continue;
    					}
    					if(j==20){
    						if(gongji>=50000&&fangyu>=50000&&shengming>=50000){
    						cout<<"你成功了,这次战斗中,你抢来200000元,但你太强了,没有增加属性!而且全国的军事基地已经盯上了你,安保再次增强十倍!";
    						j++;
    						h*=10;
    						i*=10;
    						continue;
    						}
    						else{
    							cout<<"你成功了,这次战斗中,你抢来200000元,实战使你攻击加500,防御加500!但全国的军事基地已经盯上了你,安保再次增强十倍!";
    							j++;
    							h*=10;
    							i*=10;
    							continue;
    							}
    					if(j==10){
    						if(gongji>=10000&&fangyu>=10000&&shengming>=10000){
    						cout<<"你成功了,这次战斗中,你抢来20000元,但你太强了,没有增加属性!而且军事基地已经盯上了你,安保再次增强十倍!";
    						j++;
    						h*=10;
    						i*=10;
    						continue;
    						}
    						else{
    							cout<<"你成功了,这次战斗中,你抢来20000元,实战使你攻击加50,防御加50!但军事基地已经盯上了你,安保再次增强十倍!";
    							j++;
    							h*=10;
    							i*=10;
    							continue;
    						}
    					}
    					if(j==5){
    						if(gongji>=1000&&fangyu>=1000&&shengming>=1000){
    						cout<<"你成功了,这次战斗中,你抢来2000元,但你太强了,没有增加属性!而且警察局已经盯上了你,安保增强十倍!";
    						j++;
    						h*=10;
    						i*=10;
    						continue;
    						}
    						else{
    							cout<<"你成功了,这次战斗中,你抢来2000元,实战使你攻击加5,防御加5!但警察局已经盯上了你,安保增强十倍!";
    							j++;
    							h*=10;
    							i*=10;
    							continue;
    						}
    					}
    					if(gongji>=1000&&fangyu>=1000&&shengming>=1000){
    						cout<<"你成功了,这次战斗中,你抢来2000元,但你太强了,没有增加属性!";
    						j++;
    						continue;
    					}
    					else{
    					cout<<"你成功了,这次战斗中,你抢来2000元,实战使你攻击加5,防御加5!";
    					j++;
    					continue;
    					}
    				}
    			}
    		}
    		else{
    			cout<<"你没成功,罚款500元";
    			j++;
    			if(c<500&&d<500){
    				c+=d;
    				d=0;
    				c-=500;
    				continue;
    				if(c<500){
    					cout<<"你欠款"<<500-c<<"元";
    					c-=500;
    				}
    			}
    	}
    	}
    	if(a==4){
    		cout<<d<<"元";
    		continue;
    	}
    }
    		if(a==4){
    			continue;
    		}
    		if(a==5){
    			if(f!=1){
    				cout<<"你没有黑市邀请函!";
    				continue;
    			}
    			else{
    				if((c+d)<50000){
    					cout<<"你的钱小于入场资格!";
    					continue;
    				}
    				else{
    					cout<<"你买到了稀世珍宝,花费2000元,卖出得到10000元";
    					c+=8000;
    					f=0;
    				}
    			}
    		}
    		if(a==6){
    			cout<<"你现在可以做:1.转转盘 2.摇骰子 3.退出(请谨慎游玩)\n请输入序号:";
    			cin>>a;
    			if(a==1){
    				cout<<"(不想游玩请输入0)你要赌多少:";
    				cin>>a;
    				if(c<a&&d<a){
    					cout<<"余额不足!\n";
    					continue;
    				}
    				srand(time(0));
    				k=rand()%4;
    				if(k==1){
    					cout<<"你失败了,扣除赌金!";
    				}
    				else{
    					if(k==2){
    						cout<<"平局!";
    						c+=a;
    					}
    					else{
    						cout<<"你成功了,赌金翻倍!";
    						c+=a*2;
    					}
    				if(c>=d){
    					c-=a;
    					continue;
    				}
    				else{
    					d-=a;
    					continue;
    				}
    				if(j>=10){
    					k++;
    				}
    			}
    			}
    			if(a==2){
    				cout<<"(不想游玩请输入0)你要赌多少:";
    				cin>>a;
    				if(c<a&&d<a){
    					cout<<"余额不足!\n";
    					continue;
    				}
    				srand(time(0));
    				k=rand()%4;
    				if(k==1){
    					cout<<"你失败了,扣除赌金!";
    				}
    				else{
    					if(k==2){
    						cout<<"平局!";
    						c+=a;
    					}
    					else{
    						cout<<"你成功了,赌金翻倍!";
    					}
    				}
    
    				if(c>=d){
    					c-=a;
    					continue;
    				}
    				else{
    					d-=a;
    					continue;
    				}
    			}
    		}
    		if(a==7){
    			cout<<"你现在可以做:1.进入 2.退出\n请输入序号:";
    			cin>>a;
    			if(a==1){
    				cout<<"你要买:\n1.手雷 攻击10 200¥ 2.手枪 攻击50 500¥\n3.步枪 攻击100 2000¥ 4.狙击枪 攻击300 5000¥\n5.青龙偃月刀 攻击2333 39000¥6.---]=======> 攻击114514 212000¥\n7.防御盾 防御100 生命100 1000¥ 8.机甲 防御10000 生命10000 99999¥\n不支持银行卡和手机同时支付,自动扣费钱最多的(银行卡、手机)\n请输入序号:";
    				cin>>a;
    				if(a==1){
    					if(c<200&&d<200){
    						cout<<"余额不足!";
    						continue;
    					}
    					cout<<"攻击加10";
    					gongji+=10;
    					if(c>=d){
    						c-=200;
    						continue;
    					}
    					else{
    						d-=200;
    						continue;
    					}
    					}
    				if(a==2){
    					if(c<500&&d<500){
    						cout<<"余额不足!";
    					}
    					cout<<"攻击加50";
    					gongji+=50;
    					if(c>=d){
    					c-=500;
    					continue;
    					}
    					else{
    						d-=500;
    						continue;
    					}
    				}
    				if(a==3){
    					if(c<2000&&d<2000){
    						cout<<"余额不足!";
    						continue;
    					}
    					cout<<"攻击加100";
    					gongji+=100;
    					if(c>=d){
    						c-=2000;
    						continue;
    					}
    					else{
    						d-=2000;
    						continue;
    					}
    				}
    			if(a==4){
    				if(c<5000&&d<5000){
    					cout<<"余额不足!";
    					continue;
    				}
    					cout<<"攻击加300";
    					gongji+=300;
    					if(c>=d){
    						c-=5000;
    						continue;
    					}
    					else{
    						d-=5000;
    						continue;
    					}
    		}
    		if(a==5){
    			if(c<39000&&d<39000){
    			cout<<"余额不足!";
    			continue;
    			}
    			cout<<"攻击加23333";
    			gongji+=23333;
    			if(c>=d){
    				c-=39000;
    				continue;
    			}
    			else{
    				d-=39000;
    				continue;
    			}
    		}
    		if(a==6){
    			if(c<212000&&d<212000){
    			cout<<"余额不足!";
    			continue;
    			}
    			cout<<"攻击加114514";
    			gongji+=114514;
    			if(c>=d){
    				c-=212000;
    				continue;
    			}
    			else{
    				d-=212000;
    				continue;
    			}
    		}
    	}
    		if(a==7){
    				if(c<1000&&d<1000){
    				cout<<"余额不足!";
    				continue;
    				}
    				cout<<"生命加100,防御加100";
    				fangyu+=100;
    				shengming+=100;
    				if(c>=d){
    					c-=1000;
    					continue;
    				}
    				else{
    					d-=1000;
    					continue;
    				}
    			}
    			if(a==8){
    				if(c<99999&&d<99999){
    					cout<<"余额不足!";
    					continue;
    				}
    				cout<<"生命加10000,防御加10000";
    				fangyu+=10000;
    				shengming+=10000;
    				if(c>=d){
    					c-=1000;
    					continue;
    				}
    				else{
    					d-=1000;
    					continue;
    				}
    			}
    		}
    			else{
    				continue;
    			}
    		if(a==8){
    			if(j<20){
    				cout<<"就你?还没有资格!(你被扇飞了出去)";
    				continue;
    			}
    			else{
    				cout<<"桀桀桀!我已经等候多时了,放马过来吧!";
    				if(shengming<=50000||fangyu<=50000||gongji<=50000){
    					cout<<"垃圾!(你被打败了,生命变成了500)";
    					shengming=500;
    					continue;
    				}
    				else{
    					cout<<"你胜利了!\(>o<)/\n";
    					cout<<"bye bye!";
    				}
    			}
    		}
    	}
    	if(a==3){
    		cout<<"你现在可以做:1.钓鱼 2.退出 3.草坪\n请输入序号:";
    		cin>>a;
    		if(a==1){
    			cout<<"你掉到一条鱼,卖出得到500元";
    			c+=500;
    			continue;
    		}
    		if(a==2){
    			continue;
    		}
    		if(a==3){
    			cout<<"你在草坪上休息了一会,生命加5";
    			shengming+=5;
    			continue;
    		}
    	}
    	if(a==4)cout<<"生命:"<<shengming<<" 攻击:"<<gongji<<"防御:"<<fangyu<<"手机余额:"<<c<<"银行卡余额:"<<d<<'\n';
    	if(a==114514&&e==1){
    		cout<<"恭喜你发现彩蛋,得到1145140元";
    		c+=1145140;
    		e=0;
    		continue;
    	}
    	}
    	return 0;
    }
    
    #include<algorithm>
    #include<cmath>
    #include<vector>
    #include<stdio.h>
    #include<iostream>
    #include<string>
    #include<cstring>
    #include<windows.h>
    #include<conio.h>
    #include<cstdlib>
    #include<ctime>
    #include<fstream>
    using namespace std;
    int ax[5];
    void gotoxy(int y,int x)
    {
    COORD  coord;
    coord.X=x;
    coord.Y=y;
    HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(a,coord);
    }
    void coutwhat(int a,int b,int c,int d,string n)
    {
    int i,j;
    for(i=a;i<=c;i++)
    for(j=b;j<=d;j++)
    {
    gotoxy(i,j);
    cout<<n;
    }
    }
    void color(int x)
    {
    switch(x)
    {
    case 0:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
    case 1:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_GREEN);break;
    case 2:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
    case 3:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_GREEN);break;
    case 4:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE);break;
    case 5:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_BLUE |FOREGROUND_RED);break;
    case 7:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED);break;
    case 8:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_GREEN);break;
    case 9:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY |FOREGROUND_RED|FOREGROUND_BLUE);break;
    case 10:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_RED);break;
    default:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY|FOREGROUND_BLUE);break;
    }
    }
    int random(int n,int m)
    {
    int s;
    s=rand()%(m-n+1);
    s+=n;
    return s;
    }
    
    void cls()
    {
    system("cls");
    }
    struct Player
    {
    string name;
    int hp;
    int HP;
    int attack;
    int defence;
    int fw;
    int energy;
    int kill;
    int x;
    int y;
    int sc;
    int zl;
    int cs;
    };
    Player player[5];
    void printfssbh(int n)
    {
    int i,j,k;
    for(i=1;i<=4;i++)
    {
    gotoxy(0,i*25);
    cout<<player[i].energy<<"("<<player[i].energy/10.0<<"%)"<<player[i].kill<<"kill ";
    }
    float a[5];
    int b[5];
    for(i=1;i<=n;i++)
    a[i]=(player[i].hp*1.0)/(player[i].HP*1.0);
    for(i=1;i<=n;i++)
    b[i]=a[i]*100;
    for(i=1;i<=n;i++)
    if (b[i]>10000)
    b[i]=0;
    else
    if (b[i]>100)
    b[i]=100;
    
    for(i=1;i<=n;i++)
    {
    gotoxy(35+i,0);
    cout<<"|";
    coutwhat(35+i,1,35+i,b[i],"#");
    coutwhat(35+i,b[i]+1,35+i,100," ");
    gotoxy(35+i,101);
    cout<<"|";
    cout<<a[i]*100.0<<'%';
    cout<<" "<<player[i].hp;
    gotoxy(35+i,120);
    printf("Player %d",ax[i]);
    }
    }
    bool save[5]={1,1,1,1,1};
    void printfplayer(string ml,int n)
    {
    int i;
    if (ml=="clear")
    {
    for(i=1;i<=n;i++)
    {
    gotoxy(player[i].x,player[i].y);
    cout<<"  ";
    }
    }
    if (ml=="printf")
    {
    for(i=1;i<=n;i++)
    {
    if (save[i]==0) 
    continue;
    color(i*3);
    gotoxy(player[i].x,player[i].y);
    cout<<"♀";
    }
    }
    }
    void hidden()
    {
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo);
    CursorInfo.bVisible = false;
    SetConsoleCursorInfo(handle, &CursorInfo);
    }
    bool choose[5]={0,0,0,0,0};
    int PVP(int n)
    {
    int r=n,m,i,j,k,sh;
    coutwhat(1,0,1,100,"=");
    coutwhat(2,0,32,0,"|");
    coutwhat(33,0,33,100,"=");
    coutwhat(2,101,32,101,"|");
    for(i=1;i<=4;i++)
    save[i]=choose[i];
    while(r>1)
    {
    for(i=1;i<=n;i++)
    if (save[i]==0)
    player[i].hp=21474836;
    int GJ[5]={0,0,0,0,0};
    int qx=0,qy=0,zx=0,zy=0;
    hidden();
    printfssbh(n);
    char l='/';
    if (kbhit())
    l=getch();
    m=0;
    if ((l=='w'||l=='a'||l=='s'||l=='d'||l=='x'||l=='q'||l=='e'||l=='z'||l=='c')&&save[1]==0)
    l='/';
    if ((l=='u'||l=='i'||l=='o'||l=='j'||l=='k'||l=='l'||l=='m'||l==','||l=='.')&&save[2]==0)
    l='/';
    if ((l>='1'&&l<='9')&&save[3]==0)
    l='/';
    printfplayer("clear",n);
    switch(l)
    {
    case 'w':if (player[1].x-1>=4)player[1].x--;break;
    case 'a':if (player[1].y-1>=2)player[1].y--;break;
    case 's':if (player[1].x+1<=32)player[1].x++;break;
    case 'd':if (player[1].y+1<=100)player[1].y++;break;
    case 'x':
    {
    coutwhat(player[1].x,2,player[1].x,99,"-");
    coutwhat(2,player[1].y,31,player[1].y,"|");
    for(i=2;i<=4;i++)
    if (player[i].x==player[1].x||player[i].y==player[1].y)
    GJ[++m]=i;
    for(i=1;i<=m;i++)
    {
    if (save[GJ[i]]==0)
    continue;
    player[1].energy+=random(10,30);
    player[GJ[i]].energy+random(5,15);
    sh=player[1].attack-player[GJ[i]].defence;
    player[1].sc+=sh;
    player[GJ[i]].cs+=sh;
    player[GJ[i]].hp-=sh;
    gotoxy(player[GJ[i]].x,player[GJ[i]].y);
    cout<<'-'<<sh;
    if (player[GJ[i]].hp<=0)
    save[GJ[i]]=0,player[1].kill++,player[1].energy+=350,r--;
    }
    for(i=1;i<=m;i++)
    gotoxy(player[GJ[i]].x,player[GJ[i]].y);
    cout<<"       ";
    coutwhat(player[1].x,2,player[1].x,100," ");
    coutwhat(2,player[1].y,31,player[1].y,"  ");
    break;
    }
    case 'q':
    {
    if (player[1].energy<1000)
    break;
    player[1].energy-=1000;
    m=random(367,763);
    player[2].energy-=m;
    if (n>=3)
    player[3].energy-=1000-m;
    sh=player[1].attack*3;
    for(i=2;i<=n;i++)
    {
    if (save[i]==0)
    continue;
    gotoxy(player[i].x-2,player[i].y);
    cout<<'-'<<sh-player[i].defence;
    player[i].hp-=sh-player[i].defence;
    player[1].sc+=sh-player[i].defence;
    player[i].cs+=sh-player[i].defence;
    if (player[i].hp<=0)
    player[1].kill++,player[1].energy+=350,save[i]=0;
    }
    break;
    }
    case 'e':
    {
    if (player[1].energy<500)
    break;
    player[1].energy-=500;
    m=random(player[1].attack*3,player[1].attack*5);
    player[1].zl+=m;
    player[1].hp+=m;
    gotoxy(player[1].x-1,player[1].y);
    cout<<"+"<<m;
    break;
    }
    case 'i':if (player[2].x-1>=1)player[2].x--;break;
    case 'j':if (player[2].y-1>=1)player[2].y--;break;
    case 'k':if (player[2].x+1<=32)player[2].x++;break;
    case 'l':if (player[2].y+1<=100)player[2].y++;break;
    case ',':
    {
    qx=player[2].x-5;
    qy=player[2].y-5;
    zx=player[2].x+5;
    zy=player[2].y+5;
    if (qx<=2)
    qx=2;
    if (qx>=32)
    qx=32;
    if (qy<=2)
    qy=2;
    if (qy>=100)
    qy=100;
    if (zx<=2)
    zx=2;
    if (zx>=32)
    zx=32;
    if (zy<=2)
    zy=2;
    if (zy>=100)
    zy=100;
    coutwhat(qx,qy,zx,zy,"#");
    if (player[1].x>=qx&&player[1].x<=zx&&player[1].y>=qy&&player[1].y<=zy&&save[1]==1)
    GJ[++m]=1;
    for(i=3;i<=n;i++)
    if (player[i].x>=qx&&player[i].x<=zx&&player[i].y>=qy&&player[i].y<=zy&&save[i]==1)
    GJ[++m]=i;
    for(i=1;i<=m;i++)
    {
    player[2].energy+=random(10,30);
    player[GJ[i]].energy+random(5,15);
    sh=player[2].attack-player[GJ[i]].defence;
    player[2].sc+=sh;
    gotoxy(player[GJ[i]].x,player[GJ[i]].y);
    cout<<'-'<<sh;
    player[GJ[i]].cs+=sh;
    player[GJ[i]].hp-=sh;
    if (player[GJ[i]].hp<=0)
    save[GJ[i]]=0,player[2].kill++,player[2].energy+=350,r--;
    }
    for(i=1;i<=m;i++)
    gotoxy(player[GJ[i]].x,player[GJ[i]].y);
    cout<<"       ";
    coutwhat(qx,qy,zx,zy," ");
    break;
    }
    case 'u':
    {
    if (player[2].energy<1000)
    break;
    player[2].energy-=1000;
    sh=player[2].attack*3.5;
    gotoxy(player[1].x-2,player[1].y);
    cout<<'-'<<sh-player[1].defence;
    player[1].hp-=sh-player[1].defence;
    player[1].cs+=sh-player[1].defence;
    player[2].sc+=sh-player[1].defence;
    for(i=3;i<=n;i++)
    {
    gotoxy(player[i].x-2,player[i].y);
    cout<<'-'<<sh-player[i].defence;
    player[i].hp-=sh-player[i].defence;
    player[i].cs+=sh-player[i].defence;
    player[2].sc+=sh-player[i].defence;
    }
    sh*=(n-1);
    gotoxy(player[2].x-1,player[2].y);
    cout<<'+'<<sh;
    player[2].hp+=sh;
    player[2].zl+=sh;
    break;
    }
    case 'o':
    {
    if (player[2].energy<500)
    break;
    player[2].energy-=500;
    m=random(player[2].attack*3,player[2].attack*5);
    player[2].zl+=m;
    player[2].hp+=m;
    gotoxy(player[2].x-1,player[2].y);
    cout<<"+"<<m;
    break;
    }
    case '1':if (player[3].x-1>=1)player[3].x--;break;
    case '2':if (player[3].y-1>=1)player[3].y--;break;
    case '3':if (player[3].x+1<=32)player[3].x++;break;
    case '4':if (player[3].y+1<=100)player[3].y++;break;
    case '5':
    {
    do
    m=random(1,n);
    while(m==3||save[m]==0);
    player[3].energy+=random(10,30);
    player[m].energy+random(5,15);
    sh=player[3].attack-player[m].defence;
    player[3].sc+=sh;
    gotoxy(player[m].x-2,player[m].y);
    cout<<'-'<<sh;
    player[m].cs+=sh;
    player[m].hp-=sh;
    if (player[m].hp<=0)
    save[m]=0,player[3].kill++,player[3].energy+=350,r--;
    gotoxy(player[m].x-2,player[m].y);
    cout<<"       ";
    break;
    }
    case '6':
    {
    if (player[3].energy<1000)
    break;
    player[3].energy-=1000;
    m=0;
    for(i=1;i<=n;i++)
    if (i==3)
    continue;
    else
    if (player[i].hp*100/player[i].HP<=13)
    {
    GJ[++m]=i;
    }
    if (m==0)
    {
    do
    m=random(1,n);
    while(m==3);
    sh=player[3].attack*5.6;
    player[m].hp-=sh;
    player[m].cs+=sh;
    player[3].sc+=sh;
    break;
    }
    else
    {
    m=GJ[random(1,m)];
    player[3].sc+=player[m].hp;
    player[m].cs+=player[m].hp;
    player[m].hp=0;
    save[m]=0;
    player[3].kill++,player[3].energy+=350,r--;
    break;
    }
    break;
    }
    case '7':
    {
    if (player[3].energy<500)
    break;
    player[3].energy-=500;
    m=random(player[3].attack*3,player[3].attack*5);
    player[3].zl+=m;
    player[3].hp+=m;
    gotoxy(player[3].x-1,player[3].y);
    cout<<"+"<<m;
    break;
    }
    }
    printfplayer("printf",n);
    int live=0;
    for(i=1;i<=n;i++)
    {
    live+=save[i];
    if (live>=2)
    break;
    }
    if (live<=1)
    break;
    }
    for(i=1;i<=n;i++)
    if (save[i]&&player[i].hp<=1000000)//
    return i;
    }
    int main()
    {
    srand(time(0));
    hidden();
    int n,i,win;
    printf("请选择游戏人数:\n");
    printf("1.2人\n");
    printf("2.3人\n");
    printf("3.4人(编写中)\n");
    char m,l;
    do
    m=_getch();
    while(!(m>='1'&&m<='2'));
    n=m-'0'+1;
    system("cls");
    player[1].x=1*random(6,8),player[1].y=1*random(6,8),player[1].HP=random(450000,678901),player[1].hp=player[1].HP,player[1].attack=random(3500,5500),player[1].defence=random(600,800);
    player[2].x=2*random(6,8),player[2].y=2*random(6,8),player[2].HP=random(670000,1000000),player[2].hp=player[2].HP,player[2].attack=random(2700,4600),player[2].defence=random(750,900);
    player[3].x=3*random(6,8),player[3].y=3*random(6,8),player[3].HP=random(489000,730000),player[3].hp=player[3].HP,player[3].attack=random(3800,4700),player[3].defence=random(540,700);
    player[4].x=4*random(6,8),player[4].y=4*random(6,8);
    cout<<"操作方式:\n";
    cout<<"1.法师\n";
    cout<<"上移:W\n";
    cout<<"左移:A\n";
    cout<<"下移:S\n";
    cout<<"右移:D\n";
    cout<<"攻击:X\n";
    cout<<"技能:Q、E\n";
    cout<<"技能描述\n";
    cout<<"Q湮灭枷锁:对其他1~2名敌人造成300%attack伤害,并令第一个目标失去367~763点能量,如果还有其它玩家则令其中一人失去与之前一人总和1000点能量\n";
    cout<<"E自疗:立刻恢复350%~550%攻击的血量\n";
    cout<<"攻击范围:十字架攻击(同一行或同一列上的敌人受伤)\n";
    cout<<"特点:血量较高,攻击一般,防御一般,攻击范围较广,适合远战\n";
    cout<<"---------------------------------------------------------------------------\n";
    cout<<"2.坦克\n";
    cout<<"上移:I\n";
    cout<<"左移:J\n";
    cout<<"下移:K\n";
    cout<<"右移:L\n";
    cout<<"攻击:<,\n";
    cout<<"技能:U、O\n";
    cout<<"技能描述\n";
    cout<<"U毒雾:释放烟雾,对其它所有敌人造成350%attack伤害,并恢复伤害总量100%的生命\n";
    cout<<"O自疗:立刻恢复350%~550%攻击的血量\n";
    cout<<"攻击范围:周围10*10的小范围攻击\n";
    cout<<"特点:血量极高,攻击较低,防御较低,适合近战\n";
    cout<<"---------------------------------------------------------------------------\n";
    cout<<"3.射手\n";
    cout<<"上移:1\n";
    cout<<"左移:2\n";
    cout<<"下移:3\n";
    cout<<"右移:4\n";
    cout<<"攻击:5\n";
    cout<<"技能:6、7\n";
    cout<<"技能描述\n";
    cout<<"6斩杀:秒杀随机一名生命低于13%的敌人,如果没有,则对随机一名敌人造成360%attack真实伤害\n";
    cout<<"7自疗:立刻恢复350%~550%攻击的血量\n";
    cout<<"攻击范围:随机攻击场上任意一人\n";
    cout<<"特点:血量一般,防御较低,攻击一般,但是攻击范围较大\n";
    cout<<"---------------------------------------------------------------------------\n";
    for(i=1;i<=(m-'0'+1);i++)
    {
    printf("Player %d请选择(输入编号1~3)\n",i);
    do
    l=_getch();
    while(l<'1'||l>'3'||choose[l-'0']);
    choose[l-'0']=1;
    ax[l-'0']=i;
    }
    if (choose[3])
    m='2';
    Sleep(2000);
    _getch();
    system("cls");
    win=PVP(m-'0'+1);
    printf("%d win!",ax[win]);
    Sleep(5000);
    system("cls");
    for(i=1;i<=n;i++)
    {
    printf("Player %d\n",i);
    if (i==win)
    printf("\b( WIN )\n");
    printf("输出:%d\n",player[ax[i]].sc);
    printf("治疗:%d\n",player[ax[i]].zl);
    printf("承伤:%d\n",player[ax[i]].cs);
    printf("---------------------------\n");
    }
    Sleep(5000);
    return 0;
    }
    
    #include<bits/stdc++.h>
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {return ((int)(a*10+5))/10;}
    void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
    void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){
            if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
            if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
        for(int i=0;i<3;i++){
            if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
            if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
            if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    if(a==2)Blo-=20;
    else if(a==8)Blo-=10;
    else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
            if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
        }
    }
    void Map(int a,int b){
        Color(0);
        if(a==-1){
            if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
            if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
        }
        if(a==0){
            if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
            if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
            if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
        }
        if(a==1||a==3){
            if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
            if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
            if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
            if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
            if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
            if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
            if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
            if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
            if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
            if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
            if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
            if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
        }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
    }
    void Move(){
        if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
        if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
        else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
        for(int i=bl;i<=br;i++){
            if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
            for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
            if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
            Map(1,i);if(B[i].life==0) continue;
            else{B[i].t++;
                if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
                if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
                if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
                if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
                if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
                if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
            }
            if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
        }
    }
    void Guai(int R,int r){
        if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
        if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
        if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
        if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
    }
    void CpGuai(int R,float x,float y,float xx,float yy){
        if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
        if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    }
    void MesGuai(int a,int rr){
        int R=rand()%rr,r=-10086;
        if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
    }
    void NorGuai(int a,int b){
        if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
        if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
        if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
        if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
    }
    void RandGood(){
        if(Biao>0){Biao--;Guai(-1,0);}
        if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
        else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else Gd[1]=0;
        for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
    }
    void Panboss(int bx,int by){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
    }
    void Boss1(){
        for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
        Bx1-=Bvx1;By1-=Bvy1;
        if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
        if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
        if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
        if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
        if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
    }
    void Boss2(){
        for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        Bx2-=Bvx2;By2-=Bvy2;
        if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
        if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
        if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
        if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
    }
    void Boss3(){
        #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
        for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        Bx3-=Bvx3;By3-=Bvy3;
        if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
        if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
        if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
        if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
        if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
        if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
    }
    void Ball(int ball){
        if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
        if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
        if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
        if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
        if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
    }
    int main(){
        system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
        Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
        ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
        Start:Blo=Blomax * 100;Ding=6.25;
        memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
        if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
        while(1){
            T++;
            if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
            if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
            if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
            if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
            if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
            Map(-1,0);
            if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
            Move();Map(0,(bool)Kill);Color(0);
            Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
            if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
            if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
            if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
        }
    if(Blo<=0){
    Sleep(1000);
    D++;
    system("color 7F");
    Setpos(15,11);
    Color(4);
    cout<<"GAME OVER...";
    Sleep(2000);
    goto ReStart;
    }
    else if(Win==6){
    system("color 7F");
    Setpos(15,11);
    Color(4);
    cout<<"坚持30秒 !";
    Sleep(2000);
    Setpos(30,0);
    Win++;
    D=0;
    }
    else if(Win==7){
    Sleep(1000);
    system("color 6E");
    Setpos(15,11);
    Color(5);
    cout<<"YOU WIN !";
    Sleep(2000);
    Setpos(30,0);
    return 0;
    }else Sleep(1000),Win++,D=0;
    goto Start;
    }
    
    #include<bits/stdc++.h>
    #pragma GCC optimize(3,"Ofast","inline")
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2= 0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {
    	return ((int)(a*10+5))/10;
    }
    void Setpos(float x,float y) {
    	COORD pos;
    	pos.X=ti(y*4)/2;
    	pos.Y=ti(x);
    	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
    }
    void Color(int a) {
    	if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
    	if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
    	if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
    	if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
    	if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
    	if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    	if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
    	if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
    	if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
    	if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
    	if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
    	if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
    	if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
    }
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet {
    	float x,y,vx,vy;
    	int what;
    	int a,t,How;
    	int life;
    	bool kill;
    } B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b) {
    	float Nox[4],Noy[4];
    	Nox[0]=X,Noy[0]=Y;
    	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	for(int i=0; i<3; i++) {
    		if(a==-1) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(B[b].what==-10)Exp+=2;
    				if(B[b].what==-11)Exp+=1;
    				B[b].life=0;
    				if(B[b].life==0&&b==bl) bl++;
    				Map(3,b);
    				break;
    			}
    		}
    		if(a==-2) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
    				if(B[b].what==-2)Exp+=5,Biao+=5;
    				if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
    				if(B[b].what==-4)Water=200;
    				if(B[b].what==-5) {
    					Wind=70;
    					Ding=28.25;
    					Ice=0;
    					if(Y<Ding-1)Vy=5;
    					else Vy=0;
    					if(Up>=1) Vx=-5;
    					if(Down==2) Vx=5;
    				}
    				if(B[b].what==-6) {
    					Thun=200;
    					system("color 1F");
    					Sleep(20);
    					system("color 6F");
    					Sleep(10);
    					system("color 0F");
    				}
    				if(B[b].what==-7)Magne=300;
    				if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
    				if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
    				B[b].life=0;
    				if(B[b].life==0&&b==bl) bl++;
    				Map(3,b);
    				break;
    			}
    		}
    	}
    	if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
    	for(int i=0; i<3; i++) {
    		if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
    			if(B[b].what<98)Exp+=2;
    			B[b].life=0;
    			Map(3,b);
    			break;
    		}
    		if(a==1) {
    			if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
    				if(B[b].what>=99)Blo-=10;
    				if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
    				else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
    				else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
    				else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
    				else Blo-=15;
    				B[b].kill=1,Killb=20;
    				Kill=1;
    				Map(3,b);
    				break;
    			}
    		}
    		if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
    			if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
    				if(a==2)Blo-=20;
    				else if(a==8)Blo-=10;
    				else Blo-=15;
    				B[b].kill=1,Killb=20;
    				Kill=1;
    				if(a!=2) {
    					B[b].life=0;
    					if(B[b].life==0&&b==bl) bl++;
    					Map(3,b);
    					break;
    				}
    			}
    		}
    		if(a==4) {
    			if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
    				if(B[b].what<98)Exp+=2;
    				B[b].life=0;
    				Map(3,b);
    				break;
    			}
    			if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
    				Blo-=25,B[b].kill=1,Killb=20;
    				Kill=1;
    				Vy=-1;
    				Y-=0.5;
    				break;
    			}
    		}
    	}
    }
    void Map(int a,int b) {
    	Color(0);
    	if(a==-1) {
    		if(Boss==1||Boss==6) {
    			if(Bwhat1==5) {
    				if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
    				else Setpos(Bx1,By1),cout<<"  ";
    			} else {
    				Setpos(Bx1-1,By1-0.5),cout<<"    ";
    				Setpos(Bx1,By1-1),cout<<"      ";
    				Setpos(Bx1+1,By1-0.5),cout<<"    ";
    				if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
    			}
    		}
    		if(Boss==2||Boss==6) {
    			Setpos(Bx2-1,By2-1);
    			cout<<"    ";
    			Setpos(Bx2,By2-1);
    			cout<<"      ";
    			Setpos(Bx2+1,By2-1),cout<<"      ";
    			Color(0);
    			if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
    		}
    		if(Boss==3||Boss==6) {
    			Setpos(Bx3-1,By3-0.5);
    			cout<<"     ";
    			Setpos(Bx3,By3);
    			cout<<"  ";
    			Setpos(Bx3+1,By3-1),cout<<"      ";
    			Color(0);
    			if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
    		}
    		if(X<0)return;
    		if(X>=17&&X<=19) {
    			Setpos(X-1,Y);
    			cout<<"  ";
    			Setpos(X,Y-1);
    			cout<<"   ";
    			Setpos(X+1,Y-1),cout<<"   ";
    		} else if(X<=23&&X>=21) {
    			Setpos(X+1,Y);
    			cout<<"  ";
    			Setpos(X,Y-1);
    			cout<<"   ";
    			Setpos(X-1,Y-1),cout<<"    ";
    		} else if(X>23) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X-1,Y-0.5),cout<<"   ";
    		} else if(X<17&&Upt!=0) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X+1,Y-1.5),cout<<"    ";
    		} else if(X<17) {
    			Setpos(X,Y-1);
    			cout<<"    ";
    			Setpos(X+1,Y-0.5),cout<<"   ";
    		}
    		if(Thun>0) {
    			Setpos(X-2,Y-1),cout<<"    ";
    			Setpos(X+2,Y-1),cout<<"    ";
    			Setpos(X,Y+2),cout<<"  ";
    			Setpos(X,Y-2.5),cout<<"  ";
    			Setpos(X-1,Y+1),cout<<"  ";
    			Setpos(X+1,Y+1),cout<<"  ";
    			Setpos(X-1,Y-2),cout<<"  ";
    			Setpos(X+1,Y-2),cout<<"  ";
    			Setpos(20,Y-2.5),cout<<"============";
    		}
    		if(Wind!=0) {
    			Setpos(X+1,Y-5);
    			cout<<"        ";
    			Setpos(X,Y-5);
    			cout<<"        ";
    			Setpos(X-1,Y-5);
    			cout<<"        ";
    			Setpos(20,Y-5),cout<<"========";
    		}
    		if(Water!=0) {
    			Setpos(X,Y-4);
    			cout<<"       ";
    			Setpos(X+2,Y-3.5);
    			cout<<"     ";
    			Setpos(X-2,Y-3.5);
    			cout<<"     ";
    			Setpos(X+1,Y-3.5);
    			cout<<"     ";
    			Setpos(X-1,Y-3.5);
    			cout<<"     ";
    			Setpos(20,Y-5),cout<<"========";
    		}
    		if(Fire!=0) {
    			Setpos(X,Y+1),cout<<"  ";
    			Setpos(X+1,Y),cout<<"  ";
    			Setpos(X-1,Y-1),cout<<"  ";
    			Setpos(20,Y-1);
    			cout<<"======";
    		}
    	}
    	if(a==0) {
    		if(Boss==1||Boss==6) {
    			if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
    			else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
    			else {
    				Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
    				Setpos(Bx1,By1-1);
    				if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
    				else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
    				else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
    				else Color(4);
    				if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
    				else cout<<")██(";
    				Setpos(Bx1+1,By1-0.5),cout<<"……";
    				Color(0);
    			}
    		}
    		if(Boss==2||Boss==6) {
    			Setpos(Bx2-1,By2-1);
    			Color(0),cout<<"\\ ";
    			Color(0);
    			cout<<"●";
    			Setpos(Bx2,By2-1);
    			Color(3);
    			cout<<"◥";
    			Color(5),cout<<"JJJ";
    			Color(0),cout<<">";
    			Color(3);
    			Setpos(Bx2+1,By2-1),cout<<"◢█◣";
    			Color(0);
    		}
    		if(Boss==3||Boss==6) {
    			Setpos(Bx3-1,By3-0.5);
    			if(Bwhat3==3||Bwhat3==9) Color(1);
    			else if(Bwhat3==4||Bwhat3==10) Color(4);
    			else if(Bwhat3==5||Bwhat3==11) Color(5);
    			if(Bwhat3==11)cout<<' ';
    			else if(Bwhat3==6) Color(3);
    			else Color(2);
    			cout<<"●-";
    			Setpos(Bx3,By3);
    			if(Bwhat3==11)cout<<"/";
    			else cout<<"┃";
    			Color(0);
    			Setpos(Bx3+1,By3-1),cout<<"●●●";
    		}
    		if(X<0)return;
    		if(Ren==2) Color(12);
    		if(Ren==3) Color(1);
    		if(Ren==4) Color(3);
    		if(Ren==5) Color(4);
    		if(Ren==6) Color(2);
    		if(Drug!=0&&T%5!=0) Color(11);
    		if(Drug!=0&&T%5==0) Color(11);
    		if(Ice!=0) Color(6);
    		if(b==1) Color(8);
    		if(Li!=0) Color(5);
    		if(Ren==1&&Killb>0&&T%4<2) Color(13);
    		if(Wind>0&&T%4<=1) Color(1);
    		if(Wind>0&&T%4>=2) Color(0);
    		if(Thun>0&&T%4<=1) Color(1);
    		if(Thun>0&&T%4>=2) Color(6);
    		if(X>=17&&X<=19) {
    			Setpos(X-1,Y);
    			cout<<"●";
    			Setpos(X,Y-1);
    			cout<<"━/";
    			if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
    			else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
    			else Setpos(X+1,Y-1),cout<<"╯>";
    			if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
    			else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
    			else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
    		} else if(X<=23&&X>=21) {
    			Setpos(X+1,Y);
    			cout<<"●";
    			Setpos(X,Y-1);
    			cout<<"━\\";
    			if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
    			else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
    			else Setpos(X-1,Y-1),cout<<"╮>";
    			if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
    			else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
    			else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
    		} else if(X>23) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X-1,Y-0.5),cout<<"│>";
    		} else if(X<17&&Upt!=0) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X+1,Y-1.5),cout<<"╱ >";
    		} else if(X<17) {
    			Setpos(X,Y-1);
    			cout<<"━ ●";
    			Setpos(X+1,Y-0.5),cout<<"│>";
    		}
    		if(Thun>0) {
    			Setpos(X-2,Y-1),cout<<"▄▄";
    			Setpos(X+2,Y-1),cout<<"▄▄";
    			Setpos(X,Y+2),cout<<"▌";
    			Setpos(X,Y-2.5),cout<<"▌";
    			Setpos(X-1,Y+1),cout<<"█";
    			Setpos(X+1,Y+1),cout<<"█";
    			Setpos(X-1,Y-2),cout<<"█";
    			Setpos(X+1,Y-2),cout<<"█";
    		}
    		if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
    		if(Wind>1) {
    			if(T%6<2)Color(1);
    			else Color(0);
    			if(T%8<=1) {
    				Setpos(X+1,Y-5);
    				cout<<"----  --";
    				Setpos(X,Y-5);
    				cout<<"-  --- -";
    				Setpos(X-1,Y-5);
    				cout<<"--- - --";
    			} else if(T%8<=3) {
    				Setpos(X+1,Y-5);
    				cout<<"------  ";
    				Setpos(X,Y-5);
    				cout<<" --  ---";
    				Setpos(X-1,Y-5);
    				cout<<"----- - ";
    			} else if(T%8<=5) {
    				Setpos(X+1,Y-5);
    				cout<<"  ------";
    				Setpos(X,Y-5);
    				cout<<"-- --  -";
    				Setpos(X-1,Y-5);
    				cout<<"- ----- ";
    			} else if(T%8<=7) {
    				Setpos(X+1,Y-5);
    				cout<<"--  ----";
    				Setpos(X,Y-5);
    				cout<<" --- -- ";
    				Setpos(X-1,Y-5);
    				cout<<"- - ----";
    			}
    		}
    		if(Water!=0) {
    			Color(1);
    			if(T%20<5) {
    				Setpos(X+2,Y-3);
    				cout<<"■";
    				Setpos(X+1,Y-3.5);
    				cout<<"■";
    				Setpos(X-1,Y-2.5);
    				cout<<"■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			} else if(T%20<10||T%20>=15) {
    				Setpos(X+2,Y-3);
    				cout<<"■";
    				Setpos(X,Y-4);
    				cout<<"■■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			} else if(T%20<15) {
    				Setpos(X+2,Y-3.5);
    				cout<<"■";
    				Setpos(X+1,Y-3);
    				cout<<"■";
    				Setpos(X-1,Y-3.5);
    				cout<<"■";
    				Setpos(X-2,Y-3);
    				cout<<"■";
    			}
    		}
    		if(Fire!=0) {
    			if(T%6<3)Color(4);
    			else Color(5);
    			if(Fir>=1)Setpos(X,Y+1),cout<<"●";
    			if(Fir>=2)Setpos(X+1,Y),cout<<"●";
    			if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
    		}
    	}
    	if(a==1||a==3) {
    		if(B[b].what==1) {
    			Nor;
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].How<=1) Color(13);
    				else Color(4);
    				cout<<"●";
    				if(a==1) Pan(1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==2) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y-1);
    			if(ti(B[b].x-1)==20)cout<<"======";
    			else cout<<"      ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			Setpos(B[b].x+1,B[b].y-1);
    			if(ti(B[b].x+1)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				Color(5);
    				if(B[b].How==0) {
    					Setpos(B[b].x-1,B[b].y),cout<<"↑";
    					Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
    					Setpos(B[b].x+1,B[b].y),cout<<"↓";
    				} else if(B[b].How==1) {
    					Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";
    					Setpos(B[b].x,B[b].y),cout<<"╳";
    					Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";
    				}
    				if(a==1) Pan(2,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==3||B[b].what==5) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].How==1) Color(5);
    				else Color(4);
    				cout<<"◎";
    			}
    		}
    		if(B[b].what==4) {
    			Nor;
    			Setpos(B[b].x,fmax((float)0,B[b].y-8));
    			if(ti(B[b].x)==20) {
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
    			} else {
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"  ";
    			}
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,fmax((float)0,B[b].y-8));
    				Color(6);
    				for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
    				if(a==1) Pan(4,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==6||B[b].what==8||B[b].what==9) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y);
    			if(ti(B[b].x)-1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x+1,B[b].y);
    			if(ti(B[b].x)+1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].what==6) {
    					if(B[b].How<=1) Color(1);
    					else Color(6);
    				}
    				if(B[b].what==9) {
    					if(B[b].How<=1) Color(4);
    					else Color(8);
    				}
    				if(B[b].what==8)Color(5);
    				Setpos(B[b].x-1,B[b].y);
    				cout<<"︹";
    				Setpos(B[b].x+1,B[b].y);
    				cout<<"︺";
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].How%2==1) cout<<"〔●〕";
    				else cout<<"﹝○﹞";
    				if(a==1) Pan(6,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==7) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
    					Setpos(i,B[b].y);
    					cout<<"  ";
    				}
    			if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
    					Setpos(i,B[b].y);
    					cout<<"  ";
    				}
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
    						Setpos(i,B[b].y);
    						cout<<"║";
    						if(a==1) Pan(7,i,B[b].y,b);
    					}
    				if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
    						Setpos(i,B[b].y);
    						cout<<"║";
    						if(a==1) Pan(7,i,B[b].y,b);
    					}
    			}
    		}
    		if(B[b].what==10||B[b].what==11||B[b].what==12) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				B[b].x-=B[b].vx;
    				B[b].y-=B[b].vy;
    				if(B[b].How==1) {
    					B[b].vy-=0.2;
    				} else B[b].vx-=0.35;
    				if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
    				if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
    				if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==11)Color(1);
    				else if(B[b].what==12)Color(5);
    				else Color(0);
    				if(B[b].t%4<2)cout<<"▃";
    				else cout<<"▍";
    				if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what>=13&&B[b].what<=17) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"====";
    			else cout<<"    ";
    			if(B[b].life!=0) {
    				B[b].x-=B[b].vx;
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==14) Color(1);
    				else if(B[b].what==15) Color(4);
    				else if(B[b].what==16) Color(5);
    				else if(B[b].what==17) Color(3);
    				else Color(2);
    				cout<<"●";
    				if(B[b].what==14)cout<<"*";
    				if(B[b].what==15)cout<<"";
    				if(B[b].what==16)cout<<"<";
    				if(B[b].what==17)cout<<"X";
    			}
    			if(a==1) Pan(1,B[b].x,B[b].y,b);
    		}
    		if(B[b].what==98&&B[b].life!=0) {
    			B[b].y-=B[b].vy;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x==20))cout<<"==";
    			else cout<<"  ";
    			if(B[b].y<=3)B[b].life=0;
    		}
    		if(B[b].what>=99) {
    			if(B[b].y<=3)B[b].life=0;
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				Color(5);
    				if(B[b].what==99)cout<<"█";
    				if(B[b].what>=100&&B[b].what<200) {
    					if(B[b].what%5==0)cout<<"我";
    					if(B[b].what%5==1)cout<<"是";
    					if(B[b].what%5==2)cout<<"最";
    					if(B[b].what%5==3)cout<<"强";
    					if(B[b].what%5==4)cout<<"的";
    				}
    				if(B[b].what>=200&&B[b].what<300) {
    					if(B[b].what%6==0)cout<<"神";
    					if(B[b].what%6==1)cout<<"级";
    					if(B[b].what%6==2)cout<<"怪";
    					if(B[b].what%6==3)cout<<"物";
    					if(B[b].what%6==4)cout<<"之";
    					if(B[b].what%6==5)cout<<"光";
    				}
    				if(B[b].what>=300&&B[b].what<400) {
    					if(B[b].what%8==0)cout<<"颤";
    					if(B[b].what%8==1)cout<<"抖";
    					if(B[b].what%8==2)cout<<"吧";
    					if(B[b].what%8==3)cout<<"无";
    					if(B[b].what%8==4)cout<<"能";
    					if(B[b].what%8==5)cout<<"的";
    					if(B[b].what%8==6)cout<<"人";
    					if(B[b].what%8==7)cout<<"类";
    				}
    				if(B[b].what>=400&&B[b].what<500) {
    					if(B[b].what%8==0)cout<<"还";
    					if(B[b].what%8==1)cout<<"不";
    					if(B[b].what%8==2)cout<<"快";
    					if(B[b].what%8==3)cout<<"跪";
    					if(B[b].what%8==4)cout<<"倒";
    					if(B[b].what%8==5)cout<<"在";
    					if(B[b].what%8==6)cout<<"朕";
    					if(B[b].what%8==7)cout<<"前";
    				}
    				if(B[b].what>=500&&B[b].what<600) {
    					if(B[b].what%8==0)cout<<"看";
    					if(B[b].what%8==1)cout<<"懂";
    					if(B[b].what%8==2)cout<<"这";
    					if(B[b].what%8==3)cout<<"句";
    					if(B[b].what%8==4)cout<<"话";
    					if(B[b].what%8==5)cout<<"的";
    					if(B[b].what%8==6)cout<<"是";
    					if(B[b].what%8==7)cout<<"猪";
    				}
    				if(a==1) Pan(1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-1) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(Boss==0) B[b].life=0;
    			else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
    			if(B[b].life!=0) {
    				if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
    				if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
    				if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
    				Setpos(B[b].x,B[b].y);
    				Color(7);
    				if(B[b].t%2==0) cout<<"+";
    				else cout<<"×";
    			}
    		}
    		if(B[b].what<=-2&&B[b].what>=-9) {
    			Nor;
    			Setpos(B[b].x-1,B[b].y);
    			if(ti(B[b].x)-1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x+1,B[b].y);
    			if(ti(B[b].x)+1==20)cout<<"==";
    			else cout<<"  ";
    			Setpos(B[b].x,B[b].y-1);
    			if(ti(B[b].x)==20)cout<<"======";
    			else cout<<"      ";
    			if(B[b].life!=0) {
    				B[b].y-=B[b].vy;
    				B[b].x-=B[b].vx;
    				if(B[b].what<=-3&&B[b].what>=-7) {
    					if(B[b].x<=7)B[b].x=7;
    					if(B[b].x>=28)B[b].x=28;
    					else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
    					else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
    					if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
    					if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
    				}
    				if(B[b].what==-2) Color(3);
    				if(B[b].what==-3) Color(4);
    				if(B[b].what==-4) Color(1);
    				if(B[b].what==-5) Color(0);
    				if(B[b].what==-6) Color(6);
    				if(B[b].what==-7) Color(5);
    				if(B[b].what==-8) Color(2);
    				if(B[b].what==-9) Color(14);
    				if(T%7<=1&&B[b].what==-5)Color(1);
    				else if(T%7<=1)Color(0);
    				Setpos(B[b].x-1,B[b].y);
    				cout<<"︹";
    				Setpos(B[b].x+1,B[b].y);
    				cout<<"︺";
    				Setpos(B[b].x,B[b].y-1);
    				if(B[b].what==-2) cout<<"﹝镖﹞";
    				if(B[b].what==-3) cout<<"﹝火﹞";
    				if(B[b].what==-4) cout<<"﹝水﹞";
    				if(B[b].what==-5) cout<<"﹝风﹞";
    				if(B[b].what==-6) cout<<"﹝雷﹞";
    				if(B[b].what==-7) cout<<"﹝磁﹞";
    				if(B[b].what==-8) cout<<"﹝血﹞";
    				if(B[b].what==-9) cout<<"﹝忍﹞";
    				if(a==1) Pan(-2,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-11||B[b].what==-12) {
    			Nor;
    			Setpos(B[b].x,B[b].y);
    			if(ti(B[b].x)==20)cout<<"==";
    			else cout<<"  ";
    			if(B[b].life!=0) {
    				if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
    				B[b].y-=B[b].vy;
    				Setpos(B[b].x,B[b].y);
    				if(B[b].what==-10) Color(5);
    				if(B[b].what==-11) Color(7);
    				if(T%7<=1)Color(0);
    				cout<<"◆";
    				if(a==1) Pan(-1,B[b].x,B[b].y,b);
    			}
    		}
    		if(B[b].what==-13) {
    			Nor;
    			Setpos(B[b].x,B[b].y-0.5);
    			if(ti(B[b].x)==20)cout<<"===";
    			else cout<<"   ";
    			if(B[b].life!=0) {
    				if(B[b].a==13880086) {
    					if(Boss==0) B[b].life=0;
    					else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
    					if(B[b].life!=0) {
    						if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
    						if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
    						if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
    					}
    				} else {
    					if(B[B[b].a].life==0) B[b].life=0;
    					else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
    					if(B[b].life!=0) {
    						B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
    					}
    				}
    				Setpos(B[b].x,B[b].y-0.5);
    				if(T%6<3)Color(5);
    				else Color(4);
    				cout<<"●";
    			}
    		}
    	}
    	if(br<bl) {
    		br=-1,bl=0;
    		memset(B,0,sizeof(B));
    	}
    	Color(0);
    }
    void Move() {
    	if(X<3) X=3;
    	if(Y<1) Y=1,Vy=0;
    	if(Y>29) Y=29,Vy=0;
    	if(Ice!=0) {
    		X-=Vx/2.0;
    		Y+=Vy/2.0;
    		Vy=fmax(Vy-0.025,(float)0);
    		if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
    		if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
    		if(Up==0&&Y<=Ding-1.25) Vy=0.25;
    		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
    		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2) Vx+=0.175;
    		else if(Up>0&&Upt==0) Vx-=0.175;
    		else if(Up>0&&Upt>0) {
    			Vx=fmax(Vx-0.125,(float)0);
    			if(Upt==1&&T%2==0)Map(-1,0);
    			if(T%2==0)Upt--;
    		}
    	} else {
    		X-=Vx;
    		Y+=Vy;
    		Vy=fmax(Vy-0.05,(float)0);
    		if(Wind==0) {
    			if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
    			if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
    		} else {
    			if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
    			if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
    		}
    		if(Up==0&&Y<=Ding-1.25) Vy=0.5;
    		if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
    		if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
    		else if(Down==2) Vx+=0.35;
    		else if(Up>0&&Upt==0) Vx-=0.35;
    		else if(Up>0&&Upt>0) {
    			Vx=fmax(Vx-0.25,(float)0);
    			if(Upt==1)Map(-1,0);
    			Upt--;
    		}
    	}
    	for(int i=bl; i<=br; i++) {
    		if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
    				B[i].life=0;
    				Map(1,i);
    			}
    		for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
    				Setpos(I[j][0],I[j][1]);
    				if(I[j][0]==20) cout<<"===";
    				else cout<<"   ";
    				I[j][0]=I[j][1]=-1;
    				B[i].life=0;
    				Exp+=2;
    			}
    		if(B[i].t>=100)B[i].life=0;
    		if(B[i].life==0&&i==bl) bl++;
    		Map(1,i);
    		if(B[i].life==0) continue;
    		else {
    			B[i].t++;
    			if(B[i].what==1) {
    				if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
    				if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
    				if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
    			}
    			if(B[i].what==2) {
    				if(B[i].t%3==0) B[i].How=!B[i].How;
    			}
    			if(B[i].what==3||B[i].what==5) {
    				if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
    				if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
    				if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
    				if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
    				else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
    				else B[i].vx=0;
    				if(B[i].t==45) {
    					B[i].life=0;
    					br++;
    					B[br].what=4;
    					B[br].x=B[i].x;
    					B[br].y=32;
    					B[br].vy=3;
    					B[br].life=1;
    				}
    			}
    			if(B[i].what==6||B[i].what==8||B[i].what==9) {
    				if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
    					B[i].life=0;
    					if(B[i].life==0&&i==bl) bl++;
    					Map(1,i);
    					break;
    				}
    				if(B[i].t%5==0) B[i].How=rand()%4;
    				if(B[i].what==9) {
    					if(B[i].t==7) {
    X9:
    						float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
    						if(xx<=0.5&&yy<=0.5) goto X9;
    						for(int j=1; j<=4; j++) {
    							br++,B[br].what=9;
    							B[br].t=11;
    							B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
    							if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
    							if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
    							B[br].life=1;
    						}
    						B[i].life=0;
    					}
    				}
    				if(B[i].what==8) {
    					if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
    					if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
    				}
    			}
    			if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
    				if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
    			}
    			if(B[i].what==16) {
    				if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
    				else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
    			}
    		}
    		if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
    			if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
    			else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
    		}
    	}
    }
    void Guai(int R,int r) {
    	if(R==-1) {
    		br++;
    		B[br].what=-1;
    		B[br].x=X+rand()%3-1;
    		B[br].y=Y+rand()%3-1;
    		B[br].life=1;
    	}
    	if(R<=-2&&R>=-11) {
    		br++;
    		B[br].what=R;
    		B[br].x=B[br].a=r;
    		B[br].y=29;
    		if(R<=-3&&R>=-7)B[br].vx=-1;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==0) {
    		br++;
    		B[br].what=1;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==1) {
    		br++;
    		B[br].what=2;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==2||R==3) {
    		br++;
    		B[br].what=2*R-1;
    		B[br].x=r;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    	if(R==4) {
    		br++;
    		B[br].what=6;
    		if(r<5)r=5;
    		if(r>30)r=30;
    		B[br].x=r;
    		if(r==11||r==25) B[br].y=29-(rand()%20);
    		else B[br].y=29;
    X4:
    		B[br].vx=(rand()%21-10)/30.0;
    		B[br].vy=(rand()%25)/30.0;
    		if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
    		int rx=rand()%50;
    		if(rx==0) B[br].vx=0;
    		B[br].life=1;
    	}
    	if(R==5) {
    		br++;
    		B[br].How=r;
    		B[br].what=7;
    		if(B[br].How<0) B[br].x=19;
    		if(B[br].How>0) B[br].x=21;
    		B[br].y=29;
    		B[br].vy=1;
    		B[br].life=1;
    	}
    }
    void CpGuai(int R,float x,float y,float xx,float yy) {
    	if(R==4) {
    		br++;
    		B[br].what=6;
    		B[br].x=x;
    		B[br].y=y;
    		B[br].vx=xx;
    		B[br].vy=yy;
    		B[br].life=1;
    	}
    	if(R==6||R==7||R==8) {
    		br++;
    		B[br].what=4+R;
    		B[br].x=x;
    		B[br].y=y;
    		B[br].vx=xx;
    		B[br].vy=yy;
    		B[br].life=1;
    	}
    }
    void MesGuai(int a,int rr) {
    	int R=rand()%rr,r=-10086;
    	if(R==0) {
    		if(a==1) r=(5+rand()%8)*2;
    		if(a<=3&&a!=1) r=10+rand()%16;
    		if(a==4) r=rand()%75-20;
    		if(a==5) r=2+rand()%4;
    		if(r!=-10086) Guai(a,r);
    	}
    }
    void NorGuai(int a,int b) {
    	if(a==1) {
    		if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
    		if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
    		if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
    		if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
    		if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
    		if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
    		if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
    		if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
    		if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
    		if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
    		if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
    	}
    	if(a==2) {
    		if(b<=200&&b%30==1) {
    			int r=rand()%4;
    			if(r==1) r=0;
    			for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
    		}
    		if(b>200&&b<=220&&b%5==1) Guai(1,18);
    		if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
    		if(b>350&&b<=370&&b%5==1) Guai(1,22);
    		if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
    		if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
    		if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
    		if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
    		if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
    		if(b>=801&&b<=961&&b%15==1) Guai(1,20);
    		if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
    	}
    	if(a==3) {
    		if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
    		if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
    		if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
    		if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
    		if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
    		if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
    		if(b>=600&&b<750&&b%30==0) {
    			for(int i=0; i<5; i++) Guai(3,i*3+10);
    		}
    		if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
    		if(b>=830&&b<910&&b%20==0) Guai(2,X);
    		if(b>=910&&b<980&&b%10==0) Guai(2,X);
    		if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
    	}
    	if(a==4) {
    		if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
    		if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
    		if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
    		if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
    		if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
    		if(b>=200&&b<=500&&b%40==1) {
    			float r=0,rr;
    			for(int i=1; i<=5; i++) {
    X5:
    				rr=0.7+(rand()%5)/10.0;
    				if(rr==r)goto X5;
    				r=rr;
    				CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
    			}
    		}
    		if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
    		if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
    		if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
    		if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
    		if(b>=750&&b<=950&&b%20==1) {
    			float r=0,rr;
    			for(int i=1; i<=3; i++) {
    X6:
    				rr=0.7+(rand()%5)/10.0;
    				if(rr==r)goto X6;
    				r=rr;
    				CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
    			}
    		}
    		if(b>=1000&&b<=1300) MesGuai(4,5);
    	}
    }
    void RandGood() {
    	if(Biao>0) {
    		Biao--;
    		Guai(-1,0);
    	}
    	if(Gd[1]==0) {
    		Gd[1]=rand()%1000+1;
    		if(Win==7)Gd[1]=10086;
    		Gd[3]=rand()%16+8;
    	} else if(Gd[1]<=5) {
    		Guai(-2-Gd[1],Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=20&&Gd[1]<27) {
    		Guai(-8,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=30&&Gd[1]<37) {
    		Guai(-9,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=40&&Gd[1]<70) {
    		Gd[2]++;
    		if(Gd[2]%2==1)Guai(-10,Gd[3]);
    		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    	} else if(Gd[1]>=70&&Gd[1]<100) {
    		Gd[2]++;
    		if(Gd[2]%2==1)Guai(-11,Gd[3]);
    		if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
    	} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
    		Guai(-2,Gd[3]);
    		memset(Gd,0,sizeof(Gd));
    	} else Gd[1]=0;
    	for(int i=0; i<20; i++) {
    		if(I[i][0]==-1) continue;
    		Setpos(I[i][0],I[i][1]);
    		Color(0);
    		if(I[i][0]==20) cout<<"===";
    		else cout<<"   ";
    		I[i][1]++;
    		if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
    		else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
    		Color(0);
    	}
    }
    void Panboss(int bx,int by) {
    	float Nox[4],Noy[4];
    	Nox[0]=X,Noy[0]=Y;
    	if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
    	else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
    	for(int i=0; i<3; i++) {
    		if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
    		if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
    	}
    }
    void Boss1() {
    	for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
    			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
    			if(Bway[Bbr][0]==20) cout<<"==";
    			else cout<<"  ";
    			Bbr++;
    		}
    	if(Bwhat1==5) {
    		int bx,by;
    		Color(5);
    		for(int i=0; i<10; i++) {
    			bx=Bx1-i*Bvx1/10.0;
    			by=By1-i*Bvy1/10.0;
    			Setpos(bx,by),cout<<"█";
    			Bbl++;
    			Bway[Bbl][0]=bx;
    			Bway[Bbl][1]=by;
    		}
    		Color(0);
    	}
    	Bx1-=Bvx1;
    	By1-=Bvy1;
    	if(Bwhat1==0) {
    X2:
    		Bwhat1=rand()%7;
    		if(Bwhat1==2||Bwhat1==3) {
    			if(By1<=10||By1>25) goto X2;
    		}
    		if(Bwhat1==4) {
    			if(By1<=15||Bx1<20) goto X2;
    			Bgo1[2]=Bx1;
    			Bgo1[3]=By1-1;
    		}
    		if(Bwhat1==5) {
    X0:
    			Bgo1[3]=rand()%4+1;
    			Bvx1=(rand()%101)/20.0;
    			Bvy1=(rand()%101)/20.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
    		}
    		if(Bwhat1==6) {
    			if(By1<=17||By1>25) goto X2;
    		}
    	}
    	if(Bwhat1==1) {
    		Bgo1[1]++,Bgo1[2]++;
    		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
    		if(Out1) R=0;
    		if(R==0) {
    			int vx=Bvx1,vy=Bvy1;
    			Bgo1[1]=0;
    			Bvx1=(rand()%101-20)/50.0;
    			Bvy1=(rand()%101-20)/50.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(Out1) r=0;
    		}
    		if(r==0) Chang1
    		}
    	if(Bwhat1==2) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6) {
    			Bvy1=-0.3;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=6;
    X3:
    			B[br].vx=(rand()%21-10)/40.0;
    			B[br].vy=(rand()%25)/30.0;
    			if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
    			int rx=rand()%50;
    			if(rx==0) B[br].vx=0;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>8) Chang1
    		}
    	if(Bwhat1==3) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6&&Bgo1[1]%3==0) {
    			Bvy1=-0.3;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=8;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>15) Chang1
    		}
    	if(Bwhat1==4) {
    		Bgo1[1]++;
    		if(Bgo1[1]<=8) {
    			Setpos(Bgo1[2],Bgo1[3]);
    			if(Bgo1[1]==1)cout<<" ";
    			else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
    			else cout<<"  ";
    			Bgo1[2]--;
    			Setpos(Bgo1[2],Bgo1[3]);
    			int r=rand()%4;
    			if(r%2==0) Color(6);
    			else Color(9);
    			if(r<2) cout<<") ";
    			else cout<<"】";
    			Color(0);
    		}
    		if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
    		if(Bgo1[1]==11) {
    			Map(0,(bool)Kill);
    			Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";
    			Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";
    			Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";
    			Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";
    			int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
    			Color(6);
    			int i=0;
    			while(1) {
    				bx=Bgo1[2]-i*bvx/30.0;
    				by=Bgo1[3]-i*bvy/30.0;
    				if(bx<=5||bx>=30||by<0||by>=29) break;
    				Panboss(bx,by);
    				Setpos(bx,by),cout<<"█";
    				Bbl++;
    				Bway[Bbl][0]=bx;
    				Bway[Bbl][1]=by;
    				i++;
    			}
    			Color(0);
    			Map(-1,0);
    			Chang1
    		}
    	}
    	if(Bwhat1==5) {
    		Bgo1[1]++,Bgo1[2]++;
    		int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
    		if(Out1) R=0;
    		if(R==0) {
    			int vx=Bvx1,vy=Bvy1;
    			Bgo1[1]=0;
    X1:
    			Bvx1=(rand()%101-20)/20.0;
    			Bvy1=(rand()%101-20)/20.0;
    			if(Bgo1[3]<=2) Bvx1*=-1;
    			if(Bgo1[3]%2==1) Bvy1*=-1;
    			if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
    			if(Out1) r=0;
    		}
    		if(r==0) Chang1
    		}
    	if(Bwhat1==6) {
    		Bgo1[1]++;
    		if(Bgo1[1]>6&&Bgo1[1]%10==0) {
    			By1-=1;
    			br++;
    			B[br].x=Bx1,B[br].y=By1-1;
    			B[br].what=9;
    X30:
    			B[br].vy=1;
    			B[br].life=1;
    		}
    		if(Bgo1[1]>31) Chang1
    		}
    }
    void Boss2() {
    	for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
    	for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
    			Setpos(Bway[Bbr][0],Bway[Bbr][1]);
    			if(Bway[Bbr][0]==20) cout<<"==";
    			else cout<<"  ";
    			Bbr++;
    		}
    	Bx2-=Bvx2;
    	By2-=Bvy2;
    	if(Bwhat2==0) {
    X21:
    		Bwhat2=rand()%7;
    		if(Bwhat2==2) {
    X31:
    			for(int i=1; i<=3; i++) {
    				Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
    				if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
    			}
    			if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
    		}
    		if(Bwhat2==3) {
    			Bgo2[2]=rand()%2;
    		}
    		if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
    			Bvy2=-1.5;
    			Bvx2=-0.5;
    		}
    	}
    	if(Bwhat2==1) {
    		Bgo2[1]++,Bgo2[2]++;
    		int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
    		if(Out2) R=0;
    		if(R==0) {
    			int vx=Bvx2,vy=Bvy2;
    			Bgo2[1]=0;
    			Bvx2=(rand()%101-20)/50.0;
    			Bvy2=(rand()%101-20)/50.0;
    			if(Bgo2[3]<=2) Bvx2*=-1;
    			if(Bgo2[3]%2==1) Bvy2*=-1;
    			if(Out2) r=0;
    		}
    		if(r==0) Chang2
    		}
    	if(Bwhat2==2) {
    		Bgo2[1]++;
    		float bx,by,bvx,bvy;
    		if(Bgo2[1]<21) {
    			for(int i=1; i<=3; i++) {
    				bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
    				if(Bgo2[1]<=10) {
    					Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
    					if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
    					else cout<<"  ";
    					bx=Bx2+Bgo2[1]*bvx/10.0;
    					by=By2+Bgo2[1]*bvy/10.0;
    					Setpos(bx,by);
    				} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
    				int r=rand()%4;
    				if(r%2==0) Color(3);
    				else Color(10);
    				if(r<=1) cout<<"×";
    				else cout<<"+";
    				Color(0);
    			}
    		}
    		if(Bgo2[1]==21) {
    			Map(0,(bool)Kill);
    			Color(3);
    			int j=0;
    			for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
    						if(k==1) bvx=j,bvy=0;
    						if(k==2) bvx=-j,bvy=0;
    						if(k==3) bvx=0,bvy=j;
    						if(k==4) bvx=0,bvy=-j;
    						bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
    						if(bx<=5||bx>=30||by<0||by>=30) {
    							continue;
    						}
    						Panboss(bx,by);
    						Setpos(bx,by),cout<<"█";
    						Bbl++;
    						Bway[Bbl][0]=bx;
    						Bway[Bbl][1]=by;
    					}
    			Color(0);
    			Map(-1,0);
    			Chang2
    		}
    	}
    	if(Bwhat2==3) {
    		Bgo2[1]++;
    		if(Bgo2[1]<=18) {
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    			if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
    			if(Bgo2[1]%6<3)Color(3);
    			else Color(5);
    			if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
    			if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
    			Color(0);
    		}
    		if(Bgo2[1]==18) {
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    		}
    		if(Bgo2[1]>18&&Bgo2[1]<=25) {
    			Bgo2[3]=Bgo2[2];
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
    			if(Bgo2[1]%4<2)Color(3);
    			else Color(5);
    			if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
    			if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
    			Color(0);
    		}
    		if(Bgo2[1]==25) {
    			if(Bgo2[2]==0) {
    				Color(3);
    				for(int i=4; i<=29; i++) {
    					Setpos(i,Bgo2[5]),cout<<"█";
    					Bbl++;
    					Panboss(i,Bgo2[5]);
    					Bway[Bbl][0]=i;
    					Bway[Bbl][1]=Bgo2[5];
    				}
    			}
    			if(Bgo2[2]==1) {
    				Color(3);
    				for(int i=0; i<=28; i++) {
    					Setpos(Bgo2[4],i),cout<<"█";
    					Bbl++;
    					Panboss(Bgo2[4],i);
    					Bway[Bbl][0]=Bgo2[4];
    					Bway[Bbl][1]=i;
    				}
    			}
    			Chang2
    		}
    	}
    	if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
    		Bgo2[1]++;
    		if(By2>27)Bvy2=0;
    		if(Bx2>23)Bvx2=0;
    		if(Bgo2[1]>13&&Bgo2[1]%3==0) {
    			float t=By2-Y,g=0.35;
    			if(Boss==6) t/=2.0;
    			CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
    		}
    		if(Bgo2[1]>20) Chang2
    		}
    }
    void Boss3() {
    #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
    	for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
    			Setpos(I[j][0],I[j][1]);
    			if(I[j][0]==20) cout<<"===";
    			else cout<<"   ";
    			I[j][0]=I[j][1]=-1;
    			Bblo-=8+Lv*2;
    			Exp+=2;
    		}
    	Bx3-=Bvx3;
    	By3-=Bvy3;
    	if(Bwhat3<=8) {
    		if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
    		if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
    	}
    	if(Bwhat3==0) {
    X22:
    		Bwhat3=rand()%12;
    		if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
    		if(Bwhat3==11)Bgo3[2]=rand()%5;
    	}
    	if(Bwhat3==1) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=13;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3>=2&&Bwhat3<=6) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].what=11+Bwhat3;
    			B[br].vy=0.5+(rand()%100)/80.0;
    			if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==7) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=14;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==8) {
    		Bgo3[1]++;
    		if(Bgo3[1]==6) {
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=1;
    			B[br].How=(int)Bx3-4;
    			B[br].life=1;
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].vx=-1;
    			B[br].How=(int)Bx3+2;
    			B[br].life=1;
    			br++;
    			B[br].what=15;
    			B[br].x=(int)Bx3-1,B[br].y=By3-1;
    			B[br].vy=1;
    			B[br].life=1;
    			Chang3
    		}
    	}
    	if(Bwhat3==9) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]==6||Bgo3[1]==8) {
    			Bean
    		}
    		if(Bgo3[1]>=8)Chang3
    		}
    	if(Bwhat3==10) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
    			Bean
    		}
    		if(Bgo3[1]>=12)Chang3
    		}
    	if(Bwhat3==11) {
    		Bvx3=0;
    		Bgo3[1]++;
    		if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=99;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=99;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    		if(Bgo3[1]>=20) {
    			for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    			Chang3
    		}
    	}
    }
    void Ball(int ball) {
    	if(ball==1) {
    		if(Fir<3&&T%8==0) Fir++;
    		if(Fir>0) {
    			br++;
    			B[br].what=-13;
    			B[br].x=X;
    			B[br].y=Y+rand()%3-1;
    			B[br].life=1;
    			if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
    			else if(Boss!=0) B[br].a=13880086,Fir--;
    			else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
    			else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
    			else B[br].life=0;
    			Dis=Dis1=13880087;
    		}
    	}
    	if(ball==2) {
    		if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
    		if(T%16==0)I[ib][0]=X;
    		if(T%16==4)I[ib][0]=X-1;
    		if(T%16==8)I[ib][0]=X+1;
    		if(T%16==12)I[ib][0]=X-2;
    		if(T%12==9)I[ib][0]=X+2;
    		if(Water==1) {
    			for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
    		}
    	}
    	if(ball==3) {
    		if(Wind>5) {
    			if(Y<Ding-1)Vy=5;
    			else Vy=0;
    			if(Up>=1) Vx=-5;
    			if(Down==2) Vx=5;
    		}
    		if(Wind<5) {
    			if(Y>Ding-1)Vy=-5;
    			else Vy=0;
    			if(Up>=1) Vx=-5;
    			if(Down==2) Vx=5;
    		}
    		if(Wind==5) {
    			if(Boss==2) Ding=12.25;
    			else Ding=6.25;
    			if(Boss!=0) Bblo-=16+Lv*4;
    			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
    			Setpos(20,0);
    			for(int i=1; i<=60; i++) printf("=");
    		}
    	}
    	if(ball==4) {
    		if(Thun==1) {
    			if(Boss!=0) Bblo-=16+Lv*4;
    			if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
    			Sleep(20);
    			system("color 6F");
    			Sleep(10);
    			system("color 0F");
    			system("cls");
    			for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
    			Setpos(20,0);
    			for(int i=1; i<=60; i++) printf("=");
    		}
    	}
    	if(ball==5) {
    		system("cls");
    		Color(5);
    		Setpos(10,10);
    		cout<<"新天赋!";
    Y:
    		int rr=rand()%4+2;
    		Setpos(12,10);
    		if(rr==Ren) goto Y;
    		if(rr==2)cout<<"瞬跳";
    		if(rr==3)cout<<"空之舞";
    		if(rr==4)cout<<"三段跳";
    		if(rr==5)cout<<"反重力跳跃";
    		Setpos(14,10);
    		cout<<"当前天赋:";
    		if(Ren==1)cout<<"小无敌";
    		if(Ren==2)cout<<"瞬跳";
    		if(Ren==3)cout<<"空之舞";
    		if(Ren==4)cout<<"三段跳";
    		if(Ren==5)cout<<"反重力跳跃";
    		Setpos(16,10);
    		cout<<"换否?(y/n)";
    G:
    		char g=_getch();
    		if(g=='y')Ren=rr;
    		else if(g!='n')goto G;
    		system("cls");
    		Setpos(20,0);
    		Color(0);
    		for(int i=1; i<=60; i++) printf("=");
    	}
    	if(ball==6) {
    		Color(4);
    		for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
    		Color(0);
    		cout<<' '<<Bblo<<"                              ";
    		Color(0);
    	}
    	if(ball==7) {
    		Color(1);
    		if(Win==7&&T%6<3)Color(3);
    		for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
    		Color(0);
    		if(Win==7&&T%6<3)Color(3);
    		printf(" %0.1f                              ",Blo);
    	}
    }
    int main() {
    	SetConsoleTitle("忍者必须死");
    	system("mode con cols=60 lines=37");
    	CONSOLE_CURSOR_INFO cursor_info= {1,0};
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
    	srand((unsigned)time(NULL));
    	Win=0;
    	Ren=1;
    	Lv=1;
    	Blo=Blomax=100;
    	Expmax=300;
    	Hui=15;
    	X=18,Y=6;
    ReStart:
    	system("cls");
    	memset(B,0,sizeof(B));
    	memset(I,-1,sizeof(I));
    	T=0;
    	bl=0;
    	br=-1;
    	Upt=0;
    Start:
    	Blo=Blomax * 100;
    	Ding=6.25;
    	memset(Bgo1,0,sizeof(Bgo1));
    	memset(Bgo2,0,sizeof(Bgo2));
    	memset(Bgo3,0,sizeof(Bgo3));
    	if(Win%2==0) T=0;
    	if(Win%2==0&&D==0) {
    		if(Win>0)Ball(5);
    		Boss=0;
    lL:
    		L=rand()%4+1;
    		for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
    		Ll[Win/2]=L;
    	}
    	if(Win%2==1&&D==0) {
    		if(Win==7)Boss=6,T=0,Blomax+=100;
    		else {
    bl:
    			Boss=rand()%3+1;
    			for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
    		}
    		Bl[Win/2]=Boss;
    		Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
    		system("color 4C");
    		Sleep(20);
    		system("color 0F");
    		Map(0,1);
    		Sleep(1000);
    	}
    	if(Win%2==1) {
    		Bblomax=500+(Win/2)*500;
    		Bblo=Bblomax;
    		if(Boss==2) Ding=12.25;
    	}
    	while(1) {
    		T++;
    		Blo=10000000000;
    		if(Wind==0) {
    			if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
    			if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
    		}
    		if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
    			u1++;
    			if(Down==1) {
    				Down=0;
    				Up=0;
    				if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
    				else Vx=7,Vy=0.3;
    			} else if(Up==0&&Wind==0) {
    				Down=0;
    				Up=1;
    				if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
    				else Vx=2,Vy=0.1;
    			} else if(Up==1&&Wind==0) {
    				Down=0;
    				Up=2;
    				if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
    				else Vx=1.5,Vy=0.1;
    			} else if(Ren==3&&Up==2&&Wind==0) {
    				Down=0;
    				Up=3;
    				Vx=1;
    				Vy=0.5;
    				Upt=30;
    			} else if(Ren==4&&Up==2&&Wind==0) {
    				Down=0;
    				Up=3;
    				Vx=1.8;
    				Vy=0.1;
    			}
    		}
    		if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
    			u2++;
    			if(Down==1&&Ren==5) {
    				Down=2;
    				Up=0;
    				Vx=-1.7;
    			} else {
    				Down=1;
    				Up=0;
    				if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
    				else {
    					if(Upt!=0) Map(-1,0),Upt=0;
    					Vx=-7;
    				}
    			}
    		}
    		if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
    		if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
    		if(kbhit()) {
    			char g=_getch();
    			if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
    		}
    		if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
    		if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
    		else if(T%10==0)Blo--;
    		if(T%20==0) {
    			if(Kill!=0) Kill=0;
    			if(Lvl!=0) Lvl=0;
    		}
    		if(Killb>0) Killb--;
    		if(Li>0) Li--;
    		if(Ice>0) Ice--;
    		if(Drug>0) Drug--;
    		if(Magne>0) Magne--;
    		if(Fire>0) Ball(1),Fire--;
    		if(Water>0) Ball(2),Water--;
    		if(Wind>0) Ball(3),Wind--;
    		if(Thun>0) Ball(4),Thun--;
    		if(Boss==0) NorGuai(L,T%1500);
    		RandGood();
    		if(T%20==1)Exp++;
    		if(T%50==1) {
    			Exp++;
    			system("cls");
    			Setpos(20,0);
    			Color(0);
    			for(int i=1; i<=60; i++) printf("=");
    			if(Win==0&&T<300) {
    				Setpos(4,6);
    				cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
    				Setpos(8,6);
    				cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
    				Setpos(8,6);
    				cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
    				Setpos(10,15);
    				cout<<"空格可以暂停。";
    			}
    		}
    		Map(-1,0);
    		if(Boss==1) Boss1();
    		if(Boss==2) Boss2();
    		if(Boss==3) Boss3();
    		if(Boss==6) Boss1(),Boss2(),Boss3();
    		Move();
    		Map(0,(bool)Kill);
    		Color(0);
    		Setpos(1,1);
    		Blo=fmin(Blo,(float)Blomax);
    		if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";
    		Color(0);
    		Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";
    		Setpos(2,1);
    		Exp=min(Exp,Expmax);
    		if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
    		if(Lvl>0)Color(5);
    		cout<<"级别: "<<Lv;
    		Color(0);
    		Setpos(2,9);
    		cout<<"经验: "<<Exp<<"  ";
    		if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);
    		if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
    		if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
    		if(Win==0) Sleep(55);
    		if(Win==1) Sleep(50);
    		if(Win==2) Sleep(35);
    		if(Win==3) Sleep(40);
    		if(Win==4) Sleep(25);
    		if(Win==5) Sleep(30);
    		if(Win==6) Sleep(20);
    		if(Win>=7) Sleep(17);
    		if(Boss==3&&Bblo<=0) {
    			for(int i=1; i<=4; i++) {
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-1,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    				br++;
    				B[br].what=98;
    				B[br].x=Bx3-2,B[br].y=By3-1+i;
    				B[br].vy=4;
    				B[br].life=1;
    			}
    		}
    		if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
    			Map(-1,0);
    			break;
    		}
    	}
    	if(Blo<=0) {
    		Sleep(1000);
    		D++;
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"GAME OVER...";
    		Sleep(2000);
    		goto ReStart;
    	} else if(Win==6) {
    		system("color 7F");
    		Setpos(15,11);
    		Color(4);
    		cout<<"坚持30秒 !";
    		Sleep(2000);
    		Setpos(10,0);
    		Win++;
    		D=0;
    	} else if(Win==7) {
    		Sleep(1000);
    		system("color 6E");
    		Setpos(15,11);
    		Color(5);
    		cout<<"YOU WIN !";
    		Sleep(2000);
    		Setpos(30,0);
    		return 0;
    	} else Sleep(1000),Win++,D=0;
    	goto Start;
    }
    
    #include<bits/stdc++.h>
    using namespace std;
    int ly,lx,lw,ls,ji=1;
    int main()
    {
    	int y,x,w,s,d,dg,dw,ds;
    	while(ji<=2100000)
    	{
    		cout<<endl<<endl<<ji<<"级"<<endl; 
    		if(y<50)y+=50;
    		if(d<50)d+=50; 
    		cout<<endl<<"请输入想要的生命值、攻击力、武器伤害值、武器体力消耗(均为<21亿的整数)"<<endl; 
    		cin>>ly>>lx>>lw>>ls;
                   y-=1000000000;
                   x-=1000000000;
                   w-=1000000000;
                   s-=1000000000;
    		y=abs(y+ly)%200+ji;
    		d=abs(d)%100+ji+100;
    		x=abs(x+lx)%75+ji;
    		dg=abs(dg)%75+ji-1;
    		w=abs(w+lw)%100+ji;
    		dw=abs(dw)%50+ji; 
    		s=abs(s+ls)%10+1;
    		ds=abs(ds)+1;
    		if(s>w)swap(s,w);
    		if(s==w)s--,w++;
    		if(ds>dw)swap(ds,dw);
    		if(ds==dw)ds--,dw++;
    		long long c;
    		if(c>INT_MAX||c<INT_MIN)y++,s--;
    		for(char i;y>0&&d>0;y-=dg)
    		{
    			cout<<endl
    				<<"my"<<endl
    				<<"生命:"<<y<<"  攻击:"<<x<<endl
    				<<"武器攻击:"<<w<<"  武器战斗体力消耗:  "<<s<<endl
    				<<"boss"<<endl
    				<<"生命:"<<d<<"  攻击:"<<dg<<endl
    				<<"武器攻击:"<<dw<<"  武器战斗体力消耗:  "<<ds<<endl;
    			cout<<"攻击按n,武器攻击按m,不攻击按其它"<<endl ;
    			cin>>i;
    			if(i=='n')
    			{
    				cout<<"你对boss造成"<<x<<"点伤害"<<endl;
    				d-=x;
    			}
    				
    				else if(i=='m')
    					 {
    					 	d-=w;
    					 	y-=s;
    					 	if(y<=0)
    					 		break;
    					 	cout<<"你对boss造成"<<x+w<<"点伤害,消耗"<< s<<"点生命"<<endl;
    					 }
    		
    			if(d>15)
    			{
    				d-=ds;
    				cout<<"boss对你使用了武器,你受到"<<dg+dw<<"点伤害,boss消耗"<<ds<<"点生命"<<endl;
    			}	
    				else if(d>0)cout<<"boss对你造成"<<dg<<"点伤害";
    					else 
    					{
    						cout<<"胜利";
    						ji++;
    					}  
    		}
    		if(y<=0)cout<<"失败"; 
    		cout<<endl; 
    	}
    }
    

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    打字练习 ∽ zty.pe\boxed{\text{打字练习 ∽ zty.pe}}

    AC a+b problem的方法 ∽ 14种方法\boxed{\text{AC a+b problem的方法 ∽ 14种方法}}

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